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Posts
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Everything posted by Stan`
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Can't Bootup the Game after downloading (*CRASHING*)
Stan` replied to gabewarr11's topic in Bug reports
You are welcome, have fun ! -
Committed the Zebu textures
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@Alexandermb Checked it out. Can't commit it as is it's broken for some units Also I fixed the persian cavalry naming rome_cavalry_spearman_b_r.xml ptol_spearman_merc_e doesn't attack ptol_spearman_merc_a doesn't attack
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Can't Bootup the Game after downloading (*CRASHING*)
Stan` replied to gabewarr11's topic in Bug reports
@gabewarr11 The game is crashing because you disabled your sound card, it's a know bug that will be fixed in the next version. In the meantime you need to reenable your soundcard. -
New civilization proposal: Moche or Mochica culture
Stan` replied to Tomcelmare's topic in Rise of the East
As always the more references the more likely they are to be made. If we could have data like the Kushites on every civ like this it would be really easy. Concept art would help. -
Fighting techniques references
Stan` replied to Enrique's topic in Tutorials, references and art help
I'm not sure but it looks like they glide a bit :/ Otherwise looking cool ! -
In theory, yes. But in practice we are waiting for something I hope the community will really like. So no game changer commits but little things can come in, in reasonable amounts of course.
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@LordGood @temple
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wowgetoffyourcellphone's gameplay design
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I guess you can create an animation variant for all units that can use this formation and add a prop to it. Then assign the formation anim to that position. -
Fighting techniques references
Stan` replied to Enrique's topic in Tutorials, references and art help
It feels like the guy is fighting in close quarters. Maybe give him more amplitude ? -
@Alexandermb I'll try to commit it soonish, but it's a really big patch, and I'll probably have to clean afterwards. I guess your change make some files obsolete/useless ?
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@Alexandermb great let me know when it's done
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Hello @SonOfStone and welcome to the forums, That's the good thing with open-source software, everything is doable. It would be a bit tricky to implement, but anyone with patience and some c++ and JavaScript knowledge should be able to pull this off. It might include significant work on xml files as well but since we use an inheritance system, shouldn't be more than 50 files to tweak to do what you want. You'll likely have to tweak UniAI.js. You might even not need c++ after all.
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Yeah we are in 2018 now... The most common resolution I see these days is 1366x768. Most of the 4:3 screens support at least 1280x1024
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No I meant death. Ill fix it soon. Nice I'll try to have a look.
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It would be nice to have a second anim for chariots at least.
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I believe notebooks had a resolution like 1024x600 or so. 1280x720 would be q nice upgrade
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Update - Remove buildings that are now done.
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It's easy to fix, I'll have a look, but for some reason the game is broken for me on my linux Just when I thought I could finally make the switch :/
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For now I don't mind if it's a bit messy, it's a mod so it's okay, I don't like having content sitting around for too long. I thought everything had been committed already.
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@Servo Like you mean Elite units are different from advanced and do not keep the props ? It's always been the case.
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So fast ! Thanks @feneur
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@Xerus I assumed people on linux know how to handle their machines, but you're right I could have mentionned it was for windows. True they are basic, but troubleshooting more than that requires more than a few pages.
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@feneur Can you unlock his account ?