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Everything posted by Stan`
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Might work indeed.
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Could you check ?
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Yeah it was mostly as a reference for how to do it. Could also work with a fake ranged attack But it would be nice if it was some kind of converting aura units had (though that might make things more performance heavy).
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/ biomes folder I guess.
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There is an old convert attack mod here.https://github.com/0ADMods/convert_attack The difference with siege engines is IIRC they use building AI which makes them different from units.
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Everything.
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Was thinking the same Could work pretty well for nomad mode. Now having the ability to build buildings on very specific sites would be great bridges or no bridges implemented You could make a bridge entity that can be built and garrisoned over water on specific sites. Even draw bridges
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Interesting, which of the prealphas ?
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You you can add transparency, by using the transparent texture as a mask in the options ?
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The issue with Delenda Est maps is they are Delenda Est maps, which means they rely on stuff that doesn't exist in Vanilla 0 .A.D.
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We got featured on OSX Daily !
Stan` replied to Stan`'s topic in Introductions & Off-Topic Discussion
I can't seem to ba able to answer the guy who complained about us using torrents... And says our game is henky. @Palaiogos maybe you could try to answer him. -
As far as I'm concerned as long as they are historically accurate and looking good it's great and shouldn't be lying on the forums. Dunno having specular is useful though, could be for brooch etc and also if we ever have different female levels with better/different auras for instance when garrisoned. I plan to update the UV Layout in the future so we can have non symmetrical sleeves and that trousers are below instead of on top. It should be done with a script but I'm not sure I can pull this off alone. Especially since we still have a lot of DDS files and I don't have a non destructive easy way of importing them.
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Well not really. For one gimp can open those and also like using odt and doc Is rather have an untouched original PSD format than a broken conversion.
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http://osxdaily.com/2018/06/16/0-ad-mac-age-of-empires-clone/
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My game keeps crashing before a new game starts.
Stan` replied to the_green_guy's topic in Bug reports
I'm really sorry but I think your processor integrated graphics card is too old :/ 2008 was a long time ago. https://ark.intel.com/products/33910/Intel-Core2-Duo-Processor-E8400-6M-Cache-3_00-GHz-1333-MHz-FSB The logs are in the same place you found the system_info.txt file it would be really interesting to know where it crashes though. -
It should use the stable parent too.
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There are tributes and markets about 15 people not all of us are programmers the aim was not to make an aoe clone
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Okay. @Itms by the way no big deal but there is no plateform aside the forums that accept the pyromod format. Maybe we could be able to drop zip on the exe for the next release shouldn't be too hard to implement for @vladislavbelov Moddb takes zip Mod.io takes zip GitHub doesn't take file larger than 10 MB and only zips.
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Oh well good thing you mention it. Ponies Ascendant is good to go Angen and I did some texting about eventual bugs. So if you have some time go ahead test it and sign it please. Garrison holder mod is an old patch of mine updated. It works as advertised and it's mostly for delenda Est. So you can sign it too. I'll upload the two big mods when they are done and let you know.
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I believed Mimo added stables range and workshop support. I might be wrong. I can't say for sure for special buildings.
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@asterix @wackyserious @Alexandermb Done with Terra Magna ?
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I know was joking. I made a few posts about bridges that you can find on the forums. IMHO bridges position should be map specific so they can be properly adjusted. So basically world neutral foundations like the empty civ centers in aoe games. Also once built they should be indestructible and neutral. One could then research a sabotage technology that allows one unit to destroy them see the settlers 5 expansion 1 (nebelreich) system. Building bridges like walls would be awfull to me. On the art side and on the code side. Also note that we didn't add a swimming passability class because of performance so a bridge one seems unlikely. Notice that being able to put buildings on specific foundations could be a very nice addition to implement mines you could have specific mountain spots where you can build mines
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The can refuse your alliances IIRC
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You can walk on farms
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