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Everything posted by Stan`
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Nice ! I see you managed to make him stand, I had some issues with that. It should also have a lower ground attack *Crumbles under the review queue*
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There were some concerns about the mesh topology though.
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===[COMMITTED]=== Update Camel Units
Stan` replied to wowgetoffyourcellphone's topic in Completed Art Tasks
Nope I believe those are max files.- 162 replies
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- animations
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@Alexandermb I merged it with the old thread of mine. Maybe you can reuse the files. And fix what was wrong with my "Improved" mesh instead.
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Game crashes constantly (running on Windows 10)
Stan` replied to The Great Caesar's topic in Bug reports
Can you attach another crashlog.dmp ? -
Build issue with Visual Studio 2017
Stan` replied to ssatguru's topic in Game Development & Technical Discussion
@ssatguru Trust me I only have more experience, not more knowledge I don't know what that XP flag does exactly on the game (Aside allowing us to support windows XP), but hopefully it doesn't make the game incompatible. Anyway good thing you fixed it, looking forward to your contributions. -
Build issue with Visual Studio 2017
Stan` replied to ssatguru's topic in Game Development & Technical Discussion
Looking at the error you have it looks like you ran in the same trouble as I did. I solved it by uninstalling Visual Studio 2017 alltogether then only reinstalling the vs2015 toolset not the 2017 one. I think they basically conflict with each other. If like me you do C# it will still work -
Interesting I remember a report about someone not being able to do anything in the game as well... @elexis Any idea what could cause that kind of bug ?
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I mean artificial intelligence AI in English KI in German IA in French. Bots is another way to say it. I'd like to know a bit more about your computer. Could you attach your system_info.txt ? The procedure to get the file is described here https://trac.wildfiregames.com/wiki/ReportingErrors It's to help us understand if we introduced something that made the game real slow or if it's just your computer that's old Thanks in advance !
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Build issue with Visual Studio 2017
Stan` replied to ssatguru's topic in Game Development & Technical Discussion
Did you install the vs2015 compiler ? -
Are you playing with AIs ?
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Here is a link : http://releases.wildfiregames.com/0ad-0.0.21-alpha-win32.exe (Assuming windows) I'm really surprised of that performance drop because it doesn't make much sense to me. If you are using a Laptop are you sure it's using the correct gpu have you tried to play with glsl and postp settings
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To answer your question yes it's possible. However I think figuring out why A22 id way slower than A21 on your machine would be way more useful for us both. @Itms
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
@Sundiata Great I'll send the files to @wowgetoffyourcellphone as I made it for his mod- 1.040 replies
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I think yes for both. The thing is formations are broken, so I'm not sure we will be able to use those if some of wraitii's patch go through
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Thanks @elexis
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
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Celt is a vague term though. When I went to the British Museum they actually said the term was used for basically everything from gaul to Britain's while that made a lot of different peoples.
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No .rar else people will complain.
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I believe Hellenistic factions were supposed to have slaves instead. (The unit exists at least) It does make sense to me for civs like Gauls. We are not making buildings like those of Lutèce more like some of a small village were you'd better know how to fight if you'd want to have chances for survival. Women did also play a way bigger role before Roman conquest.
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Well if doesn't break the the new theme I'd say nuke it.
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Hey @jrosillo3 Thanks for reporting that fix. Do you happen to have a crashdump to help us identify the issue ?
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@Nescio It was not an actor switch I found a way to transfer armatures to new models so if I have the new mesh I could reuse animation. Fauna is not low priority it's just that we are out of hand. If you pay attention to the forums. You'll see there are a lot of models without anims. The fox blend file is in the repo I need to check what's left. I'll have a look at your thread
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@wowgetoffyourcellphone I wish @Micket was still modelling animals, with @Alexandermb's skills we could have a much bigger variety of animals.