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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. @panther42Thanks for agitating on that issue. @fatherbushido's research has taught me something about the syntax. About the Imperial Court techs, they are going to change drastically once I put the Ministers into the game. The techs will primarily focus on leveling up your Ministers and making them more powerful/useful, their auras and abilities. Also, I will remove the chariots since they are anachronistic with the Han.
  2. Implement some of the longstanding gameplay elements that have been forgotten about: Capturing and Garrisoning animals in corrals -- with food trickle. Charging. And then also coaxing @Enrique into completing the new cavalry animations and getting those all set into the game. It would be nice to animate the Zebu for the Mauryan Indians. Also, add Auroch and Zebu to the game finally as fauna. And generic "Cattle" for eventual capture/corral feature. Oh, and some ideas for replays/observers: When you choose 'Observer' in the drop down: Add the resource icons back to the upper left, hover to see the resource counts for ALL players. Right now there's nothing. Hitting TAB enables status bars for every single thing in the game.
  3. So mods don't have to edit identity.js to include new classes right?
  4. Thanks for the reports. The three problems are fixed and synced to the DE repo.
  5. I agree with him about the structree, specifically about the names that are shown. I think the specific names and generic names should be reversed. About the "layout" of structree, ehhh.... it doesn't look like the AoE tech tree because in 0 A.D. buildings don't unlock other buildings, like AOE does. In 0 a.d., building are unlocked by phases, so are grouped by phase. Also, too, the 'History' section and layout is dire. Should be wholly replaced. I remember seeing its layout way back in very old alpha videos. Time for an update. I did laugh out loud about how fast the game loaded and he couldn't read the tips. lmao. I think in single player there should be a 'Proceed' button show up once the map loads to 100%, so that the player can complete reading the tip if they wish. Also: TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? Had me rolling.
  6. Now imagine if they announce a brand new AOE4 this fall, which they have hinted at.
  7. I think 0 a.d. need to differentiate itself from AOE more. I have proposed how to do that, and I think, "But we have citizen-soldiers!" is not what needs to be emphasized. Citizen-soldiers are controversial at best anyways.
  8. Yep. IMHO every single building in the game should be made with this prop point, and also 'projectile.'
  9. Tested patch. The Principate Romans definitely used the Temple of Vesta to phase up. I'll test some more. EDIT: Tested some more. Looks like the AI has no idea that Cult Statues exist, so does not know to build them to acquire Glory. For Principate Romans, they need Glory to build a Triumphal Arch, which auto-researches City Phase. For Han Chinese, building 4 Cult Statues unlocks the City Phase tech.
  10. Also, I forgot something about the AI, it needs to know that it can build storehouses and farmsteads outside of territory.
  11. Yeah, uh, hi. Why do you want to know this information? You guys are too friendly to a potential hacker.
  12. Okay, after playing around with this a bit, I have decided that these techs should boost up your Ministers instead of the whole civ. This keeps the importance of the Ministers. Mainly, these techs can unlock more auras that make the Ministers more useful and effective.
  13. Yep, this worked. Yeah, it's been bothering me for a while. not sure why anyone else never mentioned it.
  14. Thanks. You guys make me feel noob sometimes, but I learn.
  15. They could have been developing AOE4 for a year and we would never know.
  16. Thanks for the suggestion. I thought it would work, but it didn't. I put all of the props into all of the variants, but when the scaffold variant played the props disappeared inexplicably, even though all the props were placed into that variant too.
  17. Are you saying Microsoft does not have access to a proper game engine for an RTS? Of course they do.
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