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Everything posted by Stan`
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@Majorix Fair enough but you are missing out
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It's still planned and some work has been made toward that direction. However you won't see any in the next version. In any case there is a lot of things to be hyped about until then. A23 is a the corner and has its fair share of new features and improvements.
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At some point testing it in game would be better. In the end that's the goal
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Gaming/Media Sound Effect reference
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
Yeah check the audio folder. It's a mess but there are a lot of unused sounds in there. I should have made a video just didn't have the time. -
Gaming/Media Sound Effect reference
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
We have cavalry sounds. You just do not hear them yet because code hasn't been committed. -
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Great. If you use CC sounds who requires attribution you'll have to put their names here as well Have you downloaded the development version yet ?
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Maybe the patch didn't apply then :/ I'll have a look this week.
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I need to ask are these sounds completely made from scratch or are they based on something else like other sounds movies recordings from someone else etc Sounds good so far.
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Nah I don't think it's possible without hacks. Yeah if you have time why not. Next I'll check the camel. I need to use the trot animation as well but I haven't had time :/
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Do not use caps for animation names: Testudo → testudo. There are actually two variants, one with no protection on the sides, and the one you made. Still a bit doubtful about the guy at 45 degrees... Unrelevant but could be added later Skiltron / Orbis
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No, I just saw the statues in the post above sorry... EDIT : Committed.
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@Alexandermb Not sure what you mean, but if they are in formation, when idle they should stay in formation. I'm wondering if those guys weren't carrying two shields, to keep it square. Actually never mind just look at the top post image. there should be one guy in the middle, dunno if we can do this. Their hats shouldn't go through, but then again not much we can do.
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Oh you made it work !
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@Alexandermb Might help https://trac.wildfiregames.com/wiki/Formations
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Well crouching would make sense if you wanted to attack a structure. If one day we have formation bonus, and testudo are nearly immune to arrows that would make sense.
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Yes, you need to switch to the roman civ in atlas
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Fixed in https://trac.wildfiregames.com/changeset/21255
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Great thanks
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@Alexandermb Same for every bow ?
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===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
@wackyserious Oh you did the shields too ! Yes they are nice ! My want to add some bump to the middle part. you could use something like.- 160 replies
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- achaemenids
- persians
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Luvely, maybe fix the stretching on the player color, also, maybe use the same barrel mesh than the others, else it will look a lot less poly than then new building Is that cypress part of the building ? could be nice .
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===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
Hey @Thorfinn the Shallow Minded Thanks for the research, my question would be more about the shape of the scales than about whether they used scales or not My issue with the other variant of scales is that they do not overlap each others- 160 replies
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- achaemenids
- persians
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===[COMMITTED]=== Persian Unit Texture Upgrade
Stan` replied to wackyserious's topic in Completed Art Tasks
My issue is that it looks a bit like this Which if I recall correctly was not historically accurate so I'm not sure sure Persian would have that kind of armor either. Feel free to prove me wrong.- 160 replies
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- achaemenids
- persians
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Skirmish map - Egypt (previously "Egypt condensed")
Stan` replied to mimesot's topic in Scenario Design/Map making
@niektb Doesn't that mean you want to retire ?