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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Any idea what changed ? Did you update your kernel or use Intel microcode ?
  2. You 're right for the table and the sticks but the archery targets don't have back faces. And those walls are made of a single piece ^^ For the ladder I don't really have an excuse
  3. I will next time Most of the props in this building had missing faces, so they couldn't be separated from the building itself. I think you have plenty of barrels already
  4. @LordGood It was bothering me as well, I took inspiration from the blacksmith which had those thin walls. Wattle fits better, and the decal gives a new light to it . What do you think ? Also way better with AO. I think it's ready to be commited now. Need to prepare the blend file but that's the easy part
  5. @LordGoodI think that's because I didn't add the AOMap that the thing is that bright. I'll try to fix the posts issues though. Adding a few polygons should probably do the trick. What do you think of the current shape of it ?
  6. It's not really locked anyway ^^ so it doesn't change much from a usability point of view @Lion.Kanzen
  7. I'll do that tomorrow. Making all the actors takes some time.
  8. Everything is possible, but you should ask @LordGood about it But since Lordgood set up some templates for the range and didn't respect it for the spartans (because they didn't exist at the time) I guess that's plausible.
  9. Mmh apparently it's in french http://www.unine.ch/unine/home/recherche/uninews.html http://www10.unine.ch/uninews/articles/immersion-dans-le-monde-fascinant-des-pharaons-noirs/
  10. I especially removed the roof so it doesn't look like the sentry tower. I can add the barriers though.
  11. Yeah you can thank @implodedok for adding back the plugin
  12. Maybe something like the way we deal with damaged templates could work, still needs coding though. Wouldn't that increasing of actors be quite problematic for the balance of the game ? If you have 5 types it's complex, but if you have 15 it's probably completely impossible to manage. Also, I guess people would just build the strongest unit anyway, wouldn't they ? Texturing is like 70% of the 3D work. No textures no cookies.
  13. I like what you did to it ! I'm happy it could finally serve a purpose. I'm not a fan of that colorful part on top of the sleeves it feels a bit flat maybe
  14. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  15. Yeah those. With some smart code I guess we could make use of it.
  16. Since they are always independent from buildings because they use a different texture it shouldn't be too hard to do when the time comes. Just make a snow variant like there is a damage one and make it switch using the rmgen data as @elexis set it
  17. @LordGood Sure ! Looks like first commit material.
  18. I remove it when uploading on Sketchfab you can check it on the blender file Yeah I had a doubt about them but it's a military building so... Btw what about the stables ?
  19. @wackyseriousI can't find the version where I baked the collar into the texture, so here are the files + blendfile in case you want to do it yourself. Armor.blend
  20. @LordGood Here are the files + blend (JIC) Brit_range.zip
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