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Everything posted by Stan`
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Updated first post.
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@elexis could be an idea for a scenario or a special random map. You could even play nomad on it.
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I didn't delete anything yet.
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But I need to know which documents Plus there are actors in atlas that do not have templates and mustn't be forgotten
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Looks like a fun lot of units to edit again...
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By all means if you can reuse what enrique did, do it. It's always high quality and would be a shame not to use it. @wowgetoffyourcellphone Can you try the new trots animation in DE and tell me if it looks good to you ? @Alexandermb Didn't check the file but did you make trots anims for ponies as well ? I'm starting exam period and stuff, and so my time will be limited.
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For pixel art, look at Imgur there are some nice dumps for that. Also deviant art. Stuff like this https://imgur.com/gallery/tFxyX
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Better have a stroke than a lawsuit that forbids us from making 0 A.D.
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Technically you have until the 31st of January.
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Nah nothing I can do sadly. It's due to the usage of the grass fancy, so unless you remove it and use the non fancy version there is no easy fix. Maybe @vladislavbelov has a fix. It's also due of a bug that's been reported in trac. Related Tickets #45 Enhance Terrain Blending #2073 Terrain Overlay Disappear with GLSL #2953 Terrain incorrect shadow rendering #3674 Terrain textures differs between ARB and GLSL
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===[COMMITTED]=== Improved Horse and Elephant peytrals
Stan` replied to wackyserious's topic in Completed Art Tasks
@wackyserious I'll commit them when I have some time they look good ! One thing though those normals shouldn't bump the stripes They look way cleaner than the previous one. -
Actor Editor could not read peytral_base.xml
Stan` replied to wackyserious's topic in Game Development & Technical Discussion
Yeah I made a mistake I'll fix it ASAP. Already reported on PM and on Phabricator. -
Hello @justforgames What version of the game have you download on Debian ? Are you sure it's the latest ? Do you have a 4K monitor ? Are your drivers up to date ? Are you using the proprietary drivers ?
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We'll see
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On a more touchy matter these days, how does one balance a civilization that has no cavalry, and likely no ships other than the fishing ship and maybe the merchant one ?
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@Nescio Nice to be honest I'm open to suggestions. I'd like to have feedback so we can take the best decision both from an historical point of view and an artistic one (To fit with other emblems) @Phalanx @Sundiata @wowgetoffyourcellphone Any feedback on this ?
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===[COMMITTED]=== Improved Horse and Elephant peytrals
Stan` replied to wackyserious's topic in Completed Art Tasks
Thanks for the textures @wackyserious. Commited today. If you feel like doing some more, here are some textures from the art repo, that were previously used for the peytrals. Could work for multiple usages. Enrique started using those for horses before he left. -
It was planned, I just didn't have the time. Also, there were concerns about them being not developed at all, as what most people know is medieval Japan. But if you feel like transforming this thread like the one you did for Kushites, be my guest, who knows, maybe artists will be interested That applies for any thread btw. You did a great job motivating Lordgood
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@Sundiata Maybe that could make a new civ for terra magna, but I need someone like @LordGood to make me that roof texture
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@Alexandermb Just found this...https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/units/New units blends/New horse and rider with animations.blend Can you look if we scavenge stuff there, like those new saddles etc ? I'm so sorry I hadn't look before, it would have been way easier for you...
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===[COMMITTED]=== Improved Horse and Elephant peytrals
Stan` replied to wackyserious's topic in Completed Art Tasks
@Sundiata maybe a little less clean then would help ? What unit should get that corselet ? @wackyserious Also boosting the spec a little wouldn't hurt I think. -
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===[COMMITTED]=== Improved Horse and Elephant peytrals
Stan` replied to wackyserious's topic in Completed Art Tasks
Moved to its own thread. @wackyserious I think the gold one looks a bit too much yellow. Iron is fine and will make a good replacement. Also keep in mind it's used for the pers neckguards. I will also move them to a separate folder as they are mostly horse props not helmets. Variants will come to remove duplication Could you make a bump map as well as fixing the gold/bronze one ? maybe using a cleaned up bronze texture from the repo by taking a helmet and removing specific details would help. -
===[COMMITTED]=== Improved Horse and Elephant peytrals
Stan` replied to wackyserious's topic in Completed Art Tasks
The last variant looks more like a specmap than iron, unless everything is iron. -
===[COMMITTED]=== Improved Horse and Elephant peytrals
Stan` replied to wackyserious's topic in Completed Art Tasks
So you do not like the current one ?