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Everything posted by Stan`
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Yeah you can thank @implodedok for adding back the plugin
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Maybe something like the way we deal with damaged templates could work, still needs coding though. Wouldn't that increasing of actors be quite problematic for the balance of the game ? If you have 5 types it's complex, but if you have 15 it's probably completely impossible to manage. Also, I guess people would just build the strongest unit anyway, wouldn't they ? Texturing is like 70% of the 3D work. No textures no cookies.
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I like what you did to it ! I'm happy it could finally serve a purpose. I'm not a fan of that colorful part on top of the sleeves it feels a bit flat maybe
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I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
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Yeah those. With some smart code I guess we could make use of it.
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Since they are always independent from buildings because they use a different texture it shouldn't be too hard to do when the time comes. Just make a snow variant like there is a damage one and make it switch using the rmgen data as @elexis set it
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@LordGood Sure ! Looks like first commit material.
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I remove it when uploading on Sketchfab you can check it on the blender file Yeah I had a doubt about them but it's a military building so... Btw what about the stables ?
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Supposed to be leather.
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@wackyseriousI can't find the version where I baked the collar into the texture, so here are the files + blendfile in case you want to do it yourself. Armor.blend
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Yeah we're gonna get things moving with @LordGood
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I made a version of it somewhere on the forums do you want the texture ?
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@fatherbushido @Zeta1127 Unfortunately no. We were waiting for @wowgetoffyourcellphone to finish tweaking the Kushites for their integration in the mod, and when he did, life had caught up some us... So in order to publish the mod we need the kushites, + name + release announcement to be written. Also some stuff needs to be reverted. @leper was kind enough to update the actors following the recent changes. I'd like to to integrate @Alexandermb 's Xiognu while we are at it as well. So unless I get external help I don't think there will be a release before at best A23
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I don't think so. Though you could ask someone with A21 to record the game with a video recorder, and post it on youtube
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Okay. Up to you in this case.
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Lowering Default Population Limit
Stan` replied to WhiteTreePaladin's topic in Game Development & Technical Discussion
Nah that value doesn't change. -
@JuKu96 Yes, there is google's javascript engine V8, but there is no reason to make the switch. Looking forward to see what you'll come up with.
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@JuKu96 ticket is #3700 you can find the diff in there. If you need any assistance feel free to ask here. Well threads communicate like peer so if one is stuck the other can lose connection to it.
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@vladislavbelov did you forget to disable it by default ?
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Actually I think in newer versions of JavaScript you can have typed arrays. And it would seem that integer typed arrays are faster to iterate through.
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@Alexandermb Once you have fixed the bugs, (if any) feel free to add this to the terra magna mod.
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@wraitii Mimo had a lot of concerns from what I read