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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I don't know, any reason for only specific types to have those anims ?
  2. @Itms @feneur @Jeru would be the ones to contact I guess, make a pm on this forums.
  3. Yeah it's on my list, having an updated zip with premodifiied variants and actors I could just apply on svn would make it faster to get into public, because i guess you modified it somewhat for DE ?
  4. It looks good to me. I'm committing this as is. See you in the next version. EDIT : Will still check the actors because reasons.
  5. Tell me which dae head mesh should be mirrored for that specific task (I could do it for every but I don't have the time) I'll do it and then bake the texture so that you can work on it
  6. @Rahcul Okay, the mesh won't load unless it's uvmapped. That's one of the requirement.
  7. Can you be more specific than "It did not work" ? Can you upload the actor file here ? Also note you will only be able to see the shield in the editor by switching to actors(all)
  8. If you want to follow the conventions said shield should be put in something like (from the top of my head) The mesh should be exported in Collada format (DAE). binaries/data/mods/public/art/meshes/props/units/shields and you need to create an actor file that will be put into nearly the same folder binaries/data/mods/public/art/actors/props/units/shields Looking forward to see what you will come up with. Feel free to ask questions if you are stuck. Also look at the wiki (trac.wildfiregames.com) there are some good tuts here and in this subforum.
  9. Be warry though that changing the texture pack might mean having to change every single building.
  10. @Sundiata @elexis @wackyserious @LordGood @wowgetoffyourcellphone I created the remaining issues to be fixed most of them are nice to have I don't think any is a release blocker except maybe cc and specific names https://github.com/0ADMods/kushites/issues I added you all to the repo. Let's end this.
  11. There are brick props using for foundations
  12. Yeah the feather crest thing. Btw if you feel like it you could make feathers for kushites heads analog to the ones you did for Zapotecs
  13. Files for the scabbard ? Files for the horse prop ? @Sundiata what unit should get them ? What units should get the new spear ?
  14. The problem is it will throw a warning telling stereo sounds can't be positionned each time the sound is played, which is bad. Also all sounds are mono. Wav can stay stereo.
  15. Thanks for the review Wow, I'll wait till it's fixed then.
  16. @Itms might have some tips to set you up. If you have a female friend that would like to do the female voices that would be perfect.
  17. @Lion.Kanzen I can't commit the first one because it's stereo, can you make it mono please ?
  18. Nice @wackyserious ! @Nescio For the connected part see the thread about saddles. The metal crest needs more details it looks dull compared to the chamfron.
  19. Can you remind me what it looks like ? Quick review above.
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