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Everything posted by wowgetoffyourcellphone
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Niiiiice. I might play with it and get something nice. A request: Use the Ptolemaic merchant ship as a base and edit it for the Kushites? Mainly need projectile prop point, etc.
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Hmm, could use prop points to have slaves/slavery stand on the dock area.
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Now it looks gorgous! The castle was the building I knew would look very nice with an AO map. Now you need one for all buildings.
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Spec maps use the same basic UV as the diffuse map. The engine automatically detects the 2nd UV and uses that for your pre-rendered AO map. I don't think it needs a special name, but I could be wrong on that point. This thread may help: "create a second UV coordinates" looks to be the relevant info.
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You need a 2nd UV in the model for the AO map. Do you have that?
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Body texture references for infantry and cavalry.
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Priest: Guy in front, could maybe use a bronze/gold helmet as shown here with the cobra piece on the forehead. Also maybe a new staff. Some textures so far:
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I don't think the thong/tassel needs to be a 3D prop. It's very small.
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Yes, Spellforce environments look incredible. Would be perfect for 0 A.D.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
My suggested roster, based on yours Sundiata. Civic Center Kushite Woman Nubian Clubman Basic-only, does not promote, similar to the Rorarius in DE. Barracks Nubian Archer Fastest archer in the game, like the Mayan Plumed Archer in Age of Kings:The Conquerors. Nubian Spearman Meroitic Pikeman Perhaps make available after researching Sarissa at the Blacksmith. Meroitic Swordsman Meroitic Spear Cavalry I suggest can switch back and forth from spear to javelin. Temple of Amun (Terra Magna, a special building / in Delenda Est, an upgrade for the standard Temple) Priest of Amun Napatan Temple Guard (axeman) Boosted by the Fervor for Amun special tech. Fortress Hero 1 Hero 2 Hero 3 Meroitic Noble Archer (champion unit) Perhaps can switch to firing fire arrows, for a siege attack, same as Maiden Guard in DE. Meroitic Noble Cavalry Lancer (champion unit) Kushite Light War-Elephant Mercenary Camp (Delenda Est) / Tribal Village (Terra Magna; a special buildable structure) Nuba Tribesman (skirmisher) Gives them access to a skirmisher unit. Blemmye Mercenary Camel Lancer Blemmye Mercenary Camel Archer =================================================================================== If we can get the turrets feature implemented, the elephant driver/rider could throw javelins at random nearby enemies.- 1.040 replies
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Someone, like @LordGood or @stanislas69 should teach @The Undying Nephalim how we do the AO maps. Exporting the 2nd UV and such. Gods! I wish we could get 0 A.D.'s nature to look like that.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
I suggest the Axeman be the "Temple Guard" for the Temple of Amun.- 1.040 replies
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It's very simple. Make a copy of your working file, then apply a desaturation layer over everything. From there you can lighten and darken things on a per-layer basis to get the highlights you want.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Hmmm, for DE Ima put those in the merc camp. It would be awesome to have some biome/ethnic themed merc camps though. Like a "Nuba Village"-looking camp for Egypt/Kush maps. "Nuba Tribesman" could give the civ access to the skirmisher class.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
What are the refs for a pikeman?- 1.040 replies
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@Sundiata: Footwear. Basic and Advanced = barefoot. Elite = sandaled? Need references for headgear. Basic, Advanced, Elite. I suggest Basic just be a plain head, no gear or paint.
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One of the benefits of a spec map is that is makes some detail pop out.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
They could get the Siege Ladders tech from DE, which grants soldiers additional capture attack.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
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Female Citizen References Here's some references for female attire. Just remove the jewellery for non-royal versions. Some texture attempts: Could be improved: Comment: I've made 3 skin tone variations for these female textures, the tones are available in the female base psd.
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The thread for unit textures and props, except shields. Shields are another thread. All unit textures will need specular maps. @Sundiata and @balduin can provide more references and commentary. Attached, base textures: kush_female_base.psd kush_male_base.psd Unit Roster Civic Center Kushite Woman Nubian Spearman Barracks Nubian Archer Fastest archer in the game, like the Mayan Plumed Archer in Age of Kings:The Conquerors. Meroitic Pikeman Perhaps make available after researching Sarissa at the Blacksmith. Meroitic Axeman Swordsman class, but attack is half crush damage. Meroitic Spear Cavalry I suggest can switch back and forth from spear to javelin. Temple of Amun (Terra Magna, a special building / in Delenda Est, an upgrade for the standard Temple) Priest of Amun Napatan Temple Guard (khopesh swordsman) Boosted by the Fervor for Amun special tech. Fortress Hero 1 Hero 2 Hero 3 Meroitic Noble Archer (champion unit) Perhaps can switch to firing fire arrows, for a siege attack, same as Maiden Guard in DE. Meroitic Noble Cavalry Lancer (champion unit) Kushite Light War-Elephant Mercenary Camp (Delenda Est) / Tribal Village (Terra Magna; a special buildable structure) Nuba Clubman Nuba Hunter (skirmisher) Gives them access to a skirmisher unit. Blemmye Mercenary Camel Lancer Blemmye Mercenary Camel Archer General Looks for Units Basic Citizen-Soldiers: Bare chested. No armor. No sandals. Bare headed. Simple loin cloths and cumberbuns. Advanced Citizen-Soldiers: Bare chested. Strappy leather corselet across stomach for armor. No sandals. Decorative animal skins for loincloths. Decorative cumberbuns and straps. No helmet for lighter units, basic helmet for heavier units. Bronze bracelets and arm bands. Elite Citizen-Soldiers: Linen/cotton Meroitic tunic for chest/shoulders or padded linen/cotton armor for "heavier" units. Meroitic sandals for the feet. Decorative cumberbuns and straps. Basic helmet. Additional bronze bracelets and arm bands. Champions: Scale or padded armor. Meroitic sandals for the feet. What else? Heroes: Crown with snake heads. Colorful tunics and gowns. Lots of jewelry and golden/bronze bracelets, anklets, etc. Colorful gorgets. Nubian Units, specifically the Archer and Spearman: Units with this hairstyle ("Nubians") are the ones that get (ostrich) feathers. Either 1 feather (Basic Rank) , 2 feathers (Advanced Rank), or 3 feathers Elite Rank).
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
I understand, but other civs already break that mould. lol- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Well, that's part of my reluctance with having a large new special building taking up even more map space, when it could be better if you just upgraded an existing building. And you really think a shrine wall or courtyard around the current temple would look bad? Serious question.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
lol, alright guys, do what you want. My point was you can make the footprints whatever you want them to be.- 1.040 replies
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