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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Indeed not of those are made. I paused their creation for reviewing work and adding long waited updates for some of the game models. This is also a great time for anyone who wants to get involved to do so been it on simple models like foundations and destruction variants.
  2. @Lion.Kanzen Nice the crest needs to be tweaked a bit though it looks like it's not in the correct angle. Suggestion : you could take a screenshot in Atlas in the same angle then playing with opacity you could get the correct position of the crest and just paint over it. Sidenote : That caros art is so great I wish the guy was still around. That's some good promotional material and it could even fit an artbook.
  3. Yeah all mods need to be updated due to the recent changes !
  4. I remember the policy here to be more like: As in break the rules get permanent ban
  5. @wackyserious @wowgetoffyourcellphone can you give me a summary of which textures wacky made and look good to you ? (In a new thread) Also, can I have a feedback on the other version of the causia cap I made, and which units should have that. Any usage for the pouch in Vanilla 0ad ?
  6. @Sundiata nevermind @Alexandermb can you tweak the speed of the variants (not the templates the actors) so that it doesn't look weird ?
  7. I'll fix it when I have access to my computer EDIT : Fixed. Illyrian helmet, you're next.
  8. Read the comment once or twice to begin with. Then ask yourself if you have enabled GLSL Then ask yourself whether your computer supports GLSL in the first place.
  9. Looking good maybe @Sundiata's friend has some comments
  10. Any chance for those anims ? We can't tweak the templates as they are used for balancing. So you'll have to tweak the actors instead
  11. Mmh I'll have a look unless @Alexandermb beats me to it.
  12. Good to know Have fun with the games. The crashlog didn't reveal anything...
  13. Interesting. Do you often do such commentaries ? I barely read those threads cause balance is not in my attributions.
  14. Basically I'm using inheritance from variants to avoid duplication for helmets so I can have single helmets and multiple object props with minimal lines of code Worth to be noted if you mix up the order of frequency and name attributes in the actor it won't work. Variant files can also inherit each other which is great for things like helmet with added complexity.
  15. Hello Could you attach your system_info.txt, interestinglog.html, and mainlog.html, crashlog.txt and crashlog.dmp please ? See GameDataPaths and ReportingErrors Thanks in advance.
  16. @wowgetoffyourcellphone Bows yes one of my first commits Pilos and boeotian too Only 10 helmets to go X) actor work is outstanding. Gonna be easier with my last commits.
  17. Will be fixed when I have @wowgetoffyourcellphone's new icons.
  18. @elexis 1.2 looks like a bug. @Stratego 1.6 Bears have no anims currently which is why they glide. Someone is working on it but it has been like this for years.
  19. As I often ask I would suggest you to use a versioning system like git and a platform like GitHub. If you use the tool(GitHub) to its full potential you can define issues merge changes by other contributors upload release keep track of all changes go back to a previous version easily set up a Scrum like board for your future tasks... Etc It takes a bit of time to set up but in time it's better. Also releases note would be nice. Your thread is only two pages for now but if it grows bigger people will lose track. (Commit history on GitHub can play that role) Happy modding !
  20. It's done. and it's the last time I fix stuff myself. There were still mixed spaces and tabs everywhere, holes in Xml files, missing stuff, extra stuff for nothing, pointless changes to some of the templates. Also, you didn't check every single actor that exists, which revealed a lot of stuff missing, or not updated correctly. This is a good example where the patch is better for the community than nitpicking for hours. In summary took me four days to review and I just fixed it
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