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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. On a more touchy matter these days, how does one balance a civilization that has no cavalry, and likely no ships other than the fishing ship and maybe the merchant one ?
  2. @Nescio Nice to be honest I'm open to suggestions. I'd like to have feedback so we can take the best decision both from an historical point of view and an artistic one (To fit with other emblems) @Phalanx @Sundiata @wowgetoffyourcellphone Any feedback on this ?
  3. Thanks for the textures @wackyserious. Commited today. If you feel like doing some more, here are some textures from the art repo, that were previously used for the peytrals. Could work for multiple usages. Enrique started using those for horses before he left.
  4. It was planned, I just didn't have the time. Also, there were concerns about them being not developed at all, as what most people know is medieval Japan. But if you feel like transforming this thread like the one you did for Kushites, be my guest, who knows, maybe artists will be interested That applies for any thread btw. You did a great job motivating Lordgood
  5. @Sundiata Maybe that could make a new civ for terra magna, but I need someone like @LordGood to make me that roof texture
  6. @Alexandermb Just found this...https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/units/New units blends/New horse and rider with animations.blend Can you look if we scavenge stuff there, like those new saddles etc ? I'm so sorry I hadn't look before, it would have been way easier for you...
  7. @Sundiata maybe a little less clean then would help ? What unit should get that corselet ? @wackyserious Also boosting the spec a little wouldn't hurt I think.
  8. This is the current one. We can do better.
  9. Moved to its own thread. @wackyserious I think the gold one looks a bit too much yellow. Iron is fine and will make a good replacement. Also keep in mind it's used for the pers neckguards. I will also move them to a separate folder as they are mostly horse props not helmets. Variants will come to remove duplication Could you make a bump map as well as fixing the gold/bronze one ? maybe using a cleaned up bronze texture from the repo by taking a helmet and removing specific details would help.
  10. The last variant looks more like a specmap than iron, unless everything is iron.
  11. No I think it's just an overlay over the camel texture.
  12. @wackyserious I'm not a fan of the scales, maybe you could inspire yourself from the ones I did on the previous pages You could use this tutorial as well (Thanks @Wijitmaker)
  13. @Lion.Kanzen This will become the official thread to look at for sound contributors. I updated your first post. You have to edit it to add new sounds requests. Also, if you find a sound that's already in the game remove it from the list or strike it if it's good enough.
  14. @LordGood Do you still think they can be committed ? If so, can you do it ?
  15. Is the Seleucid Emblem done ? @feneur Thanks a lot, it should be easier to keep track of what's left to review /finish and it's three pages long.
  16. The wanted icon. It's been committed already but was not used. fixed in r20846
  17. Updated first post @Lion.Kanzen We are still missing a back to work icon and some other emblems, could you look into that when you have some time ? Open a task folder ===[TASK]=== when you have something to show. @feneur Could you make a subfolder for Commited threads, so I can move them there, and only have the ones remaining in the queue ? I think it would make things clearer, but maybe it's a bad idea.
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