Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.054
  • Joined

  • Last visited

  • Days Won

    586

Everything posted by Stan`

  1. Interesting I remember a report about someone not being able to do anything in the game as well... @elexis Any idea what could cause that kind of bug ?
  2. I mean artificial intelligence AI in English KI in German IA in French. Bots is another way to say it. I'd like to know a bit more about your computer. Could you attach your system_info.txt ? The procedure to get the file is described here https://trac.wildfiregames.com/wiki/ReportingErrors It's to help us understand if we introduced something that made the game real slow or if it's just your computer that's old Thanks in advance !
  3. Here is a link : http://releases.wildfiregames.com/0ad-0.0.21-alpha-win32.exe (Assuming windows) I'm really surprised of that performance drop because it doesn't make much sense to me. If you are using a Laptop are you sure it's using the correct gpu have you tried to play with glsl and postp settings
  4. To answer your question yes it's possible. However I think figuring out why A22 id way slower than A21 on your machine would be way more useful for us both. @Itms
  5. @Sundiata Great I'll send the files to @wowgetoffyourcellphone as I made it for his mod
  6. I think yes for both. The thing is formations are broken, so I'm not sure we will be able to use those if some of wraitii's patch go through
  7. Celt is a vague term though. When I went to the British Museum they actually said the term was used for basically everything from gaul to Britain's while that made a lot of different peoples.
  8. I believe Hellenistic factions were supposed to have slaves instead. (The unit exists at least) It does make sense to me for civs like Gauls. We are not making buildings like those of Lutèce more like some of a small village were you'd better know how to fight if you'd want to have chances for survival. Women did also play a way bigger role before Roman conquest.
  9. Well if doesn't break the the new theme I'd say nuke it.
  10. Hey @jrosillo3 Thanks for reporting that fix. Do you happen to have a crashdump to help us identify the issue ?
  11. @Nescio It was not an actor switch I found a way to transfer armatures to new models so if I have the new mesh I could reuse animation. Fauna is not low priority it's just that we are out of hand. If you pay attention to the forums. You'll see there are a lot of models without anims. The fox blend file is in the repo I need to check what's left. I'll have a look at your thread
  12. @wowgetoffyourcellphone I wish @Micket was still modelling animals, with @Alexandermb's skills we could have a much bigger variety of animals.
  13. If their anims are similar to rabbits @Alexandermb or myself can probably add some to the game as well. Sounds like ticket material Interesting. In the current situation though I was mainly improving the current models, not adding new stuff. I wish I had that much time on my hands. Maybe in february.
  14. Commited. I had to fix a bunch of stuff from anims to the skeleton itself because it had custom properties that completely destroyed the anim on export as the skeleton reverted back to the dear one. I changed the texture, and made two variation of the rabbit, one normal and one fatter.
  15. You could do territory pushing right ?
  16. I'm not sure destroying tree is a good idea. That looks like a good multiplayer exploit where you spam enemy territory trees with buildings to destroy resources.
  17. Thanks for investigating and your fixes so far !
  18. I'll add that to my list. Thanks. Probably need a new texture though. EDIT : Added then removed when commited
×
×
  • Create New...