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Everything posted by Stan`
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@LordGood Thoughts ? I believe the props in this building will make @Skhorn happy. Me on the other side...
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===[TASK]=== Differentiating Britons and Gauls
Stan` replied to Mythos_Ruler's topic in Official tasks
@LordGood Committed. I preserved the old files. They will throw a warning if reactivated, because they didn't have ao. -
Too bad Enrique's streams are not staying for long on twitch, you could have watched them... If he ever makes more, they should be uploaded to youtube...
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Just a thought. You could upload your anims to Sketchfab so that everyone could have a look at the angle they want that would save the render time. Though your internet might not like it.
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Do you have mods ?
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Oh great then Glad it could be of any use
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===[TASK]=== Differentiating Britons and Gauls
Stan` replied to Mythos_Ruler's topic in Official tasks
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Have you seen @LordGood I'm not sure Enrique will answer.
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Looking good
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They should probably have a bigger sheath than this. I think you should consider using spec maps at least, and normal maps aswell. Do you know how to do that ?
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Any idea what changed ? Did you update your kernel or use Intel microcode ?
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You 're right for the table and the sticks but the archery targets don't have back faces. And those walls are made of a single piece ^^ For the ladder I don't really have an excuse
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I will next time Most of the props in this building had missing faces, so they couldn't be separated from the building itself. I think you have plenty of barrels already
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Okay, I'll move on to the Siege workshop,
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@LordGood It was bothering me as well, I took inspiration from the blacksmith which had those thin walls. Wattle fits better, and the decal gives a new light to it . What do you think ? Also way better with AO. I think it's ready to be commited now. Need to prepare the blend file but that's the easy part
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@LordGoodI think that's because I didn't add the AOMap that the thing is that bright. I'll try to fix the posts issues though. Adding a few polygons should probably do the trick. What do you think of the current shape of it ?
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It's not really locked anyway ^^ so it doesn't change much from a usability point of view @Lion.Kanzen
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I'll do that tomorrow. Making all the actors takes some time.
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Everything is possible, but you should ask @LordGood about it But since Lordgood set up some templates for the range and didn't respect it for the spartans (because they didn't exist at the time) I guess that's plausible.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Mmh apparently it's in french http://www.unine.ch/unine/home/recherche/uninews.html http://www10.unine.ch/uninews/articles/immersion-dans-le-monde-fascinant-des-pharaons-noirs/- 1.040 replies
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I especially removed the roof so it doesn't look like the sentry tower. I can add the barriers though.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
I'd say probably carrying their king- 1.040 replies
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