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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  2. Yeah those. With some smart code I guess we could make use of it.
  3. Since they are always independent from buildings because they use a different texture it shouldn't be too hard to do when the time comes. Just make a snow variant like there is a damage one and make it switch using the rmgen data as @elexis set it
  4. @LordGood Sure ! Looks like first commit material.
  5. I remove it when uploading on Sketchfab you can check it on the blender file Yeah I had a doubt about them but it's a military building so... Btw what about the stables ?
  6. @wackyseriousI can't find the version where I baked the collar into the texture, so here are the files + blendfile in case you want to do it yourself. Armor.blend
  7. @LordGood Here are the files + blend (JIC) Brit_range.zip
  8. Yeah we're gonna get things moving with @LordGood
  9. I made a version of it somewhere on the forums do you want the texture ?
  10. @fatherbushido @Zeta1127 Unfortunately no. We were waiting for @wowgetoffyourcellphone to finish tweaking the Kushites for their integration in the mod, and when he did, life had caught up some us... So in order to publish the mod we need the kushites, + name + release announcement to be written. Also some stuff needs to be reverted. @leper was kind enough to update the actors following the recent changes. I'd like to to integrate @Alexandermb 's Xiognu while we are at it as well. So unless I get external help I don't think there will be a release before at best A23
  11. I don't think so. Though you could ask someone with A21 to record the game with a video recorder, and post it on youtube
  12. Okay. Up to you in this case.
  13. @JuKu96 Yes, there is google's javascript engine V8, but there is no reason to make the switch. Looking forward to see what you'll come up with.
  14. I'd rather you wait to see if you can get in the team, so you can commit those yourself, instead of having to rely on someone else. Having a backup somewhere would be nice though.
  15. @JuKu96 ticket is #3700 you can find the diff in there. If you need any assistance feel free to ask here. Well threads communicate like peer so if one is stuck the other can lose connection to it.
  16. @vladislavbelov did you forget to disable it by default ?
  17. Actually I think in newer versions of JavaScript you can have typed arrays. And it would seem that integer typed arrays are faster to iterate through.
  18. @Alexandermb Once you have fixed the bugs, (if any) feel free to add this to the terra magna mod.
  19. @wraitii Mimo had a lot of concerns from what I read
  20. @wraitii So what's needed for that patch ?
  21. @JuKu96 It's not really single threaded. But some of the big stuff AI, Pathfinder and NetClient are running in the same thread. Well life caught him back and he now has other priorities than to work on the best RTS to date. @JuKu96 You could try starting off were Andy left the patch. See what he did analyse and then fix it and port it to code.wildfiregames.com. that would lift the task from elexis shoulders. As someone who has been here for 6 years trust me the hardest part is not contributing. It's starting to code. Once you breach that barrier things start to get easier. I didn't even know I could do big patches or C++ before then. About documentation. we are improving it slowly by enforcing jsdoc and doxygen.
  22. Too bad @andy5995 had to give up on this...
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