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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Lordgood was joking we won't go into beta just because we will run out of letters
  2. Close one letter to rule them all Z like Zauron or ZeOneRing
  3. Yeah testing svn is key. I won't say more about it but let's say content sharing might become a bit easier in the future. We do lack someone with commit access that is dedicated to balancing though I think @Yves wanted to work on that @LordGood also wanted to give it a go. We can't just recruit someone on the forums though. We don't have a balancing department though it might fall into the programming part which is already crawling under work I don't think elexis sleeps anymore. To recruit someone we need someone with experience but also someone we can trust and someone for whom we can attest such competence. Which is the hardest part. Once that person is found it should go well. But when and who are questions I really wish I had answers too. About gameplay mods I'm not even sure you guys test each other mods.
  4. Technically Gamma is final product it it wouldn't change much to use Greek letters
  5. I care. Also I think we do care not releasing a broken game. It's just we are a small team and we prefer investing time in content rather than in playing. But that just means we need some help not that we don't care. When I proposed the staff matches a bit ago that was an improvement. But none of us have the time to be the best lobby players and therefore know how to properly test multiplayer. Also we are trying to reach the point when it makes more sense to balance the game (aka beta) In the meantime all the help is welcome. Well technically there is some time between feature freeze and the actual release (and that can take a month) so people can actually download the RC ( Whether its properly advertised is another matter) and make their feedback constructively on the forums.
  6. You guys could also play on SVN and report these things before the release. That's also why we have release candidates. Yeah not much people on SVN but I'm sure you could sort this out
  7. I know why. It's because I set a frequency in the death variant. As for no props I do not know. w
  8. Try to avoid stretching. Use the UVMap texture with squares to see if it's stretched. Also all scales should have the same size.
  9. Probably has to do with parallax, I guess if we had just normals it'd be fine, but since it's parallax, some stuff might be off. A good example on how to properly do it is the chinese texture, where the parallax map is perfect (for the roof at least)
  10. Isn't "Early military spam" called 'rushing' as opposed to 'turtling' and probably some other names I do not know ? In this case isn't the ceasefire enough ?
  11. Yeah one thing left would be muzzle flashes but it could be hacked.
  12. Tbh we get a huge number of Korean spam these days. I managed to keep it to a reasonable amount but I'm not always here to monitor the forums.
  13. Sweet so 6 left When you say normals are weird you mean we still have that weird glitch ?
  14. @Palaiogos while I'm pretty sure the answer will be it depends I'm interested in what would will come up with as criterion to choose. So bring up the facts
  15. Nah I only used the M2TW and the settlers 5 engines then other were not RTS.
  16. Easy 0 A.D. wins. If it's worse than any other just fix the game and voilĂ 
  17. @elexis could be an idea for a scenario or a special random map. You could even play nomad on it.
  18. But I need to know which documents Plus there are actors in atlas that do not have templates and mustn't be forgotten
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