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Everything posted by Stan`
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I know how sound works what I do not know though is how many features we support
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The sound system is not well documented, so I can't say for sure. That's definitely an area I will improve, so people like you can express their talent without limitation
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Fair enough.
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Skirmish map - Egypt (previously "Egypt condensed")
Stan` replied to mimesot's topic in Scenario Design/Map making
End of week if everything goes as planned -
@LordGood Btw is there anything stalling you from committing the sounds you made some time ago ?
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Skirmish map - Egypt (previously "Egypt condensed")
Stan` replied to mimesot's topic in Scenario Design/Map making
We should check for actors just in case. But yeah it should be fine -
Age of Empires definitive edition [remaster]
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
We discussed with Itms about Merchandising when we were at Fosdem. That's something we might look at for events Audio CDs More Stickers (We could use @LordGood's latest drawings with a 0ad logo with his permission) Flyers We gave quite a lot And eventually T-shirts but that's more expensive than a bunch of CDs -
If you find great materials like this feel free to make a thread in the art forum so everyone can benefit from them
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Btw @Alexandermb how do you get so clean results when sculpting ? Do you use custom brushes or some extension ? Is there a tutorial you could recommend ?
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Have you tried playing against the AI ?
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Nice ! You could generate a curvature map using xnormal (two colors), remove the red by adding a substracting red layer and overlay that on the texture. That would give a subtle touch of a wearyness to the texture. Also, you can apply a bump map to the texture when you bake to make it look a bit less flat Can you upload the blend ? Can you make variations ? Here is an example with the kush skullcap of the bump. kush_skullcap1.blend
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@Majorix Fair enough but you are missing out
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It's still planned and some work has been made toward that direction. However you won't see any in the next version. In any case there is a lot of things to be hyped about until then. A23 is a the corner and has its fair share of new features and improvements.
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At some point testing it in game would be better. In the end that's the goal
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Gaming/Media Sound Effect reference
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
Yeah check the audio folder. It's a mess but there are a lot of unused sounds in there. I should have made a video just didn't have the time. -
Gaming/Media Sound Effect reference
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
We have cavalry sounds. You just do not hear them yet because code hasn't been committed. -
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Great. If you use CC sounds who requires attribution you'll have to put their names here as well Have you downloaded the development version yet ?
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Maybe the patch didn't apply then :/ I'll have a look this week.
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I need to ask are these sounds completely made from scratch or are they based on something else like other sounds movies recordings from someone else etc Sounds good so far.
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Nah I don't think it's possible without hacks. Yeah if you have time why not. Next I'll check the camel. I need to use the trot animation as well but I haven't had time :/
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Do not use caps for animation names: Testudo → testudo. There are actually two variants, one with no protection on the sides, and the one you made. Still a bit doubtful about the guy at 45 degrees... Unrelevant but could be added later Skiltron / Orbis
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No, I just saw the statues in the post above sorry... EDIT : Committed.