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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Could you attach your system_info.txt file? This issue only needs review
  2. You either need to create new lights or change the strength of the existing ones.
  3. If you switched from internal to cycles light values will be off.
  4. Try changing the bias value or try with xnormals (It's a great piece of software.)
  5. For statues. You can make props. Destruction is fine but it's secondary as it might look weird as the cc doesn't decay
  6. I'll take some time to think about it. No promises as this is not really my line of work @Itms : Ping if you have some ideas.
  7. I guess you could try to connect terrain patches better. For now the transition is a bit harsh. I guess @elexis might have some more ideas.
  8. Nice I'll commit it tonight unless someone has something to say.
  9. @feneur Did it go anywhere and should we try it again ?
  10. I merged this post with fatherbushido's original one where he gives some references.
  11. I might seem a bit annoying, but It'd be nice if you could finish the other tasks We'll have plenty of time for external things.
  12. @Alexandermb Did you just learn to sculpt ? If so do you have some good tuts.
  13. Look in the js code on how the AI upgrade buildings I don't know the files sorry. And try to mimic the behavior.
  14. I guess longer feathers like real arrows.
  15. @Alexandermb could you make a statue for Kushites ? See the architecture revision thread
  16. @Skhorn From scratch I guess you could take panorama photos. And one picture of the sky above. Else paint it yourself. For that you could either A) Paint everything. B ) Make a gradient background and 1) Handpaint clouds and horizon and sun 2) Find cc0 cloud pictures and incrust them in the sky you just made same for horizon and sun. From existing you'll have to create five power of two textures (e.g. 256x256) top back front left right from whatever pictures. Put them in the folder named whatever you want it to be to find their location just look for a folder called cirrus Note 1 : there is no bottom texture. It's black. Note 2 : This could probably become a part of a a wiki page Note 3 : Textures have to be DDS. Either DXT1 or DXT5 if you need alpha. The game doesn't convert them see first post. Note 4 : You have to make sure the roof of the box somewhat transition without seams
  17. @wowgetoffyourcellphone Any thoughts on this ? I like it.
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