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Everything posted by Stan`
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Moved to it's own topic for organisation. -
===[COMMITTED]=== Improved Horse and Elephant peytrals
Stan` replied to wackyserious's topic in Completed Art Tasks
Committed in https://trac.wildfiregames.com/changeset/20941 -
===[TASK]=== Kushite Units, Unit Textures, and Unit Props
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
Looking good -> Is there anyway you can fix the arm ring, it seems the connexion around the arm is broken/blurry.- 529 replies
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- delenda est
- terra magna
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(and 3 more)
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===[TASK]=== Kushite Units, Unit Textures, and Unit Props
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
@wackyserious That one is good to go can you commit and update the actors or do I need to add you first ? If so please give me your github username, either here or in pm Can you make a variation, where the belt is the player color and the skirt stays white ?- 529 replies
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- delenda est
- terra magna
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(and 3 more)
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@SirPope I believe you are refering to this → https://github.com/0ADMods/convert_attack There is also this I created a while ago (Doesn't work though) that would allow heroes to die, spawn an entity on death, and respawn after a short while https://github.com/0ADMods/Stunnable
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Contacted Omri for review.
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@LordGood Is that snow ? That's snow.
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Yeah I think that's written in Wikipedia in development stages VR ? Nah Unity calls that XR now
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I need the crashlog.dmp
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
I added trot anims + Winged Peytrals to my list. -
I'll fix it thanks for the report. As for blanket it either needs a better texture or different UVMap.
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Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
@Grugnas yeah that makes sense. -
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
I can split the last few posts. How should I call that thread though ? Did you guys manage to agree on each other's changes ? -
Lordgood was joking we won't go into beta just because we will run out of letters
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Close one letter to rule them all Z like Zauron or ZeOneRing
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Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
Yeah testing svn is key. I won't say more about it but let's say content sharing might become a bit easier in the future. We do lack someone with commit access that is dedicated to balancing though I think @Yves wanted to work on that @LordGood also wanted to give it a go. We can't just recruit someone on the forums though. We don't have a balancing department though it might fall into the programming part which is already crawling under work I don't think elexis sleeps anymore. To recruit someone we need someone with experience but also someone we can trust and someone for whom we can attest such competence. Which is the hardest part. Once that person is found it should go well. But when and who are questions I really wish I had answers too. About gameplay mods I'm not even sure you guys test each other mods. -
Technically Gamma is final product it it wouldn't change much to use Greek letters
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Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
I care. Also I think we do care not releasing a broken game. It's just we are a small team and we prefer investing time in content rather than in playing. But that just means we need some help not that we don't care. When I proposed the staff matches a bit ago that was an improvement. But none of us have the time to be the best lobby players and therefore know how to properly test multiplayer. Also we are trying to reach the point when it makes more sense to balance the game (aka beta) In the meantime all the help is welcome. Well technically there is some time between feature freeze and the actual release (and that can take a month) so people can actually download the RC ( Whether its properly advertised is another matter) and make their feedback constructively on the forums. -
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
Something something testing -
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
You guys could also play on SVN and report these things before the release. That's also why we have release candidates. Yeah not much people on SVN but I'm sure you could sort this out -
===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
It's fixed. I'll look at the armors when I have some time. -
I know why. It's because I set a frequency in the death variant. As for no props I do not know. w
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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique
Stan` replied to Stan`'s topic in Completed Art Tasks
Try to avoid stretching. Use the UVMap texture with squares to see if it's stretched. Also all scales should have the same size.