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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Might want to play with normal maps to reduce the polycount...
  2. 50k is way too much... 12k is usually enoughfor the wonder.
  3. Him many triangles ? Is that the wonder ?
  4. What are we designing here ? Mercenary camps ?
  5. Are your graphics card drivers up to date ?
  6. @imperium Do you have access to the game options ? Can you try disabling GLSL and postprocessing ? > pyrogenesis.exe!CShaderTechnique::BeginPass(int pass=0) Line 134 C++ Symbols loaded. pyrogenesis.exe!CLogger::Render() Line 215 C++ Symbols loaded. pyrogenesis.exe!Render() Line 263 C++ Symbols loaded. pyrogenesis.exe!Frame() Line 416 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x02f60008) Line 632 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x02f60008) Line 678 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x02f60008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x0311b090, unsigned short * wenvp=0x0311b3e8) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!74d68674() Unknown Non-user code. Cannot find or open the PDB file. [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Annotated Frame ntdll.dll!__RtlUserThreadStart() Unknown Non-user code. Symbols loaded. ntdll.dll!__RtlUserThreadStart@8() Unknown Non-user code. Symbols loaded.
  7. Thanks for the report I'll have a look ASAP
  8. You should get in touch with @OmriLahav by email is the best way
  9. Could you attach the files you are asked for ? if you are on Windows they should be in your Appdata folder
  10. Then I guess It is a remnant of before openGl 2.0. still power of two textures Is good practice and really common.
  11. Yeah but I won't commit DDS. And the one we currently have are fine True and that is defined by the textures XML files. Which by the current look them means we assume they are power of two. The point of the script is not to fix textures its just a check . https://github.com/0ad/0ad/blob/e317fa0d610df3bf624aa326e979b2de7e75729a/source/lib/res/graphics/ogl_tex.cpp According to this there were openGl limitations regarding the size of pictures.
  12. @elexis I wrote this to check for dubious textures in case that can be of use. from PIL import Image import os def is_power_of_two(n): return (n & (n - 1)) == 0 modList = ["public", "terra_magna"] for mod in modList: listOfFiles = os.walk("E:\\Dev\\0-A-D\\ps\\trunk\\binaries\\data\\mods\\" + mod) for root, directories, filenames in listOfFiles: for filename in filenames: if ".png" in filename: im = Image.open(os.path.join(root,filename)) width, height = im.size if not is_power_of_two(width) or not is_power_of_two(height): print("WARNING: Non power of two file found: " + os.path.join(root,filename))
  13. I know my friend, and I do not know how to solve this problem. A commands.txt would be appreciated. Because nobody can fix stuff they cannot reproduce.
  14. As far as mods goes nearly everything. As long as you do not touch c++ engine code. If you try to play with someone with a mod you don't have it will ask you to manually install it or use the integrated mod downloader.
  15. Thanks so much for your work
  16. Bubble commit is pretty awesome. Thanks for the fix I hope elexis can commit it
  17. Hello and welcome to the forums. You can only create one account per hour. There is a limit per IP Address.
  18. About the resolution, I'm sorry but there isn't much we can do. The minimum resolution is 1024x768, and a lot of people are pressing us to even drop that one. So I'm afraid your friend either has to find a bigger screen, or try to play with the scaling by editing a file called user.cfg in his appdata folder and add gui.scale=0.75 in there. About the lag, that's something we are working on but it's not trivial to fix, the more AI the more memory used.
  19. Hey @ChocolateLover Thanks for the report. That's the first time I see anything like this... > opengl32.dll!681b0b77() Unknown No symbols loaded. [Frames below may be incorrect and/or missing, no symbols loaded for opengl32.dll] Annotated Frame ntdll.dll!_KiUserCallbackDispatcher@12() Unknown Non-user code. Symbols loaded. ntdll.dll!_ZwQueryInformationProcess@20() Unknown Non-user code. Symbols loaded. kernel32.dll!_RegQueryValueExW@24() Unknown Non-user code. Symbols loaded. 90909090() Unknown Non-user code Are your drivers up to date ?
  20. Can you attach the files that were asked for in the message you just copy pasted ? @ChocolateLover
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