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Stan`

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Everything posted by Stan`

  1. @eecsninja You're welcome, now get them patches coming
  2. Agreed. @Alexandermb Can you do something about this ? Also, updating chariots with reins.
  3. @feneur Can you unlock his account please ?
  4. Just imagine the amount of lines changed in each file if they weren't there But yeah was a pain. Hopefully no one will redo the horses soon, so I can move on on my custom projects
  5. UselessAnims.7z Committed There are some useless anims I didn't commit that are in the above zip files. I changed the directory structure a bit.
  6. I'll check again once and if it's good I'll commit it.
  7. Thanks I hope it's fine now. We need to fix Atlas to be able to test all animations. I havent checked the carry idle animation and carry meat is it okay ? @Alexandermb
  8. @Alexandermb Bouddicca cavalry cape is broken, and has no rein also cavalry spearman_a rein goes through the horse iber_cavalry_spearman is totally out of sync when attacking melee same for kush cavalry same for pers slaughter there is a mismatch with bones with chariots on the slaughter anim, which means the incorrect anim is used Some units do not hold the rein iber_cavalry spearman rein goes through the armor pers_cavalry_swordsman use the shield variant Death Pers chariot horses do not die - At some point we should have different death animations for chariots. Errors Failed to find matching prop point called "decals" in model "art/meshes/props/horse_saddle_rome.dae" for actor "cav_saddle_rome"
  9. @Alexandermb Might want to consider making reins for chariots too.
  10. I'll try to have a look today. Haven't checked but if there are crossbowman versions in there they should be committed to terrain magna only
  11. Welcome to the forums (again) I'm looking forward to seeing your contributions. If you have any questions do not hesitate to ask them here, on IRC or by PM (Personnal Message) Thanks for your interest
  12. Hey @eecsninja Have you read on how to contribute yet ? If not I'd suggest your read GettingStartedProgrammers and SubmittingPatches on trac.wildfiregames.com I can't promise your changes will make it to the game but they are most likely welcome. Regards,
  13. Committed the Zebu textures
  14. @Alexandermb Checked it out. Can't commit it as is it's broken for some units Also I fixed the persian cavalry naming rome_cavalry_spearman_b_r.xml ptol_spearman_merc_e doesn't attack ptol_spearman_merc_a doesn't attack
  15. @gabewarr11 The game is crashing because you disabled your sound card, it's a know bug that will be fixed in the next version. In the meantime you need to reenable your soundcard.
  16. As always the more references the more likely they are to be made. If we could have data like the Kushites on every civ like this it would be really easy. Concept art would help.
  17. I'm not sure but it looks like they glide a bit :/ Otherwise looking cool !
  18. In theory, yes. But in practice we are waiting for something I hope the community will really like. So no game changer commits but little things can come in, in reasonable amounts of course.
  19. I guess you can create an animation variant for all units that can use this formation and add a prop to it. Then assign the formation anim to that position.
  20. It feels like the guy is fighting in close quarters. Maybe give him more amplitude ?
  21. @Alexandermb I'll try to commit it soonish, but it's a really big patch, and I'll probably have to clean afterwards. I guess your change make some files obsolete/useless ?
  22. @Alexandermb great let me know when it's done
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