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silverpathic

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  1. Not exactly if it's been asked before (I did do a few searches with 0 returns) how hard would it be to program siege weapons to "attack ground" and roll a random number to inflict random damage to troops near the bombardment? Easier to just use siege as defense as it would be for attack.
  2. ah ha! ty you answered it perfectly. i will get better titles. there needs to be a passable space from two points, not three. so maybe i will experiment with a few ways to get it done. maybe placing territories in the center? dunno know but ty!
  3. i have tried linking all islands with not crossable land, opened up the center island etc. the game should see it as passable.
  4. if you mean the check mark box that next to demo under map info yes i did, btw its very hard to type with a fat tom cat stoned off cat nip. is there anything i can ss and put up here to help? this is the first map based on navel,.
  5. ok so the issue i am having (and this will let me learn more). the AI wont leave their islands. How Do i get them to build a navy, so what makes the AI decide to build a port/dock? Do i need to script some cfg fle? (note i am learning so pay no attention to details etc of the map. its divided into two with 1 open pit in the center. 3 islands per side and each having specific rss.)
  6. almost all food is fish besides starting animals, rss. do i need to make it see it s navel?
  7. ok so been more or less trying to see whats possible with limits. made a quick map to utilize expansion and push a bottle neck. massive amounts of rss. long play time etc... problem is the AI dont expand or even build ships. its my error. did i miss something?
  8. sorry late reply, i have been playing around with the editor its very friendly. i noticed there is a lot of good animations one question though when i add fire (thinking Pompeii) do i have to script a file to add damage to something like fire?
  9. you all are quite awesome. been trying to figure out exactly which style of Linux i like but mint is pretty nice. i figured this is close to old CoH mapping modding.i think i finally fixed water height with the updated rep. look forward to lurking yall until i have made enough maps to make a usable one.
  10. howdy! hope its in the right place. i use to make maps for various games mostly on windows, i decided to add second puter with mint 18.3. been working with the editor, but keep having issues with water height showing up etc. i down loaded everything and started to compile but i have no idea what pass the flag where it says --atlas-disable. total loss. idk if its because i haven't touched a kb in 10 years or windows just made me dumb. any help (like better instruction from wildfire or whatever from the atlas install pdf. i did google and search but i come across the same wording. i attempted to skip it but it dies as stated in manual.
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