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Everything posted by wowgetoffyourcellphone
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TSD?
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Okay, after playing around with this a bit, I have decided that these techs should boost up your Ministers instead of the whole civ. This keeps the importance of the Ministers. Mainly, these techs can unlock more auras that make the Ministers more useful and effective.
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6x6 foundation actor is bugged.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Yep, this worked. Yeah, it's been bothering me for a while. not sure why anyone else never mentioned it. -
6x6 foundation actor is bugged.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Thanks. You guys make me feel noob sometimes, but I learn. -
6x6 foundation actor is bugged.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Thanks for the suggestion. I thought it would work, but it didn't. I put all of the props into all of the variants, but when the scaffold variant played the props disappeared inexplicably, even though all the props were placed into that variant too. -
No the patch fixes structree parsing of phase techs. Iphicrarean Reforms is a mercenary camp tech for Athens. All civs have or will have 1 or more of these techs at the merc camp. The only issue lies with Structree in that the tech is not researchable in a building the Athenians can build. Merc Camps are captured-only. There is no error when actually playing, however.
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@s0600204: Thank you, that fixed it for now.
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Perhaps there should be a replays subforum? I know, wild idea.
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In light of the recent announcement that there's an AOE1 remastered edition coming out this year, which boasts "4K" resolution, I think maybe A22's release media can also tout this feature. But I mean subtly. 0 a.d. for a looong time has been compatible with 4K resolution, yes? At least, I have seen some very old dual monitor footage of the game that had some very large resolution. So, maybe this release show some 4K media. If this game is capable of this, then does anyone here have a 4K monitor or capable card for footage or screenshot?
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Needs moar pixels.
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Hi guy. So, I really think we should be able to place buildings closer to the edge of the map. right now it is confusing a little bit, because the territory border goes right up to total blackness, but buildings can't be placed at the edge of the very light gradient. I think it should be more consistent and clear what is going on there.
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Kind of off-topic, but I think you win the award for ugliest 0 a.d. screenshot.
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6x6 foundation actor is bugged.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Here is the original from Public mod: <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <group> <variant frequency="1" name="foundation 6x6 a"> <mesh>structural/found_6x6_a.dae</mesh> </variant> </group> <group> <variant frequency="1" name="Idle"> <props> <prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/> <prop actor="particle/construction_dust.xml" attachpoint="root"/> <prop actor="props/special/eyecandy/wood_pile.xml" attachpoint="woodpile001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/wood_pile.xml" attachpoint="woodpile002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/wood_pile.xml" attachpoint="woodpile003" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator003" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator004" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick003" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick004" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick005" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Box.xml" attachpoint="box001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Box.xml" attachpoint="box002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Box.xml" attachpoint="box003" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Box.xml" attachpoint="box004" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/handcart_1.xml" attachpoint="handcart001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/handcart_1.xml" attachpoint="handcart002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick_Pile3.xml" attachpoint="brickpile001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick_Pile3.xml" attachpoint="brickpile002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick_Pile3.xml" attachpoint="brickpile003" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Vase.xml" attachpoint="vase001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Vase.xml" attachpoint="vase002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Plank_Pile_Big_a.xml" attachpoint="plankpile001" maxheight="20" minheight="-20"/> </props> </variant> <variant name="scaffold"> <props> <prop actor="props/structures/construction/scaf_4x4.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/> <prop actor="particle/construction_dust.xml" attachpoint="root"/> </props> </variant> </group> <group> <variant frequency="1"> <textures><texture file="structural/foundation.dds" name="baseTex"/></textures> </variant> </group> </actor> Interestingly, it's noticeably different from a foundation that works correctly, the 2x2: <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <group> <variant frequency="1" name="foundation 2x2 a"> <mesh>structural/found_2x2_a.dae</mesh> </variant> </group> <group> <variant frequency="1"> <props> <prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/> <prop actor="particle/construction_dust.xml" attachpoint="root"/> <prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="Delimitator001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="Delimitator002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="Delimitator003" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="Delimitator004" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Box.xml" attachpoint="box001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/wood_pile.xml" attachpoint="wood_pile001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick_Pile_Big1.xml" attachpoint="brickpile001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick_Pile_Big2.xml" attachpoint="brickpile002" maxheight="20" minheight="-20"/> </props> </variant> </group> <group> <variant frequency="1"> <textures> <texture file="structural/foundation.dds" name="baseTex"/> </textures> </variant> </group> <group> <variant frequency="1" name="Idle"> <props> <prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/> <prop actor="particle/construction_dust.xml" attachpoint="root"/> </props> </variant> <variant name="scaffold"> <props> <prop actor="props/structures/construction/scaffold.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/> <prop actor="particle/construction_dust.xml" attachpoint="root"/> </props> </variant> </group> <material>basic_trans.xml</material> </actor> So, I tried to make the 6x6 use almost the exact same format as the 2x2: <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <group> <variant frequency="1" name="foundation 6x6 a"> <mesh>structural/found_6x6_a.dae</mesh> </variant> </group> <group> <variant frequency="1"> <props> <prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/> <prop actor="particle/construction_dust.xml" attachpoint="root"/> <prop actor="props/special/eyecandy/wood_pile.xml" attachpoint="woodpile001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/wood_pile.xml" attachpoint="woodpile002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/wood_pile.xml" attachpoint="woodpile003" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator003" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Delimitator.xml" attachpoint="delimitator004" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick003" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick004" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick.xml" attachpoint="brick005" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Box.xml" attachpoint="box001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Box.xml" attachpoint="box002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Box.xml" attachpoint="box003" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Box.xml" attachpoint="box004" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/handcart_1.xml" attachpoint="handcart001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/handcart_1.xml" attachpoint="handcart002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick_Pile3.xml" attachpoint="brickpile001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick_Pile3.xml" attachpoint="brickpile002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Brick_Pile3.xml" attachpoint="brickpile003" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Vase.xml" attachpoint="vase001" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Vase.xml" attachpoint="vase002" maxheight="20" minheight="-20"/> <prop actor="props/special/eyecandy/Plank_Pile_Big_a.xml" attachpoint="plankpile001" maxheight="20" minheight="-20"/> </props> </variant> </group> <group> <variant frequency="1" name="Idle"> <props> <prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/> <prop actor="particle/construction_dust.xml" attachpoint="root"/> </props> </variant> <variant name="scaffold"> <props> <prop actor="props/structures/construction/scaf_4x4.xml" attachpoint="root"/> <prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/> <prop actor="particle/construction_dust.xml" attachpoint="root"/> </props> </variant> </group> <group> <variant frequency="1"> <textures> <texture file="structural/foundation.dds" name="baseTex"/> </textures> </variant> </group> <material>basic_trans.xml</material> </actor> But it doesn't work. Still has the same behavior. -
6x6 foundation actor is bugged.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
To Test: Build something large and watch the foundation. lmao... -
Can you confirm the structree problem with the Chinese? are you getting what I'm getting?
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No, there isn't. *scratches head*
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The 6x6 foundation does not behave like other foundations when it transitions to scaffold variant. All the wood bits and stacks of stones and wheelbarrows disappear. I tried fixing it but it still won't work. I even used the 2x2 foundation actor as a guide, but it still wouldn't work. Bug in the mesh?
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Yep, the tooltip error is gone now. Shouldn't be the problem, because the Principate Romans have autoResearch phase techs too. in fact, for all civs, the Empire Phase tech is auto-researched when building a Wonder.