-
Posts
17.586 -
Joined
-
Last visited
-
Days Won
557
Everything posted by Stan`
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
See previous post -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb I get errors when applying your patch, can you fix it ? body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; } -
Heroes in this list should and will be used when we implement dismounting. Romans and Thebans are the remains of the time where the republican romans were part of part1 see @wowgetoffyourcellphone 's mod for their integration. Some units are easter eggs, I'll let you guess whos who.
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
Okay, added to my commit list -
@wowgetoffyourcellphone Yeah I agree some more playercolor would be nice @Alexandermb
-
The only occurence of something like that I know of is some Chinese texture currently in the game. While I consider adding unused functions in the engine to make it more moddable, such as https://trac.wildfiregames.com/ticket/3488 I don't think adding art is a good idea. First because the people maintaining art assets notably programmers who could have already 12 used civs to deal with so adding random actors just for fun doesn't seem like a good idea. Then because it gets hard to keep track of all the mods using stuff that should be committed especially if said stuff is tweaked differently in every mods. This ^ also is a good example of "it's not because we used to do it in the past that it's a good idea". Also it means we are bundling useless stuff for releases. I guess what I said above applies to this, unless Kushites are integrated alltogether.
-
Where did you get that screenshot from ? Are you sure it's not in the game ? Else I'm afraid it's only enrique who has the files.
-
As much as possible I'd like stuff to be used when they get committed
-
About gastaphretes I'd like to have @fatherbushido input for the final decision as it could be a gameplay changer.
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@LordGood Do you want me to commit this ? -
@LordGood Does it looks committable to you ?
-
@wackyserious I think what best is : Highest resolution PSD you have to be committed to the art repo 256x256 texture for the game. For the texture itself can you try to add some details ? It looks a bit flat to me. Maybe some scratches edge wear would help
-
It should be possible in the future considering my new position but wasn't really possible at the time when I started fixing stuff all over the forums. For horses though I'm going to wait for Enrique as a respect of his previous works. For all of the other stuff which is refered in the Art dev task tracking in which Every external contributor work should be tracked so we do not lose it There is stuff that can be committed right away as they were reviewed. Stuff that needs to be reviewed by @LordGood namingly stuff like the goat and the rest which I don't know. But first we have a lot of buildings to do. I do want to add as much as possible before A23 though.
-
@Nescio See the animated bows I made for the game which are I think included in @wowgetoffyourcellphone sorta dead delenda est.
-
You should do something about the feathers it doesn't look good to me. The rest is okay though
-
@Nescio Yeah I just happened to like this websites because it saves me the trouble of setting up an environment
-
You just have to update again like you did previously
-
We should probably tweak those chariots to take the horses into account. Also we need body armor for those horses. What do you think @Alexandermb
-
Have you heard of LaTeX ? https://www.sharelatex.com For 0 A.D. I believe it's ticket #1843 it was used to generate a manual.
-
@Alexandermb The chariot I told you about.
-
@LordGood Should some stuff here be committed ?
-
The seleucid chariot was accepted but not committed. It's available somewhere on the fourms
-
@Lion.Kanzen I made the pouch so I cannot autoreveview myself. Priority for now is getting every civ their buildings. I'm note sure for which faction they would be. We'll see with @LordGood when we are done with our tasks. Reviewing those is planned at some point.
-
Don't we already have something like this ?
-
Yeah, I hesitated to add them, but it makes sense. Now let's make those actors I'll commit it when I'm done with that. By the way @LordGood You should make the macedonian one next, they deserved it after all that time :), Also the name is not consistent anymore with the rest. Should I go with the gauls afterwards ?