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Everything posted by Stan`
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There are tributes and markets about 15 people not all of us are programmers the aim was not to make an aoe clone
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Okay. @Itms by the way no big deal but there is no plateform aside the forums that accept the pyromod format. Maybe we could be able to drop zip on the exe for the next release shouldn't be too hard to implement for @vladislavbelov Moddb takes zip Mod.io takes zip GitHub doesn't take file larger than 10 MB and only zips.
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Oh well good thing you mention it. Ponies Ascendant is good to go Angen and I did some texting about eventual bugs. So if you have some time go ahead test it and sign it please. Garrison holder mod is an old patch of mine updated. It works as advertised and it's mostly for delenda Est. So you can sign it too. I'll upload the two big mods when they are done and let you know.
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I believed Mimo added stables range and workshop support. I might be wrong. I can't say for sure for special buildings.
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@asterix @wackyserious @Alexandermb Done with Terra Magna ?
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I know was joking. I made a few posts about bridges that you can find on the forums. IMHO bridges position should be map specific so they can be properly adjusted. So basically world neutral foundations like the empty civ centers in aoe games. Also once built they should be indestructible and neutral. One could then research a sabotage technology that allows one unit to destroy them see the settlers 5 expansion 1 (nebelreich) system. Building bridges like walls would be awfull to me. On the art side and on the code side. Also note that we didn't add a swimming passability class because of performance so a bridge one seems unlikely. Notice that being able to put buildings on specific foundations could be a very nice addition to implement mines you could have specific mountain spots where you can build mines
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The can refuse your alliances IIRC
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You can walk on farms
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Then I can't package It
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Open the DAE file with a text editor and remove everything between asset and librairy geometries. I have a script for that but I don't have access to my computer. The game does that automatically for FBX Exported Collada files.
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Ah okay Can I repackage ?
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https://github.com/0ADMods/millenniumad/commit/d51e0da3bd8bfd7da14d918198914893b373e4da
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That would be a nice feature and would be unified with the rest. I guess that's because they are not defined in one json file with their specific characteristics. If they were in one place with a file that could be extended like you can with prototypes that wouldn't be the case
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First one is a bit too much yellow. Nice work. Can't wait to have them in vanilla
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So what is the lone dae for ?
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It's committed but you do not make use of it.
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Mmmh and I guess you can't use decals because they would be shown all the time... And I guess the aura code draws line and not sprites ?
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Hello you can either wait until the re-release with the bug fix which I hope is not too far off, or use @ffffffff 's mod in the mean time. Sorry for the inconvenience and welcome to the forums.
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Why is that ?
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The lag on big maps is known, advertised and being worked on. Diplomacy does work it's just that it's hard to bribe the AI. Thanks for the feedback and welcome to the forums
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@Alexandermb can you make us of that cross you committed so I can repackage Millennium AD this weekend ?
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Have you taken into account D13 and other Pathfinder patches ?
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E3 2018 no new RTS games PC
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
We should probably be doing some merchandising '):) -
Do you need help ? What are you trying to achieve ?