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Everything posted by Stan`
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===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
Hey @Lion.Kanzen, Thanks for the images, however Do you mind keeping the references for other threads, as the goal of this one is to get stuff commited and used for A23 not adding new stuff. Basically what I need is to know what helmet should go to whom, for instance the boeotian for let's say mace_cavalry_spearman_a.xml etc. -
===[COMMITTED]=== The next big thing : Helmets
Stan` replied to lucas92's topic in Completed Art Tasks
Hey everyone, I'm planning to commit all the helmets that have been rotting around the forums for a few years now, but I'm not sure what helmet should be used for what. So I need some backup. I'm gonna list all the helmets here and try to figure out, which should go where. -
He looks quite distorted on that screen :/
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Can you be more specific as to when and why this error occurs ? Can you give us a simple example on how to reproduce it ?
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===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Nescio I will probably include them after some discussion with the team, just in case. I'd like to avoid having caps and stuff in filenames, but I'll do it in the XML file. You are welcome -
Yup ^^
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Yeah there aren't too many PolygonZ. That will be a nice addition to them new bows I'm planning to commit. @Alexandermb could you change the pick to a double pick ?
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@LordGood Thoughts on this ?
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===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb Templates are still broken, can you fix them ? It tells me it can't validate the state element. Also, did you use the beotian helmet I made ? Cause it's complaining about it missing. -
Yeah I use the same basket for gathering, and carrying, cause it makes more sense
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===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
I'll go with the shortest version then, because that's what you prefer @Alexandermb -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb Thanks. Do you want your name to be included in the credits ? if so how should we credit you (Under what name) ? I'll put your name when I commit this. -
Ah you mean credits.json files ? If so I'll fix it in the polybolos commit.
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Tis was committed.
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@Alexandermb Do you have the blendfile lying around ?
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@wowgetoffyourcellphone I'm coming there slowly, though I need to get some stuff validated by Lordgood first. (That was part of the conditions of me joining the team) My goal is to commit as much as possible before A23 without breaking anything
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===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
I'd need the latest blendfile(s) If possible @Alexandermb -
That part is true however I don't think js files have such an equivalent
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There has been a Poc. (Proof of concept)
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Nice ! Added to my commit list.
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If you mean flatten it, no it is not possible. There was an implementation some time ago. It was dropped because it's old and mostly because that means the map data would have to be serialized over clients.
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===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
Okay going to try it asap. -
I guess, no at first sight ^^ That model was probably taken from something else which was put on that face over the ground. I'll add it to my todo list @Imarok
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It uses the skybox as reflection