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Everything posted by Stan`
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@feneur Can they be unarchived?
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Oniversalis : Age of Exploration [NEW TOPIC PAGE]
Stan` replied to Dan The Strategist's topic in Game Modification
@Palaiogos first post. -
Oniversalis : Age of Exploration [NEW TOPIC PAGE]
Stan` replied to Dan The Strategist's topic in Game Modification
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I was going for this when I made the tavern https://www.google.fr/amp/s/amp.usatoday.com/amp/80506030?source=images Original thread ( You can see the old model it replaced) I don't know if you can access those but a few resources from the past Bonus for @Sundiata About the temple I'm not against keeping stuff
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Yeah sure. But for that it's good if you exhaust all the sources. There might be other threads on the forums that have some pieces of truth. It's impossible but we will still try our best About the tavern you basically want me to trash it and make a new one correct ?
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That's too big for a Civic Center :/
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Okay. Maybe I'll get some motivation this week. What part of the building should the cc be ? Yeah I'm planning that using the previous off. If you have suggestions btw feel free to share
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It doesn't look like it on the picture but it's already pretty big. The green walkway was an experiment with the moldy stone texture. I could try with red pillars though I don't know if it would make sense considering we do not do that anywhere else in the gaul civ
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Why are you wasting your life away?
Stan` replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
Hid the post. We get it you vape -
Yep
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@Genava55 have looked at the following threads ? There are some common references to your pdf, nice work btw.
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We got featured on OSX Daily !
Stan` replied to Stan`'s topic in Introductions & Off-Topic Discussion
Takes time, mine took two days. -
Cause Everything is currently frozen until we are GDPR compliant. Then the public mod hadn't changed much in the past years due to a lot of reasons but mainly lack of manpower. We're not closed to solutions. We just don't always have the capacity to process it.
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Any hopes for a mod ?
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@wowgetoffyourcellphone Actually I'm not sure they are, look at the image preview, there is a lot of noise on the corners.
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I guess it has to do with the mini map being drawn in C++ and not in using conventional sprites.
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@wowgetoffyourcellphone Buttons have transparency too right ? Weird that they don't overlay on the minimap ?
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Maybe the engine does not like transparent circles, and replace alpha by the game background instead of whatever button there is behind ?
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And no aura boosts them ? if let's say a unit with an aura was boosting a siege engine and that last one was converted might have triggered this. If you have formation bonuses and the siege engine was part of said formation might have triggered it as well don't know if formation controllers have cmpPlayer.
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Looking at the stack maybe it has to do with Auras ?
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You can but when uploading something that might be used by the game alway quote the source, so we can credit the authors accordingly In case of CC0 it's fine. If you make things yourself or using cc0 and you want them to be eventually committed to the game you'll have to sign the waiver.