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Everything posted by Stan`
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I'd say the second, but I haven't made maps in some time. I think though I'd rather use an heightmap than generate something, as you lack control.
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- 359 replies
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- 10
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Aka #3488. Haven't decided whether I want to add those buttons. That would make the patch way more gameplay changing that it should have... I'm also considering finding a way to set a variant mesh for garrisoning. So that you could replace the big bolt shooter with a smaller one when it's garissonnING.
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@niektb Likely because there is no bump on it. I'll try to make another render with bump on
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Weird, cache bug maybe, I don't have those errors ?
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Obviously not. Don't get me wrong I'm not offended just very disappointed in myself not being able to go past the you're good but it's not enough thing. Makes me question the whole thing everytime, and I'm stuck at the same point.
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@LordGood Well I guess that's because I made everything myself Still not getting there I guess... Whole point of that building pack was to find my way of making textures.
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Well okay then I guess I can give up and forget about it.
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@Lion.Kanzen "The Dacians (/ˈdeɪʃənz/; Latin: Daci, Ancient Greek: Δάκοι,[2] Δάοι,[2] Δάκαι[3]) were an Indo-European people, part of or related to the Thracians." Quote form @Sundiata That's the point why I made Dacians.
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@Lion.Kanzen Dacians are thracians.
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Well this source is from an archeological site called romaniadevis.ro, so I'd say it's pretty strong as far as source goes ?
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True, but it'd be nice to have it all the same.
- 82 replies
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- Asian
- Han Dynasty
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@Alexandermb If you are up for the task you can make the minifaction. Main Building -> Something that could depict a small village similar to what you did for Carolingian Fortress. Could be used by mods to train mercenaries Houses -> 4 variants if possible Faction specific buildings -> Likely something like a granary and/or storehouse Props -> Pots if you can reuse them as much as possible using prop points Weapons + Helmets Bonus Unit, textures. Try to gather all the texture pieces you need and make only one texture if possible. Thanks in advance;
- 82 replies
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- Asian
- Han Dynasty
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@Lion.Kanzen @LordGood Here is the ref So I like the temple the way it is right now, but maybe I shouldn't and I'm totally wrong...
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3D Models are in DAE Format, which is an XML format that can be imported in Maya, 3Dsmax, Blender, and some others...
- 25 replies
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- main menu
- multiplayer lobby
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@Lion.Kanzen all my references depicted wood and this image looks like wood to me
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@Lion.Kanzen What's wrong with the roof ?
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@LordGood You heard the guy ?
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@Sundiata Actually the graphics I'm mentioning are mostly coding
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@vladislavbelov I'm sorry, I meant the only thing preventing us from turning the game into that screenshot in a playable way, is the graphics (Because if you try to do that in atlas, even with nothing moving, no AI, no units, it will lag) (The game pathfinder performance is acceptable in the sense you can play ) Now I agree that combination doesn't help
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@vladislavbelov My point was that in current state, it's an issue and things can be done about it without touching to the pathfinder
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@vladislavbelov With full graphics quality, and no obstruction actors, I highly doubt it. All this grass make the game lag because of the high number of polygons, and the alpha transparency. This can be reproduced easily by using Lordgood old's corn field for zapotecs @Lion.Kanzen reported huge lag.
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@Sundiata Well we need a lot of graphical optimisations we don't have, namingly instancing, lods, and some others. Improving performance was also the goal of @Yves branch on github by migrating to OpenGL4 https://github.com/Yves-G/0ad/tree/OGL4
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The last picture you posted is really nice, I remember seeing it sometime ago, however were you to play on this, it would be ludicrously slow.