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Everything posted by wowgetoffyourcellphone
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@elexis: For A22, is that an actor problem or a code problem?
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looks nice. Maybe they'd blend better if some yellow was taken out of the Egyptian texture?
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Thank you for report. Fixed and will sync soon.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Will do. I also made a new obelisk texture but it could stand to be remade, model and texture.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Looks cool. When is the Egyptian influence going to be felt though?- 1.040 replies
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RTS tropes
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
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@Alekusu is alive!
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RTS tropes
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
Maybe could have been done with coordinates in the template, same system as visible garrisoning. though, that may be mixing the visual side a bit much with the template side. Or, perhaps extended actor code to allow props placed with coordinates. In the end, I think all options would still be a bunch of work. -
http://i.imgur.com/Iv0trQZ.mp4
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Model of the greek city of Priene
wowgetoffyourcellphone replied to KyriakosCH's topic in Art Development
+1 for sausagey. -
[Project] Factions Most Representative City
wowgetoffyourcellphone replied to Skhorn's topic in Scenario Design/Map making
The Theban acropolis or citadel was called the Cadmeia. It wasn't nearly as massive or tall as the Athenian Acropolis, but it definitely perched above the rest of the town. I think part of the city wall used the Cadmeia as a redoubt. Here is the shape of the city. It should help you a lot. The "palisade" can be removed, since it was erected by the defenders against the attack of Alexander after they rebelled, unlesssss, you want to make it some kind of Macedonians vs. Thebans scenario, which could be cool. Spoiler alert: Alexander won. -
Model of the greek city of Priene
wowgetoffyourcellphone replied to KyriakosCH's topic in Art Development
You mean more Archaic I think, and I would support that direction actually, as long as it doesn't turn into something fanciful. Spartans: Archaic architecture Athenians: Classical architecture Macedonians/Seleucids: Hellenistic architecture -
Model of the greek city of Priene
wowgetoffyourcellphone replied to KyriakosCH's topic in Art Development
These are already as accurate as you're going to get. -
===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Just some knowldge: Hellenic = Greek Hellenistic = After Alexander spread the Greek across the world So, Hellenic tunics should be short. Hellenistic tunics would be long, FOR THE MOST PART. Of course there would be overlap and I am being simplistic. But it would be a simple way to distinguish the two looks. -
This is alpha 21. All the unit files are updated for A22.
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Heroes information sheets
wowgetoffyourcellphone replied to Fahrern's topic in Game Development & Technical Discussion
What I mean is, how will the be implemented? More XML files or by pulling the information from existing templates and auras? -
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Balancing a new Civilization
wowgetoffyourcellphone replied to balduin's topic in Game Development & Technical Discussion
Most units and buildings use the standard health, armor, attack stats from common parent templates. For example, a spearman from one civ tends to have the same stats as a spearman from another civ; a blacksmith has the same health and cost from one civ to the next. There are exceptions of course! And those exceptions are what give the civs their flavor. But in general, if you make their buildings stronger, you should balance that somehow, probably with cost and build time. Same with exceptional units. But for overall civ strength, you can't know that, usually, until after many many multiplayer games between your new civ and the others. Then you can buff or nerf according to that data.- 7 replies
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Thank you. This is not the intended behavior.
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===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
As far as I know shoulder strap did not come into play until the Hellenistic age -
Panatheniac Way!
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Heroes information sheets
wowgetoffyourcellphone replied to Fahrern's topic in Game Development & Technical Discussion
Why rewrite stuff that can be pulled from existing files? -
techs I don't like capturing
wowgetoffyourcellphone replied to technocrat's topic in Gameplay Discussion
Here's what I'd do. I would focus capture on the Civic Center. Once that is captured nearby buildings then become capturable. Until the CC is captured you have to destroy the enemy buildings as per tradition.