-
Posts
18.081 -
Joined
-
Last visited
-
Days Won
587
Everything posted by Stan`
-
Tis was committed.
-
@Alexandermb Do you have the blendfile lying around ?
-
@wowgetoffyourcellphone I'm coming there slowly, though I need to get some stuff validated by Lordgood first. (That was part of the conditions of me joining the team) My goal is to commit as much as possible before A23 without breaking anything
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
I'd need the latest blendfile(s) If possible @Alexandermb -
That part is true however I don't think js files have such an equivalent
-
There has been a Poc. (Proof of concept)
-
Nice ! Added to my commit list.
-
If you mean flatten it, no it is not possible. There was an implementation some time ago. It was dropped because it's old and mostly because that means the map data would have to be serialized over clients.
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
Okay going to try it asap. -
I guess, no at first sight ^^ That model was probably taken from something else which was put on that face over the ground. I'll add it to my todo list @Imarok
-
It uses the skybox as reflection
-
Graphics patch.
-
@wowgetoffyourcellphone @vladislavbelov made a patch that did just that sometime ago, I don't think it was accpeted commited though.
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
https://github.com/0ad/0ad → Clone or download → download zip. But it will take ages. Can't you download tortoise svn and use it to clone the repo following this https://trac.wildfiregames.com/wiki/BuildInstructions → Aquiring the code section @Alexandermb -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
See previous post -
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb I get errors when applying your patch, can you fix it ? body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; } -
Heroes in this list should and will be used when we implement dismounting. Romans and Thebans are the remains of the time where the republican romans were part of part1 see @wowgetoffyourcellphone 's mod for their integration. Some units are easter eggs, I'll let you guess whos who.
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
Okay, added to my commit list -
@wowgetoffyourcellphone Yeah I agree some more playercolor would be nice @Alexandermb
-
The only occurence of something like that I know of is some Chinese texture currently in the game. While I consider adding unused functions in the engine to make it more moddable, such as https://trac.wildfiregames.com/ticket/3488 I don't think adding art is a good idea. First because the people maintaining art assets notably programmers who could have already 12 used civs to deal with so adding random actors just for fun doesn't seem like a good idea. Then because it gets hard to keep track of all the mods using stuff that should be committed especially if said stuff is tweaked differently in every mods. This ^ also is a good example of "it's not because we used to do it in the past that it's a good idea". Also it means we are bundling useless stuff for releases. I guess what I said above applies to this, unless Kushites are integrated alltogether.
-
Where did you get that screenshot from ? Are you sure it's not in the game ? Else I'm afraid it's only enrique who has the files.
-
As much as possible I'd like stuff to be used when they get committed
-
About gastaphretes I'd like to have @fatherbushido input for the final decision as it could be a gameplay changer.
-
===[COMMITTED]=== Siege Weapons Infantry Animations
Stan` replied to Alexandermb's topic in Completed Art Tasks
@LordGood Do you want me to commit this ? -
@LordGood Does it looks committable to you ?