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Posts
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Everything posted by Stan`
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Thanks I hope it's fine now. We need to fix Atlas to be able to test all animations. I havent checked the carry idle animation and carry meat is it okay ? @Alexandermb
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Something else.
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@Alexandermb Bouddicca cavalry cape is broken, and has no rein also cavalry spearman_a rein goes through the horse iber_cavalry_spearman is totally out of sync when attacking melee same for kush cavalry same for pers slaughter there is a mismatch with bones with chariots on the slaughter anim, which means the incorrect anim is used Some units do not hold the rein iber_cavalry spearman rein goes through the armor pers_cavalry_swordsman use the shield variant Death Pers chariot horses do not die - At some point we should have different death animations for chariots. Errors Failed to find matching prop point called "decals" in model "art/meshes/props/horse_saddle_rome.dae" for actor "cav_saddle_rome"
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@Alexandermb Might want to consider making reins for chariots too.
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I'll try to have a look today. Haven't checked but if there are crossbowman versions in there they should be committed to terrain magna only
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Welcome to the forums (again) I'm looking forward to seeing your contributions. If you have any questions do not hesitate to ask them here, on IRC or by PM (Personnal Message) Thanks for your interest
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Hey @eecsninja Have you read on how to contribute yet ? If not I'd suggest your read GettingStartedProgrammers and SubmittingPatches on trac.wildfiregames.com I can't promise your changes will make it to the game but they are most likely welcome. Regards,
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Can't Bootup the Game after downloading (*CRASHING*)
Stan` replied to gabewarr11's topic in Bug reports
You are welcome, have fun ! -
Committed the Zebu textures
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@Alexandermb Checked it out. Can't commit it as is it's broken for some units Also I fixed the persian cavalry naming rome_cavalry_spearman_b_r.xml ptol_spearman_merc_e doesn't attack ptol_spearman_merc_a doesn't attack
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Can't Bootup the Game after downloading (*CRASHING*)
Stan` replied to gabewarr11's topic in Bug reports
@gabewarr11 The game is crashing because you disabled your sound card, it's a know bug that will be fixed in the next version. In the meantime you need to reenable your soundcard. -
New civilization proposal: Moche or Mochica culture
Stan` replied to Tomcelmare's topic in Rise of the East
As always the more references the more likely they are to be made. If we could have data like the Kushites on every civ like this it would be really easy. Concept art would help. -
Fighting techniques references
Stan` replied to Enrique's topic in Tutorials, references and art help
I'm not sure but it looks like they glide a bit :/ Otherwise looking cool ! -
In theory, yes. But in practice we are waiting for something I hope the community will really like. So no game changer commits but little things can come in, in reasonable amounts of course.
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@LordGood @temple
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wowgetoffyourcellphone's gameplay design
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I guess you can create an animation variant for all units that can use this formation and add a prop to it. Then assign the formation anim to that position. -
Fighting techniques references
Stan` replied to Enrique's topic in Tutorials, references and art help
It feels like the guy is fighting in close quarters. Maybe give him more amplitude ? -
@Alexandermb I'll try to commit it soonish, but it's a really big patch, and I'll probably have to clean afterwards. I guess your change make some files obsolete/useless ?
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@Alexandermb great let me know when it's done
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Hello @SonOfStone and welcome to the forums, That's the good thing with open-source software, everything is doable. It would be a bit tricky to implement, but anyone with patience and some c++ and JavaScript knowledge should be able to pull this off. It might include significant work on xml files as well but since we use an inheritance system, shouldn't be more than 50 files to tweak to do what you want. You'll likely have to tweak UniAI.js. You might even not need c++ after all.
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Yeah we are in 2018 now... The most common resolution I see these days is 1366x768. Most of the 4:3 screens support at least 1280x1024
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No I meant death. Ill fix it soon. Nice I'll try to have a look.
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It would be nice to have a second anim for chariots at least.
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I believe notebooks had a resolution like 1024x600 or so. 1280x720 would be q nice upgrade
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Update - Remove buildings that are now done.