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Everything posted by Stan`
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
Yeah I went a bit overboard when I did those. ^^ I'll check. -
Sounds like the Hans of delenda est
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
Else that just means we are are relying on stuff there isn't in the main game. Maybe it's missing some of Alexandermb's files. @Notsonoble Did you build the game yourself ? -
Each unit only has one portrait. We do not have one portrait per rank.
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We do not do that even for the main game.
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Introduction (Recording and languages opportunity)
Stan` replied to TenLeftFingers's topic in General Discussion
If you can read the phonetical stuff you should be fine. I can't remember if Gauls/britons have their own voices. -
How did you make the gold part ? Did you edit it in gimp after the baking ?
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Stupid autocorrect. I meant Mace Windu.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
I believe the wiki was made for that. It also includes verisonning and collaborative work.- 1.040 replies
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- civ profile
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Wudu made me think of Windy I like Wald but maybe it could use a prefix of some sort ? If we want to convey something related to the changes maybe some bizantine word ?
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fgod-mod (for 0 A. D. A23) fully compatible with 0 A. D. players
Stan` replied to ffffffff's topic in Game Modification
So you were finally convinced by elexis to make a github for it ? Gotta make a nice readme with features, and give it a proper name fgodUiMod sounds better, else, people will think it's a mod for cheatcodes. -
It's still missing something, maybe some more props/shields ? Also player color.
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The plan is to get that design document up to date. There is some work toward that. I don't know if I can say more about that.
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Starting to repeat yourself ... but yeah that'd be a great feature. Especially if we could add banner holders and other special units. But even if it's like the settlers 5 where there is a captain and X soldiers where X is 4 or 8 depending on the upgrade level.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Maybe you could make a PDF ? I was thinking we could make another design document like the old civs in the wiki. That should be easier to update. You'll have to use wiki markdown though.- 1.040 replies
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- civ profile
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
Apparently that's a good source for Animations Wijitmaker recommended it https://books.google.fr/books?id=_ETCAgAAQBAJ -
Introduction (Recording and languages opportunity)
Stan` replied to TenLeftFingers's topic in General Discussion
By all means yes.:) @Itms -
Introduction (Recording and languages opportunity)
Stan` replied to TenLeftFingers's topic in General Discussion
Do you still plan to record voices ? -
The problem is those civs had really specific building shapes so it's hard to stay accurate while following the shape. You might argue we did that for the new stables buildings and you'd be right.
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Chinese Workshop, Range, Stable, Elephant Stable
Stan` replied to wowgetoffyourcellphone's topic in Rise of the East
Well it basically makes sense for every other buildings -
Chinese Workshop, Range, Stable, Elephant Stable
Stan` replied to wowgetoffyourcellphone's topic in Rise of the East
I'm not sure the elephant stables were part of it. -
Yeah sounds reasonable.
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We do ? Could it be a setting to always use the lod x of the texture ? Since we generate them. I always thought we generated them for nothing. I heard super tux cart has a lod system, do they only have closed geometry models ? Most (if not all) our models use open geometry.
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How come we can have stuff such as tessellation then ? Just curious. Is it just because we are missing a lod system that the game can be so slow ? I mean I'm pretty sure there are way more polygons on the screen when you play assassin's creed. What about instancing, would that help ?