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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @LukeV1 Can you try to figure out which file is being loaded when that crashes ? Putting a breakpoint in CXeromyces::Load should help locating it.
  2. Thanks, try the same with building release. @leper
  3. @LukeV1 If you compiled the game with vs, you could launch it inside it. It would tell you exactly where it crashes. On the bottom right corner there will be a window called stack. Copy everything inside it.
  4. @Alexandermb @LordGood, yeah his maps are broken for some reason.
  5. @Nescio Yeah there are a lot ^^ My point was that diversity was not a bad thing
  6. The idea is to get things moving while keeping the trace on what has been done and why it didn't work. If it takes two mods to do that. So be it.
  7. Actually there is a ticket for wall placement not being generic and a pain for mods. https://trac.wildfiregames.com/ticket/2944 Maybe @FeXoR will have some time to finish it & put it on Phabricator. EDIT : Also https://trac.wildfiregames.com/ticket/2631 They look similar though.
  8. Maybe I need to see what visual studio says.
  9. Actually I'll need the mesh too.
  10. For the rest I don't know but start resources are defined by the map I think.
  11. System_info.txt. interesting log.html
  12. Do you guys disconnect or go out of sync ?
  13. Hello @Asakiad and welcome to the forums. What mod did you download ?
  14. @fantomid Do you still have the media file link ?
  15. Any errors in interestinglog ?
  16. Those words are tokens separated by spaces, you can add Mage to that.
  17. If you can crash the game again, it should appear there. Else that means there is something really strange going on.
  18. I think you just have to edit some XML templates. See template_unit for instance
  19. @LukeV1 Can you attach the crashlog.dmp ?
  20. Have you tried to run arc liberate ?
  21. @Lion.Kanzen Itms said he was waiting for Enrique's answer, Enrique was on holidays and really busy.
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