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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @rjhwinner03 There is currently no icon at the top of the window for the game, however you can find a patch that does what you want here https://code.wildfiregames.com/D768 It's also in that file that the window title is defined.
  2. If that's not to hard I guess I could do it with some help of the devs. If I'm not mistaken it should be a couple of ifs a call to setanimation, and a new anim name, and some xml schema editing. Would be nice to find a usage for the main game aswell. Maybe @wowgetoffyourcellphone will have some ideas.
  3. I wonder if this could be done for every civ.json instead of hardcoded.there.
  4. @wowgetoffyourcellphone Would be sad :/
  5. @wowgetoffyourcellphone Did you enable the other dog into britons kennel ? Can't remember.
  6. @elexis One is sorry, it is now fixed.
  7. @gameboy Thanks ! I'm not sure if we can fix it but I'll ask @vladislavbelov maybe he has an idea > pyrogenesis.exe! PerformErrorReaction (ErrorReactionInternal, er=ERI_BREAK, unsigned, int, flags=0, volatile, int * suppress=0x00000000) line 426 C++ Pyrogenesis.exe! Debug_DisplayError (const wchar_t * description=0x0138e158 unsigned, int flags=0, void * context=0x0138ed18, const * wchar_t lastFuncToSkip=0x011dc150 wchar_t * pathname=0x0138e670 int, const, line=0, const, char * func= 0x0138d150 volatile * suppress=0x00000000, int) for 483 C++ Pyrogenesis.exe! Wseh_ExceptionFilter (_EXCEPTION_POINTERS * ep=0x0138e7e4) line 289 C++ Pyrogenesis.exe! CallStartupWithinTryBlock () line 365 C++ [external code] [the following frames may be incorrect and / or missing, no symbols loaded for ntdll.dll] Pyrogenesis.exe... CShaderProgram:: Uniform (CStrIntern, id={,}, float, v0=-1.#QNAN000, float, v1=4.764e-044#DEN, float, v2=3.44938300e-010, float, v3=1.01771369e-010) line 755 C++ Pyrogenesis.exe! CShaderProgram:: Uniform (CStrIntern id={...}, unsigned, int, count=34, const, CMatrix3D * v=0x2fbda1c0) line 765 C++ Pyrogenesis.exe! InstancingModelRenderer:: RenderModel (const std:: shared_ptr<CShaderProgram> & shader={...}, int, __formal=1, CModel * model=0x2f7a0ec0, CModelRData * __formal=0x306e2ba0) line 376 C++ Pyrogenesis.exe! ShaderModelRenderer:: Render (const std:: shared_ptr<RenderModifier> & modifier={...}, const, CShaderDefines & context={...}, int, cullGroup=1, int, flags=1) line 765 C++ Pyrogenesis.exe! CRendererInternals:: CallModelRenderers (const, CShaderDefines & context={,}, int, cullGroup=1, int, flags=1) line 379 C++ Pyrogenesis.exe! CRenderer:: RenderShadowMap (const CShaderDefines & context={...}) line 910 C++ Pyrogenesis.exe! CRenderer:: RenderSubmissions (const CBoundingBoxAligned & waterScissor={...}) line 1501 C++ Pyrogenesis.exe! CRenderer:: RenderScene (Scene & scene={...}) line 1885 C++ Pyrogenesis.exe! CGameView:: Render () line 489 C++ Pyrogenesis.exe! Render () line 228 C++ Pyrogenesis.exe! CGame:: ReallyStartGame () line 322 C++ Pyrogenesis.exe! ProgressiveLoad () line 233 C++ Pyrogenesis.exe! Frame () line 322 C++ Pyrogenesis.exe! RunGameOrAtlas (int, argc=1, const, char * * argv=0x03370008) line 581 C++ Pyrogenesis.exe! SDL_main (int, argc=1, char * * argv=0x03370008) line 623 C++ Pyrogenesis.exe! Main_utf8 (int, argc=1, char * * argv=0x03370008) line 126 C++ Pyrogenesis.exe! Wmain (int, argc=1, unsigned, short * *, wargv=0x015d5730, unsigned, short * wenvp=0x015e71f8) line 151 C++ [external code] Pyrogenesis.exe! CallStartupWithinTryBlock () line 364 C++ [external code]
  8. @Lion.Kanzen I tried to do something similar to this https://sketchfab.com/models/d51cfc75bb684d1e9d4f63aafb44b45c
  9. @Lion.Kanzen So what are the buildings we are talking about for the minifaction ? What hat ?
  10. I think the repo has some copyrighted material in it that what licensed only for WFG, you'll also notice it's not visible when you are not logged.
  11. @Lion.Kanzen Whadaya want from me ?
  12. Here is something I've wanted to work on for a long time. As thracians were a really rural population I decided to give it an overhaul. I'll provide props when I release the thracian civ. If it is ever need here are the high res files. High definition Low Definition (When resizing) Original (Celt version) Textures Zip Textures.zip Contents
  13. Hopefully visual movement indicator. I'd like rally point (#657; D557) but that requires time, and I'm not sure I'll be able to provide it (Some recent changes broke it) Something I'd really want is minimap ping but I'm not sure I can do it. Apart from that you can refer to the milestone on trac.
  14. Then let's keep adding features so we can see the full potential then can be used to Always nice to see what people come up with with little (or big) things we do
  15. Indeed, Those would have been great as promotional and for future artists...
  16. @xanax I think videos get deleted if you do not have a premium account,
  17. @gameboy I'm not able to open your crashdumps. Here is what you can do. 1. Make sure Visual Studio is installed. 2. Reproduce crash with latest version 3. Find the crash dump 4. Open it (Double click) (It should open Visual Studio) 5. Click on debug native. 6. Look for the call stack panel, and copy paste it here.
  18. @Sundiata Well that would have meant remaking it from scratch, and that's what I did, so here you go hope you'll like it.
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