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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. If the mod is packaged correctly it should work on every platform
  2. Well If you modded barracks to recruit bears then you own bears. And since units can't attack themselves that's why it doesn't work.
  3. @Lion.KanzenAre the current ones in the game, or in DE not enough ?
  4. @wowgetoffyourcellphone Maybe as the owner of a mod you could commission them on websites like Artstation, and if they are good they could be included in the main game, like the last big Art commit in the previous alpha. (Though this time it would be splitted so @elexis won't cringe trying to estimate the range of the changes).
  5. No sadly MacOs is like Linux there are too many variants (in versions) to make autobuilds worth it. So I'm afraid you'll have to install X-Code and build it from source.
  6. Since the last trac update, trac displays names instead of usernames.
  7. I think that's because we have a too small coverage. Because me @wowgetoffyourcellphone @kali_ @Skhorn @Tiber7 @shieldwolf23 @Hannibal_Barca could have participated in that. That gives interesting challenge but if we could gather social media coverage it would be way more fun. @daker
  8. @elexis Maybe a side effect of the MT_PlayerColorChanged message ? @Servo Have you experienced this on your Mac ?
  9. Maybe we could put up a challenge on art websites. People love contests.
  10. References ? Or Artistic license ? What is the difference between tavern an inn and lupanar in shape ? EDIT : Just saw the image above.
  11. @wowgetoffyourcellphone Code has been written by @vladislavbelov so it would be possible. Not implemented though. Also not sure it wouldn't mean having to re-export every single anims.
  12. @jonbaer Maybe the commit about floating units ?
  13. That's the goal of Ticket #2577 which probably needs rebasing and is now that I resigned worked on by @bb_
  14. Hey @Lucas Barclay and welcome to the forums. I don't know what happened to your application, but it was not formatted correctly. Could you please fix it ? Thanks for your interest.
  15. @Lion.Kanzen Sketches for what ?
  16. I guess the initial goal was to make capture the only thing units could do. You can set a building on fire true. But most of the time you wanted to capture a city not ruins.
  17. Well to your disappointment it was decided it wouldn't be done because unrealistic. It's perfectly doable right now though. Just adding empty props to everybuilding and using the damage variations would work I think it was to better reflect how good their cavalry was. Don't need to copy everything though 0 A.D. has it's own set of buildings and it's good like that How are spartans going ?
  18. Indeed it's not implemented I wonder how hard it is to have it though. Maybe something like trigger able auras dealing damage around. Maybe adding those two things to aura would be nice. So for instance let's say you can trigger a unit boost aura for some time will triggering a special anim and changing the model with another variant here with firework <animName>Cheer<animName> <animTime>10<animTime> <UnitVariant>fireworks</UnitVariant> <auraDurationTime>200</auraDurationTime>
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