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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Nice reference thanks. I should really open github issues to keep track of those.
  2. I don't believe Unreal is finished. ^^ The amount of people working on it though is way different.
  3. I personnaly wouldn't mind having something like what @Shiyn proposed ^^ I think it looks gorgeous though it might be considered not historically accurate to depict the period.
  4. Yes. There has been some consideration. There has be no definitive answers though. I personally consider delenda est as a bleeding edge public mod with more civs. I usually pick stuff that has been fixed/improved there.
  5. @Alexandermb Do you have a reference for this one @wackyserious Can you fix the short sleeved version ? (Archers) @wolflance Sorry I do not understand, what do you mean by knots ? If that's the texture that's wrong, maybe I messed up the effect I'll try to fix the helmet and the tower.
  6. I believe his concern was for an A23 change.
  7. Hey nice I like the market shape. Maybe it's a bit too high though don't you think ?
  8. Hello @Imperator Ferrum Princeps I and welcome to the forums. I'm a member of the council of modders, 0adMods on github, Fallen Empire studios another mod under the council of modders, and uh well the main development team of 0 A.D. We already have a few mods going on: - Aristeia - Terra Magna - MilleniumAD - Ponies Ascendant. There are also independant modders here responsible for: - Delenda Est - 0abc mod - Monkey Wrench - and probably some more There are also quite a few dead mods here too. Recently the game has made it easier for modders to share mods using the moddb api, with a thing called modio If you need getting started let me know. I can help you with anything art related , or lead you to someone that knows more than me if that's related to programming. How many of you are there exactly ? How much time do you have ? Modding is quite time consuming and it's better to be organized if you wanna be productive. Good luck with your future endeavors
  9. Announcement almost done trailer in the works. @elexisis having sleepless nights again
  10. Now you have a good example of why going to platforms like steam too early might be fatal.
  11. We don't have the infrastructure at all to do it. I don't believe there is any mod translated. Only parts, because the main games translates it. If you happen to make the Anglo Sutton Hoo helmet would you mind recording ? I'm looking for a way to do such stuff but the level of details is too big for me.
  12. Well he probably didn't know how hoplites properly held their equipment. ;P Might want to drop a link to 0 A.D @sphyrth. ^^
  13. We should translate stuff at some point.
  14. That's soon. Do you guys think you can get it done as fast ?
  15. A incremental save add-on graciously advertised by Khaganat http://www.pitiwazou.com/portfolio-2/review-auto-incremental-saves/
  16. Actually my question was wrong. What I would like to know is when we can release.
  17. @wackyserious @Alexandermb What do you guys plan before we can make a release ?
  18. Sorry for the edit, but it was really unreadable to me. Thanks so much for working on that @asterix it helps a great deal.
  19. I guess the best way to figure this out would be to look at the code
  20. About ten seconds while it was kinda instant before this release. There is a ticket about it. The brush too. Also it's normal but it takes a big time to load all the units in delenda est.
  21. Can I have an actor viewer that doesn't take ages to load ? Can we have brushes to paint trees or other objects ?
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