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SonOfStone

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Tiro

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  1. I've been studying the animation system for some time and it got me to thinking. Would it be possible to implement a simple system where a melee unit has a chance to hit or miss their opponent, and if they hit or miss have the appropriate animation play? obviously it would be very difficult for animations like this, so it would be much easier just to have the other swordsman dodge the hit if the enemy misses. I think you would have to designate the hit or miss ratio in the UnitAI script, and have each unit perform their calculations, and then the animation after it decides if it hits or misses. is this possible?
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