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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. For citizen soldiers, I would be for having some civs with them, and some without
  2. @Alexandermb Any way to make the quiver not go through the ground ? Also, set your name in blender, so that dae files have your signature Committed the persian quiver
  3. (Call stack for the record) > pyrogenesis.exe!snd_detect() Line 65 C++ Symbols loaded. pyrogenesis.exe!WriteSystemInfo() Line 87 C++ Symbols loaded. pyrogenesis.exe!InitGraphics(const CmdLineArgs & args={...}, int flags=0x00000000) Line 1041 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=0x00000001, const char * * argv=0x008d0008) Line 579 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=0x00000001, char * * argv=0x008d0008) Line 623 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=0x00000001, char * * argv=0x008d0008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=0x00000001, unsigned short * * wargv=0x00a8dc50, unsigned short * wenvp=0x00a8c168) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!@BaseThreadInitThunk@12() Unknown Non-user code. Symbols loaded. ntdll.dll!__RtlUserThreadStart() Unknown Non-user code. Symbols loaded. ntdll.dll!__RtlUserThreadStart@8() Unknown Non-user code. Symbols loaded. Okay good news first: - It's a known bug. - It's fixed for the next release Bad news: - It's related to sound, so you might have a disabled soundcard, no soundcard. Possible fixes: - Enable your sound card. - Update your sound drivers - Wait for the next release
  4. So in any case no more citizen soldiers ? I would be tending towards the AOE variant. Just a question you seem to have some knowledge of these matters and while I have been around for more than six years I don't know much about your background in that area. Is it more like a general knowledge or do you have some work experience behind ?
  5. Polls don't work well around here. Players too busy playing, team members too busy building this game Maybe if we could integrate polls inside the game and ask people there
  6. Thanks I'll have a look in about 3hours unless someone beats me to it
  7. That's a graphical style. Though sometimes it just means people are too lazy to texture
  8. Hello @LukeDragon and welcome to the forums. Before anything try disabling GLSL and postprocessing in the game options and try again If not look at https://trac.wildfiregames.com/wiki/ReportingErrors And https://trac.wildfiregames.com/wiki/GameDataPaths And upload the files in the log folder more importantly crashlog.dmp and crashlog.txt.
  9. It can but it has not been. Unlike other games we do this on our free time
  10. I like scavs I'll steal the term. Yeah sounds reasonable for A24 with the new stables.
  11. Okay then I'll tweak the existing towers tomorrow and post it here so we can have towers for african elephants.
  12. @wackyserious Thanks, I was about to commit them, but I'm worried about the tower size now... Should we reduce it for non hero units @LordGood ?
  13. Better from a distance. Basically I wanted it to look like the texture. Maybe it's time to give shield a bit more polygons. @wackyserious Any textures ready for review ? I'd like to have new ones for the Uertamika Kingetoi or Delamodkludda (Briton champion swordman) not sure which of the name is correct @Shogun 144or @wowgetoffyourcellphone might know. @Alexandermb anything you want me to commit in priority for the release ?
  14. Uh. What version of the game are you running ? Can you give more info about your computer ?
  15. Having more voices won't hurt @Abdurrahman Al Sayad It will always be time to tweak them to be more accurate Less talking more acting !
  16. I can split this discussion as needed if for some reason we need to keep it organized
  17. Sounds like a bold change so close to a release but maybe @temple has some ideas
  18. Hey guys, As you may already know I made my own version of the actor editor. I have now come with a beta version. If you guys wanna test it out here is a zip file Known bugs When using the browse for options you'll have to remove the absolute path beginning (ie : "E:\0AD\binaries\data\mods\public\art\variants\" to only \variants\) Installation. You need to edit the config file to point to the material folder of 0ad, else the dropdown won't work. The file is called app.config and located near the executable <?xml version="1.0" encoding="utf-8"?> <configuration> <configSections> </configSections> <startup> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.1" /> </startup> <appSettings> <add key="material_path" value="E:\\materials\\" /> </appSettings> </configuration> Just replace E:\\materials\\ by something like E:\\0AD\\Binaries\\Data\\Mods\\Public\\Art\\Materials (Double backslash are important) Then just run ActorEditor.exe Current Features Actor Edition Variant Edition Dark Mode Actor Creation Variant Creation Features to come Particle Edition Support SoundGroup Edition Support Material Edition Support Release.zip
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