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Everything posted by Stan`
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You could look at how the iber fireboat is done. It will automatically damage nearby units.
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One solution if a c++ programmer had the time to look at it would be to look at STK code. They have a LOD (Level of Detail System). One thing that could be done too would be to use the mipmaps we generate for no reason in the game so we could have low texture support. When we turn PNG into DDS we generate up to 8 sub resolution textures. Maybe @fcxSanya would like to make the transition from STK to our game. You did a great job with STUN
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Sadly it does not not. The game only supports one mesh per file. The animated models also bundle the armature with them. I think the best thing to do would be to re-rig every old mesh with the new armature, and just switch that in a mod. @Alexandermb Would you feel like rigging the old camel, the old horse, and the old unit meshes with the new armatures you made ? This way we could keep the new animations while not killing graphical performance. That would also reduce the low poly mod size.
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3D Artist Application - Khalil Tounakti
Stan` replied to Khalil's topic in Applications and Contributions
Hello @Khalil, First of all let me thank you for your interest and welcome you to the forums. I took the liberty to move this thread to the correct sub-forum. Then I'm gonna need you to answer the remaining questions asked here if there are missing any because you did not follow the thread. The most important question being: From there I'm going to need you to sign the Legal Waiver Now you are not forced to do animation, there are a lot of tasks that may suit you in the modelling department. You can see some of them here: https://wildfiregames.com/forum/index.php?/topic/17730-art-dev-task-tracking/ If you have any questions feel free to ask me either here or on a separate thread. Best regards Stan. -
Ah my bad @Gyrion forgot 0ad in the path "C:\Users\{YourUserName}\AppData\Local\0ad\logs" That's why you should always read the wiki before speaking ^^ One thing you could try is to make sure that the game runs on the right GPU. Maybe something like this would help http://www.tomsguide.com/answers/id-3332228/force-dedicated-gpu-apu.html
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Ticket for autoresearch sound https://trac.wildfiregames.com/ticket/5135#ticket
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Maybe @Le Druide Gaulois could have some more sketches for us ?
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I feel like the civilization is still missing something. Maybe some vegetation. Or maybe more details. Sweet !
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Hey @Gyrion, and sorry to hear that you are having issues running the game smoothly. Can you remind us what are your computer specs ? You can usually find a file summarizing all that in C:\Users\{YourUserName}\Appdata\Local\logs\system.info.txt if you are on Windows. There will be performance improvements, but since the art has also gone a bit more beautiful it might counteract it. I will try to provide a low poly mod in the next months to see if that helps people with lower computer specs. @elexis Is there any way he could run the profiler so we can know what is slowing his system down ? (In a simple way)
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As you probably know I'm interested in extending it somewhat (Ambient sounds, fixing the multiple unit sounds) I'm not sure It would be in the sound manager. Likely in the technology manager I wonder though if that'd be really useful to have a sound for that. Like wouldn't it be confused with tjust phase being finished ?
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Fixing the skybox for maps
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Huh guys what about commiting the current fix ? -
Sounds great.
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Yeah that'd be nice. Maybe a special variant ?
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Hey @mimo Thanks for looking into it, the ideas and the testing and the fix
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@Rolf Dew Unfortunately I haven't seen any activity for a long time now.
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Hello and welcome to the forums, Weathers are a planned feature. See ticket #44 What is "a world selection" ?
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@mauiaw Sure. You need to credit me, and Sundiata and Lion.Kanzen
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Glad it works
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It looks good, BUT the stones were made to keep the hay in place and the roof curves were made to depict hay so it looks weird that the roof is not flat.
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Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
@Alexandermb wrong file. -
@wackyserious I really like the leather one
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Nice ! Anyway you can make the coif texture sharper ?
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Can you improve the wood ?
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Awesome. Thank you.