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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Alexandermb I can't really see in that screenshot does it kill the quality ?
  2. Oh yeah I'm sorry you can fix that if you want
  3. @elexis Couldn't find a way to reproduce it. The only similar warnings I managed to get was by playing in atlas switching the civ in atlas and then playing again. But I guess that's an edge case. I tried to play Xiongnu against IA (Chinese)and nothing happened maybe trying the converse.
  4. DISCLAIMER: This is how I organize my files to work for 0 A.D. There might be other/better ways to do it. After a few years spent dropping all the blend files in one folder, and images in another, I realized it was complicated to come back to a project after dropping it for some time. That is when I came up with the following structure - Project Name - References o Subfolders depending on project hierarchy - Source o Blender o Gimp - Import o Textures o Meshes - Export o Textures o Meshes o Renders Blend files tend to get big, especially if one has a several objects with a big number of polygons. While this is not a problem for modern hard drives, it can be nice to compress those project folders. This makes them easier to move, archive, and share. Note: If you do not want to have a specific folder for textures, you can pack them in the blend. Just note that they will be duplicated each time you do incremental saves.
  5. This is likely cause by the Xiongnu not having a civ center at some point.
  6. @wowgetoffyourcellphone The errors above are caused by a stupid bug being that windows is case insensitive, but git is not, and apparently the game is case sensitive too. so Chin_Shoushe.dae is different from chin_shoushe.dae. Probably something goes wrong when converting it to psa.
  7. @Alexandermb Could you resize the Xiongnu textures to be somewhat reasonable ? Some of the helmets are 1024x1024, can you make them 256x256 or even 128x128 if that doesn't kill them too much ? The forge update should require nomadism. @wolflance
  8. Hello and welcome to the forums @test They should go down. Is it only specific to the tutorial ? There will be one in the next release, that's set to come out soon.
  9. No I meant like the ropes seem huge compared to the size of the ship.
  10. Is it me or something about the scale is off ? Textures looks nice though
  11. Yeah I went a bit overboard when I did those. ^^ I'll check.
  12. Sounds like the Hans of delenda est
  13. Else that just means we are are relying on stuff there isn't in the main game. Maybe it's missing some of Alexandermb's files. @Notsonoble Did you build the game yourself ?
  14. Each unit only has one portrait. We do not have one portrait per rank.
  15. We do not do that even for the main game.
  16. If you can read the phonetical stuff you should be fine. I can't remember if Gauls/britons have their own voices.
  17. How did you make the gold part ? Did you edit it in gimp after the baking ?
  18. Stupid autocorrect. I meant Mace Windu.
  19. I believe the wiki was made for that. It also includes verisonning and collaborative work.
  20. Wudu made me think of Windy I like Wald but maybe it could use a prefix of some sort ? If we want to convey something related to the changes maybe some bizantine word ?
  21. So you were finally convinced by elexis to make a github for it ? Gotta make a nice readme with features, and give it a proper name fgodUiMod sounds better, else, people will think it's a mod for cheatcodes.
  22. It's still missing something, maybe some more props/shields ? Also player color.
  23. The plan is to get that design document up to date. There is some work toward that. I don't know if I can say more about that.
  24. Starting to repeat yourself ... but yeah that'd be a great feature. Especially if we could add banner holders and other special units. But even if it's like the settlers 5 where there is a captain and X soldiers where X is 4 or 8 depending on the upgrade level.
  25. Maybe you could make a PDF ? I was thinking we could make another design document like the old civs in the wiki. That should be easier to update. You'll have to use wiki markdown though.
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