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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I guess longer feathers like real arrows.
  2. @Alexandermb could you make a statue for Kushites ? See the architecture revision thread
  3. @Skhorn From scratch I guess you could take panorama photos. And one picture of the sky above. Else paint it yourself. For that you could either A) Paint everything. B ) Make a gradient background and 1) Handpaint clouds and horizon and sun 2) Find cc0 cloud pictures and incrust them in the sky you just made same for horizon and sun. From existing you'll have to create five power of two textures (e.g. 256x256) top back front left right from whatever pictures. Put them in the folder named whatever you want it to be to find their location just look for a folder called cirrus Note 1 : there is no bottom texture. It's black. Note 2 : This could probably become a part of a a wiki page Note 3 : Textures have to be DDS. Either DXT1 or DXT5 if you need alpha. The game doesn't convert them see first post. Note 4 : You have to make sure the roof of the box somewhat transition without seams
  4. @wowgetoffyourcellphone Any thoughts on this ? I like it.
  5. You mean from existing files or from scratch ? Yeah that would need two skyboxes one with alpha transparency and slightly smaller and the current on. Doing it should be okay like you just basically have to call the function twice but I don't know how to handle the transparency.
  6. One way to improve it though would be to take those head metal rounds and use them as a stencil to paint in Blender. This way you'd get perfect looking metal circles with perfect projection. Might be tricky for a blender noob as myself wouldn't know how to do it. Would people be interested in such a tutorial ?
  7. I can lower the skybox. I adjusted the height to new default height in atlas, but all old maps are actually lower.
  8. scabbard_hele_1.dds scabbard_hele_2.dds scabbard_iberian_1.dds scabbard_roman_1.dds scabbard_roman_2.dds
  9. Do you have an example ? Might be time to add new skyboxes as well http://www.custommapmakers.org/skyboxes.php (Careful those license are not all compatible) Those are though : https://forum.unity.com/threads/18-free-skyboxes-unitypackage.27513/
  10. @elexis @wowgetoffyourcellphone @wraitii @Itms So I found a way to fix the skybox, it's actually pretty easy. What do you guys think ? Also noticed a bug. Sky folder do not cache anything, so you can only dds files there. Index: source/renderer/SkyManager.cpp =================================================================== --- source/renderer/SkyManager.cpp (revision 21115) +++ source/renderer/SkyManager.cpp (working copy) @@ -251,8 +251,8 @@ // Distance to draw the faces at const float D = 1500.0f; // distance from map center - const float H = 500.0f; // height of the ceiling - const float FH = -100.0f; // height of the "floor" + const float H = 1700.0f; // height of the ceiling + const float FH = -1000.0f; // height of the "floor" CShaderProgramPtr shader; CShaderTechniquePtr skytech;
  11. @wowgetoffyourcellphone Thanks for working on other things too. I'm bumping that thread.
  12. @LordGood what's the current time you have ? The dock also have some weird flickering in the back.
  13. @Alexandermb Better ! It still looks like sometimes the fishnet start moving before the unit. Do you think you can fix that ? Here an example on how we could fake the fishing basket https://github.com/0ADMods/terra_magna/blob/b6e7ff355c3575aed26edc8389aff248b76f9b2c/art/actors/structures/chinese/fishing_ship.xml The jumping fishes looks nice but a bit out of place. Basically it's empty at the beginning, Middle when gathering, And full when carrying. Nice work
  14. First crashlog > ig8icd32.dll!513fc1a1() Unknown No symbols loaded. [Frames below may be incorrect and/or missing, no symbols loaded for ig8icd32.dll] Annotated Frame kernel32.dll!_GlobalFreeStub@4() Unknown Non-user code. Symbols loaded. [Inline Frame] msvcr120.dll!_heap_alloc(unsigned int) Line 57 C Non-user code. Symbols loaded. msvcr120.dll!malloc(unsigned int size) Line 92 C Non-user code. Symbols loaded. Second one > ig8icd32.dll!5135c1a1() Unknown No symbols loaded. [Frames below may be incorrect and/or missing, no symbols loaded for ig8icd32.dll] Annotated Frame kernel32.dll!_GlobalFreeStub@4() Unknown Non-user code. Symbols loaded. [Inline Frame] msvcr120.dll!_heap_alloc(unsigned int) Line 57 C Non-user code. Symbols loaded. msvcr120.dll!malloc(unsigned int size) Line 92 C Non-user code. Symbols loaded. I hope it's glsl cause I don't have any idea what's causing this anyhow.
  15. I did have patch at some point. That allowed multiple units on a single unit. @bb_ has taken on it since. The patch was #2577.
  16. I'll have a look tonight and commit it if it's okay. Thanks for working on this. We should now be able to get rid of every old units. Edit : Need the files ;D
  17. Yeah they have to be accurate for them to be included.
  18. Hello and welcome to the forums Most of them are out of our TimeFrame. (-500 0 A.D.) Minoans were done for a mod called Aristeia. There is no updated version of the mod. yet though
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