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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I'm not sure. Maybe a different texture would work.
  2. @niektb Is the size going to be a problem ? I'm holding to commit this for that reason.
  3. I only commited the new weapons and their anims as I'm not a great fan of the barracks itself. @niektb @wackyserious I need your help as for assigning props to the meshes as I don't know what unit should get what weapon. EDIT: I fixed a bug with the axe as some dae files were missing.
  4. I won't commit this as is. @niektb If you feel like this is something that's good enough for the mod, feel free to commit it.
  5. Still if we can have a trigger to raise water height we can have one that prevents light from changing. It could change for instance in random maps, and stay the same in scenarios and skirmishes. Would be nice to analyze how it was done in games like AOM;
  6. @elexis Might know more about keys doing weird stuff. But I'll tend to think that they somehow are bound to another function in the game thus causing the interference you notice.
  7. @gameboy It can and will be solved by the time A23 comes out. The plan now is to make a Delenda Est release in zip format for A22 so that people not using SVN version can use it.
  8. Are you sure fn + arrow key doesn't do something special like PgUp and Pgdown or Origin ?
  9. In the public mod (binaries/data/mods/public/) in a file called rmgen.js.
  10. @wowgetoffyourcellphone @niektb Might be interesting to check how much breaking that will imply.
  11. I'm sorry it looks like you'll have to edit one of the source file where it's defined what I thought was consistency was in fact just a way to detect what should launched.
  12. Hey @Brightgalrs nice to see an old modder come back What did you do for ROTE ? If you want to do some happy modding with the council of modders let me know
  13. 1) Yes you can spawn more than one prop. You just have to put prop1 and prop2 in every variant you want them to be. 2) no you should be able to make props go from any prop point. We use projectile so it stays consistent all over the place.
  14. Sure I'll add that to my list. *Crumble under the list.
  15. You want me to do the helmet ?
  16. Well if it's anything similar to waterheightit should be as easy to do as the new map script was.
  17. I think he is trolling a bit to get a new version faster
  18. About arrows I'm not sure I think it has to do with decay time but I don't know where it's defined. About props offsets just offset the prop in blender and apply transforms, so that pivot point is at origin. You can't do it in XML AFAIK.
  19. Windows doesn't have such a thing though. For now 0ad passwords on Windows are about as safe as WiFi passwords.
  20. @LordGood I plan to make some for my thracian faction, once I have remade a texture pack from scratch, (for learning purposes), but I'm pretty sure I'll lack the knowledge about those (scaffolds) so I want to see how you do it on a greek civ
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