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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Files for the scabbard ? Files for the horse prop ? @Sundiata what unit should get them ? What units should get the new spear ?
  2. The problem is it will throw a warning telling stereo sounds can't be positionned each time the sound is played, which is bad. Also all sounds are mono. Wav can stay stereo.
  3. Thanks for the review Wow, I'll wait till it's fixed then.
  4. @Itms might have some tips to set you up. If you have a female friend that would like to do the female voices that would be perfect.
  5. @Lion.Kanzen I can't commit the first one because it's stereo, can you make it mono please ?
  6. Nice @wackyserious ! @Nescio For the connected part see the thread about saddles. The metal crest needs more details it looks dull compared to the chamfron.
  7. Can you remind me what it looks like ? Quick review above.
  8. Needs a normal map and a spec map Also maybe a slight color change to fit the scales. 256x512 is too big for such a tiny piece.
  9. See : https://trac.wildfiregames.com/changeset/12861 for an example on how to do it. There is also https://trac.wildfiregames.com/ticket/4761 There was a patch to cycle between entites https://trac.wildfiregames.com/ticket/1899 I do not think there is one easy (Unless you fix it yourself) https://trac.wildfiregames.com/wiki/HotKeys
  10. Can you show us that barrack file ?
  11. @false_god123 Did you delete the public.zip file by accident ? The game won't launch without it Also I'm not sure but having an empty public folder probably confuse the game.
  12. Do you have good recording equipment ? Kushites could maybe have your voice. About phonetics you can find the chars online and just edit your post by copy pasting those.
  13. Thats because you put it into a public folder. Public is a mod so you put a mod inside a mod. Put your mod one step up. Binaries/data/mods/yourmod And not binaries/data/mods/public/yourmod
  14. @false_god123 That's because you have to pass params after the quote not before I think.
  15. Oh, you are using A22 ? It's only compatible with the developpement version, sorry.
  16. I don't know. Maybe eventually, but I can't really review my own stuff.
  17. You want just the round thing ? 0_AD_logo.stl
  18. Hey @false_god123 You could look at → https://github.com/0ADMods/kushites for an example with only one civ. You probably do no need techologies, and auras. You need templates for your models to be playable. Art/Actors is where the texture change and prop fun will occur.
  19. New unit meshes have armpad prop points, so I guess we can rely on that and see how it goes. Those egyptian shield will have to be smaller and need a different mesh right ?
  20. Yeah sure. So this time it will be "sewed" on the back (There won't be a frame around it) right ? Just to make sure we are on the same page, we are not talking about the shoulder shields, but the ones @wackyserious displayed above right ?
  21. There is a kushites repository here -> https://github.com/0ADMods/kushites That's the most complete kushite mod yet, it has the latest features.
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