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franzliszzt

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  1. Add more types of resources please, like the old '99 Pharaoh
  2. Another thing. If the point is to respect history, it should be done properly. Khushites have never fought gaulls, for example. But they're both included in this game. If you want to be "historic" you won't create a scenario with both of them (right?). You won't even use khush or ptol in artic regions. But you actually can do it. Maybe you should totally change the layout. Choose a region first, then civ, then the rest. Battle in Asia--> maur-->etc, africa-->ptol-->etc.
  3. aaahhh darn I mispelled the title.. , even if you understood what I mean... be free to change it as you want
  4. Hello and thanks, I really understand the point, but I still don't share it. anyway, yes, I need to understand how to mod myself... I'd help with pleasure, but I'm not able in programming I didn't know about part 2. Can you please link a page? -But I saw something in those "mods"- I meant different civ., like chinese. thanks (I know you're not payed and the reason behind open source)
  5. *much more edit. Hi, I don't care about particular civilizations. I just mean to add other ones. But I saw something in those "mods"... and well, that's very sad. Because you have to stick to the name 0ad, a potential slice of the game is totally wasted. So you can't add pre and post civ., just because they're far from time range you're considering... I understand the point, but I still consider this quite dumb. I don't mean to judgw or insult of course, I'm saying that be so pedantic seems very unintelligent to me. It was better to choose another name then! I hope at least other civ. will be available apart, with the possibility to add them into the game. It is possible with warcraf 3 for example... why not with a totally open source game? I really like this game, and it's a pity to delete a priori any other civilizations you can make just for that reason anyway japan and chinese ones were already there in 0ad
  6. Don't you think its much more awesome if a day, little by little, we'll see many other of them? I dont' mean in mods, but in the main and "real" game. add from my answer below: If the point is to respect history, it should be done properly. Khushites have never fought gaulls, for example. But they're both included in this game. If you want to be "historic" you won't create a scenario with both of them (right?). You won't even use khush or ptol in artic regions. But you actually can do it. Maybe you should totally change the layout. Choose a region first, then civ, then the rest. Battle in Asia--> maur-->etc, africa-->ptol-->etc.
  7. Yes, I have in my mind age of empires... but you know, they could be nice new entries!
  8. Thanks! I understood now (at least I was right when I didn't think about the first meaning of it, "explorer" etc). But now I don't understand Stanislav's point. He says (if I understand correctly) it's not the gpu or whatever, it's the pathfinder... ok, but it's still elaborated by the pc. We know integrated graphics suck, unfortunately. Maybe we need to wait a few years to have very good pcs at average cost. I can't spend 1000+ euros (not bucks!) for a notebook! _ - I forgot a point of my list. The max map size. For those who have a demonic pc, which doesn't explode! joking apart, if it doesn't lag, I think there's no reason to limit the size. Just a warning about obvious problems with colossal maps is enough. I'd spend months to build worlds, if I had a proper pc!
  9. Hello Stanislav and thanks for your welcome! - I'm sorry, but I didn't understand what you said about pathfinder, and if it's something I have to do - Fine for night/day cycle! great! - Yes, everything in the editor! I really like to use it, because it's the only way to manipulate the world! - thanks for the hotkeys page! - what can of mods do you mean? - about growing-like buildings, I've just thought about thehiveworkshop website. It's about war3 modding, so it's something very similar to this work.. and building is "artistic"! anyway I agree with you. A day... - I've just read about "scale and proportions". Thanks for letting me know. So does it mean it's unchangeable?
  10. Hi everyone, and first of all thanks to developer for this amazing game (especially because it's free). Premise: English is not my first language, so my apologizes if there's something horrible. This is what I think it could be better to have (maybe you know it, but I'd like to express it as well). Actually, it's what you find in two games (or at least two I know). Warcraft 3 and Pharaon, the very old one. - Night/day cycle. Well, just night it could be great, instead of changing colors. About the cycle, you can find it in Warcraft 3 and even Empire Earth 1. Is difficult to implement? I ask, no complain guy, really. - The possibility to change unit data. Yeah this was quite obvious. Maybe not everything, super detailed like Warcraft. But I think it's a pity we can't even change food/wood/metal/stone data. The only tricksy I discovered is, about metal and stone, to copy-paste the same thing in the same position. So when it finishes there's another one after it. Fields have infinite food, very good. but about woods... I have to destroy forests to play a long game! (btw It's excellent there's no a minimum space to place things. Though the red color means it, we can place the same. Hence we can personalize everything much better. Please, never remove this!) - Why not the possibility to choose two ways to put things in the editor? The first one with names, as it is now, the second one like Warcraft 3, with icons. Maybe, again like that game, and this one for terrains, with everything split for different scenarios. Why should I find palms in artic landscapes? it could be way easier, for examples when I choose trees. I have to remeber their look and their name, instead of seeing their icon and click on it! - I don't know if this one is already there, because I haven't found how to do it. Anyway like those games, the possibility to click "attack" on a point of the map, with units that attack everything hostile they find - A very minor one, but I've just remembered it... you can move units, but you can't let them to face a direction - This could be my biggest wish: different resources (Pharaon). Well, here we have field, fish, meat... but everything goes to "food" box. I remeber that big pixel game, with meat, lettuce, figs... but with everything separate. It could be awesome if soldiers require different kind of ones, and not just "food". And what about barley, flax, even papyrus in scenarios like Syria and Nile? You can invent everything: what I mean is: more complex means less boring! (anyway I think it's not impossible to choose before the game something like a modality, where another one has more things like these ones). ... and yes, why not farming near water? it's quite weird to do it even in desertic ground! if no water is available, we can dig wells. - I think this is the real one you should work on it: how building look when they're... "growing"! its almost exaclty like EE1. They're like pressed, and little by little stretched. I think they really need some passages, even 3-4, where you see the building steps. - What do you think about making larger buildings? this is a "problem" I fould everywhere. A house just 3-4 times larger than a person! I don't preted anything of course,, especially real proportions. But maybe just a bit more realistic. I also do believe this could be something that can make a big difference for this wonderful game to other ones, which have quite small stuff. If you immediately notice larger buildings compared to units, you'll think a different games compared to other similar ones. I know, this will need a lot of everything! I'd help myself... but I don't know anything about programming. I hope in some years this game will be more like this! I repeat I really appreciate everything right now... this is only a way in which things could be better, or at least imho. thanks again! Ps. I'd also suggest to change the minimum requirements... I've just bought an acer swift 3, a very good pc... but just in a normal-size map, 2 opponents, in the fight it starts lagging... maybe this game needs a proper gpu, not an integrated one. I start crying just thinking what kind of pc I do need for a giant map with a big mess, with high quality graphics! Thank goodness I prefer much more the sandbox game. Build, especially in the editor, and contemplate. With a small map and not so many units, it's perfect even with high graphics. Oh, and the work with water is astonishing. Sunset + water reflection is unbelievably good.
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