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Everything posted by Stan`
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Are you playing with AIs ?
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Here is a link : http://releases.wildfiregames.com/0ad-0.0.21-alpha-win32.exe (Assuming windows) I'm really surprised of that performance drop because it doesn't make much sense to me. If you are using a Laptop are you sure it's using the correct gpu have you tried to play with glsl and postp settings
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To answer your question yes it's possible. However I think figuring out why A22 id way slower than A21 on your machine would be way more useful for us both. @Itms
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
@Sundiata Great I'll send the files to @wowgetoffyourcellphone as I made it for his mod- 1.040 replies
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- civ profile
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I think yes for both. The thing is formations are broken, so I'm not sure we will be able to use those if some of wraitii's patch go through
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Thanks @elexis
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
- 1.040 replies
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- 3
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- civ profile
- history
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
- 1.040 replies
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- 1
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- civ profile
- history
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Celt is a vague term though. When I went to the British Museum they actually said the term was used for basically everything from gaul to Britain's while that made a lot of different peoples.
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No .rar else people will complain.
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I believe Hellenistic factions were supposed to have slaves instead. (The unit exists at least) It does make sense to me for civs like Gauls. We are not making buildings like those of Lutèce more like some of a small village were you'd better know how to fight if you'd want to have chances for survival. Women did also play a way bigger role before Roman conquest.
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Well if doesn't break the the new theme I'd say nuke it.
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Hey @jrosillo3 Thanks for reporting that fix. Do you happen to have a crashdump to help us identify the issue ?
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@Nescio It was not an actor switch I found a way to transfer armatures to new models so if I have the new mesh I could reuse animation. Fauna is not low priority it's just that we are out of hand. If you pay attention to the forums. You'll see there are a lot of models without anims. The fox blend file is in the repo I need to check what's left. I'll have a look at your thread
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@wowgetoffyourcellphone I wish @Micket was still modelling animals, with @Alexandermb's skills we could have a much bigger variety of animals.
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If their anims are similar to rabbits @Alexandermb or myself can probably add some to the game as well. Sounds like ticket material Interesting. In the current situation though I was mainly improving the current models, not adding new stuff. I wish I had that much time on my hands. Maybe in february.
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Commited. I had to fix a bunch of stuff from anims to the skeleton itself because it had custom properties that completely destroyed the anim on export as the skeleton reverted back to the dear one. I changed the texture, and made two variation of the rabbit, one normal and one fatter.
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You could do territory pushing right ?
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I'm not sure destroying tree is a good idea. That looks like a good multiplayer exploit where you spam enemy territory trees with buildings to destroy resources.
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Thanks for investigating and your fixes so far !
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Thanks so much Oo
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I'll add that to my list. Thanks. Probably need a new texture though. EDIT : Added then removed when commited
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1. Okay I think that can be left for later. 2. I think this is animation speaking and should be a separate task 3. Perfect 4. Like 2 you're right that's for another topic @Lion.Kanzen @wowgetoffyourcellphone Can you create a topic with references for spears ? 5. If your capturing animation are not approved this is a release blocker to me. @Sundiata @wowgetoffyourcellphone 6. Perfect 7. Perfect 8. That's due to recent changes not related to your work. In summary When 5. Is fixed I will review the whole actors zip fix what is needed (I sense there will be indent fix, some naming to change and some other things to fix) and the commit. I'll try to split my commit in twain maybe in three (new horses / new ponies/ cleanup/) My commit stack is kinda big still have parrot gastaphretes( I'm still not sure it should be commited), cobra, (@strannik made most of the anims) then the champion chariot for seleucid.
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As reminder @Alexandermb @wowgetoffyourcellphone Which ones of those are fixed ? Are there new bugs that I should be aware of before starting my review ? 1. I think the walk animation should be a trot. The current "walk" animation looks more like a slow run. Trotting may be anachronistic, I don't know 2. The capes for the riders could use some work. 3. the "dangling head" props for the Gallic champion cav move weirdly. 4. A lot of the spear models need remade to be as nice as the newer hoplite spear and sarissa. Some units, like the two-handed spear units, should use longer spears than they're currently given. Again, that can be done later, not a release blocker. 5. The capturing animation could look a little more... lively. As well as the promotion animation. I imagined the horse rearing and the rider thrusting his weapon to the sky when he promotes. 6. The death animation looks a little too fast. Just an actor tweak. 7. I have some nigglings about the UV mapping still. 8. Strange actor swapping behavior, such as my cavalry gathering meat with a slab of meat instead of a knife.
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Fix them and make a pull request ?