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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yeah I went a bit overboard when I did those. ^^ I'll check.
  2. Sounds like the Hans of delenda est
  3. Else that just means we are are relying on stuff there isn't in the main game. Maybe it's missing some of Alexandermb's files. @Notsonoble Did you build the game yourself ?
  4. Each unit only has one portrait. We do not have one portrait per rank.
  5. We do not do that even for the main game.
  6. If you can read the phonetical stuff you should be fine. I can't remember if Gauls/britons have their own voices.
  7. How did you make the gold part ? Did you edit it in gimp after the baking ?
  8. Stupid autocorrect. I meant Mace Windu.
  9. I believe the wiki was made for that. It also includes verisonning and collaborative work.
  10. Wudu made me think of Windy I like Wald but maybe it could use a prefix of some sort ? If we want to convey something related to the changes maybe some bizantine word ?
  11. So you were finally convinced by elexis to make a github for it ? Gotta make a nice readme with features, and give it a proper name fgodUiMod sounds better, else, people will think it's a mod for cheatcodes.
  12. It's still missing something, maybe some more props/shields ? Also player color.
  13. The plan is to get that design document up to date. There is some work toward that. I don't know if I can say more about that.
  14. Starting to repeat yourself ... but yeah that'd be a great feature. Especially if we could add banner holders and other special units. But even if it's like the settlers 5 where there is a captain and X soldiers where X is 4 or 8 depending on the upgrade level.
  15. Maybe you could make a PDF ? I was thinking we could make another design document like the old civs in the wiki. That should be easier to update. You'll have to use wiki markdown though.
  16. Apparently that's a good source for Animations Wijitmaker recommended it https://books.google.fr/books?id=_ETCAgAAQBAJ
  17. The problem is those civs had really specific building shapes so it's hard to stay accurate while following the shape. You might argue we did that for the new stables buildings and you'd be right.
  18. Well it basically makes sense for every other buildings
  19. We do ? Could it be a setting to always use the lod x of the texture ? Since we generate them. I always thought we generated them for nothing. I heard super tux cart has a lod system, do they only have closed geometry models ? Most (if not all) our models use open geometry.
  20. How come we can have stuff such as tessellation then ? Just curious. Is it just because we are missing a lod system that the game can be so slow ? I mean I'm pretty sure there are way more polygons on the screen when you play assassin's creed. What about instancing, would that help ?
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