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Showing content with the highest reputation on 2022-01-30 in all areas

  1. I suggest to not link the accounts to commercial companies which collect and sell personal information.
    4 points
  2. I don't like smurfing. It may not be trolling exactly, but it is at least cousin of the troll. It is unnecessary and exploits the other players. People play at different times and not the same time every day so not everyone recognizes a smurf after the smurf has played a couple games. Saying that there are other balance issues in the alpha is irrelevant to a person concealing their identity or level and ruining the balance. "There are already balance problems, so let's make balance worse by hiding our level" ? Whenever you ask an unknown their level they either don't say it or say something inaccurate like "1300". If a person lost their password or something and makes a second account they can straight-forwardly tell people who they are and balance can be achieved. Adding to the list: 1. You can pretend to be noob and ruin a TG 2. You can ruin your opponents rating. Playing half the time on a smurf account also prevents your rating from getting what it needs to be. The points that your main account should have gained, are not awarded. Thus your rating is kept artificially low. Smurfing might be as bad as quitting rated games. 3. As Yekaterina pointed out, it creates "paranoia." I think Yekaterina made it seem like it is the fault of the non-smurfs for being paranoid, but it is not. When people are deliberately deceiving you, you become less trusting.
    4 points
  3. Version 2.2 Added a checkbox to hide the stats modes panel on the right side. @Nobbi Replays show the length of the game above the stats panel Sound notification when a Hero dies Amount of treasures and aura description for relics displayed in the HUD Enlargement of the arrow projectile by 25%
    4 points
  4. AI placed a building over a bear. This caused the building to not being built at all, I guess due to a constraint violation. I discovered the bug only at the end of the game, that area was not discovered when I saw it.
    2 points
  5. Buenos días o tardes ; -Encontré el símbolo perfecto , se puede distinguir de los demás para los escudos; Tesoro de Chao de Lamas; -Está datado por museos portugueses y españoles como Arte Lusitano , es de la época de las Guerras Lusitanas 200 a.C-101 a.C y que es del periodo que estoy ayudando a traer para representar a los Lusitanos. Mi propuesta para el símbolo de facción; (inspirada en el Tesoro de Chao de Lamas) Posdata; Creo que es la mejor proposición de las que he traído .La combinación de colores todavía la dejo en el aire. Disculpen las molestias*
    2 points
  6. For iber fire cav it is clear that they are what they are. Smurfs can be an unpleasant surprise. You can ruin your opponents rating. Playing half the time on a smurf account also prevents your rating from getting what it needs to be. The points that your main account should have gained, are not awarded. Thus your rating is kept artificially low. Smurfing might be as bad as quitting rated games.
    2 points
  7. Hello @Stan` Just to mention your fix works great. Thank you.
    2 points
  8. I like that interpretation of Constantine's face.
    1 point
  9. Please explain. Smurfs get low rating on purpose and get low rating as they wish. Now, when they want to join a TG, the host will assume they are noob kick them, because you can't tell them apart from genuine noobs since they all have low score on their exam. So I don't think smurfs can cause damage to TGs if the host does not let them in. They can still create 40 smurf accounts, but none of them would have any significant effect on anyone.
    1 point
  10. Early and Late Cataphracts are discussed. Very nice video.
    1 point
  11. BTW, people smurf b/c people get targeted on strategies IG. If when starting a game a host could make a 'blank' game that doesn't disclose: Player civs Players playing the particular civs Then there wouldn't be a problem. I've played games multiple times where it starts off as a 4v1 and I get defeated but my team wins either way because I'm target #1. Very frustrating for things like that to happen. It also happens when playing vs other players. You know Yekatrina, Letsweaveabook, etc are good players and should be targetted early on. Same applies for PistolPete, Palaigos, PhillipTheSwaggerless, Rauls (esp Rauls), Ricsand, Borg (this one definitely) etc. It's weird but game matches are prone to griefing. But the griefing isn't intentional. Instead, it is just player strategy. However, the player strategy is coming from knowledge gleaned outside of the game and especially in team games.
    1 point
  12. Its honestly extremely weird, for me at least, that people care so much about such useless little details. Why is your ego so tied to this game that you cannot seem to digest the fact when a seemingly new player turned out to be better than you thought. Its not a big deal. Just because "DefinetlyNotExperienced (1278)" beat you who is 1900, doesn't take anything away from you. Next time, just consider that they are underrated. We should also ban players who refuse to play rated 1v1 games because their rating points are also not accurate. There were several 1200s who played in the "top lobbies" during alpha 21-22 and I am sure they still do. It seems like the arguments contradict each other. At one point it was said that rating number doesn't matter because you know how strong a player is. Well, new accounts also operate under hidden skill only once. I would assume that much like how no one thought faction2 was actually 1200, people would also notice that "DefinetlyNotExperienced (1278)" is also not 1278. Seems like this is a non-problem being hyped up because certain people are too much offended when losing to a mysterious nickname. Maybe just throw out elo and have average APM + Score Growth Rate or something as your lobby rating if true to skill evaluation is actually needed. This is why ELO is provisional and starts at median for new players. On Lichess for a new account, you will get close to your true rating in 3 or so games. Provisional ratings do not take into account odds to make it fair for established players while also being marked with a question mark to indicate to your opponent that your rating does not actually reflect actual skill level. And they also don't care about new accounts, so there is more than one difference. In fact, I have no clue why the lobby ELO doesn't implement this, because its pretty much necessary because without it, a 1200 can knock off 100 points from a 1900+ as you said. Or maybe it does and the parameters are just bad. Ratings are not supposed to stabilize if players keep upsetting while their rating is provisional. I like how online chess operates, somehow they don't need you to stick to one account for the pool to remain fair for everybody else. But like I said, I suspect its more because people's ego just can't take the loss from a snarky enigma. To be fair, the player base here is actually too small to not get emotionally invested into it. When playing chess, I can just rage after losing to someone 100 points below me for 30 seconds and press find new opponent.
    1 point
  13. I agree. Looks very much like the Samnites. The design here looks more unique: Though the background color is too bright and orange.
    1 point
  14. It's worse. A 1200 beating a 1900+ player knocks off ~100 points from the top player, who has to painstakingly win 20 something games vs top rated players to regain his previous rating.
    1 point
  15. Agrippa on the left; Aurelian on the right
    1 point
  16. In theory, smurf accounts can be bad because they can mess up the ratings of other players in 1v1 games. In practice, I haven't found that to be much of a problem. Players inflating their ratings into the 1300s and 1400s by only playing noobs is a much bigger force in creating inaccurate player ratings.
    1 point
  17. @seehAutociv has a player-reminder-feature, so you could write a short player-reminder right after someone behaves badly. See "/help" for details
    1 point
  18. We have to see if it makes a difference. I don't want to hypothesize to much, but timing is key. With cheaper techs, it is much more convenient to get the p2 eco techs early and I would guess if you reach p2 with more than 120 population, you should have advanced earlier to take earlier advantage of the eco techs. Skiritai were champs in A23, in A24&A25 they are rank 3 troops. This results in the fact that there was only one skiritai model and promotions would ideally require another model. Fast moving rank 3 units would seem over the top. I played a TG and was next to akazid. My plan was to build 2 pyramids, mine 50 stone and then build a stable to go for cav in p1. My aim was to get the pyramids early so I would early get their benefits. I wanted to build one pyramid right from the start next to my CC to benefit the berry gatherers and the future farmer. I started to build a pyramid right at the start. The unit that build this pyramid was not working which meant my wood income was low. When I had build my house, I build a storehouse and started to place the second pyramid. All the time spent building pyramids meant I did not have the wood for militairy, which was very painful when dizika attacked me early. I think building pyramids at the start is not OP.
    1 point
  19. I remember there being ticket where it was discussed to merge lobby accounts with forum ones but it was turned down as a lot of work for little benefit
    1 point
  20. @wowgetoffyourcellphone My quick try for SVN: D4467.
    1 point
  21. could you please add the game automatically pause if a other player is offline? its fair for other players and helps with this problem:
    1 point
  22. @user1 My name: JesterC Username of other player: Falizidade Player quit without resigning. Thanks in advance. commands.txt
    1 point
  23. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
    1 point
  24. This might have changed recently, we'll see how that goes. Well in the ToS I'm allowed to, because I'm WFG Also, it's the same account. I don't join games, so I can change my nick.
    1 point
  25. Hey, keep it coming man. Really think you should add more drop shadow than this though. It's supposed to be thick cloth https://www.youtube.com/watch?v=E27ZwAjxkx0 Here is a rough change on one of the current textures. han_texture_experiment.xcf
    1 point
  26. Hmm sounds like impersonation to me
    1 point
  27. 1 point
  28. 1 point
  29. I think they practiced cremation as burials.
    1 point
  30. What if the lobby / game would hide that IP even when joining lobby? rather than giving an actuall ip, why not give ID? System need to know which IP to connect, not player. Until the servers will be hosted from vps or any other type of server. Simply, just not knowing the IP would solve issues with being targeted (ddosed). System could be connecting to the game through lobby which does display servers to reconnect. Even there could be list of servers hosted listed on the www. (simillar to lobby) which You can press reconnect?
    1 point
  31. Link Github mod https://github.com/wltonlopes/mayas_protoclassic
    1 point
  32. Most 3d models have already been made lack some size adjustments and beyond bake map.OA. All the names and translations have already been done and the names of the heroes. The xml files are in final process. Textures need to be redone.
    1 point
  33. not sure it's exactly the right place, but i wanted to share it. About Rome, in general.. but in this case there are references to Batavians and their relationship. Great channel I've found!!
    1 point
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