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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Also, I yhink 0 A.D.'s trash unit are relatively stronger than AOK's pikemen and skirmisher and scout trash and more useful, like spyth said.
  2. I agree that the tone of the game is wrong. You are right, the relaxing music does not match the gameplay, and the gameplay does not match the relaxing music. It is like the game does not know what it wants to be. You will see a bunch of people acting like the game is in beta already and should be a competiitive game like starcraft. On the other hand the territory mechanics and other things reward a methodical strategic gameplay. i do not think the team knows what they want the game to be.
  3. Question for developer dudes: I want to make unit gather Glory by standing around the statue and doing a praise animation. For now I will use the capturing animations. What i have achieve so far is to make a cursor for the action. I also add the infinite resource supply of glory.prestige for the statues. I also add the gather rate for glory.prestige for units. And the units do the animation when they gather at the statue. A few problems. I want the Glory to go directly to the treasury as they gather it. I don't want the units to have to shuffle the "glory" back to a dropsite. Kind of like with treasures giving the resource without a unit capacity and withpout shuttle. Is this possible? A hack would be to make the statue the only dropsite for Glory, but i don't like this, because there is other weird behavior with animations if you task the units away without dropping the resource off first they think they have glory in their hands, like they do with stone and wood.
  4. I think the Republican Roman champs will look a lot nicer with the new unit models.
  5. http://trac.wildfiregames.com/changeset/19052 There probably have be internal talk about auras and techs bonuses, but we can have open talk too. I think integer not sure what word would be best, bonus is better than percentage and I will tell you why. With integer bonus you give the same bonus to all units that it effect. With percentage you give a bigger bonus to entities that are already stronger and a smaller bonus to the entities that are already weak, so you unintentionally widen the gap between these units. This happens because if you give a +10% bonus to a unit with base 10 stat, it is smaller than the bonus to a unit with base 20 stat: 1 vs. 2. Now the stronger base 20 unit is even more stronger than the base 10 unit, incentivising creating these stronger units, let's be real here, champions even more than they already are. This is mainly a problem with health and attack and speed. Armor already has a kind of self-balancing feature inherent in the armor stats, so the problem doesn't exist with armor techs and bonuses. Problem exist with cost and gather rates too, but it doesn't worry me as much. With this in mind, I will remove most percentage techs and auras for attack and health where possible and go with integrer in DE. I propose vanilla game do the same. Thank you for your time.
  6. The ones in the picture are for the Principate Romans (AD era) in the DE mod. The Romans in the vanilla game are Republican Romans from BC era.
  7. Use a latin word and use the opportunity to mention that the old lation V was to pronounced like modern English W. So, it sound like Wox Populi. Also, Gladiator, Roma Wictor.
  8. I think texture couldlook like new cut wood. Maybe lighter slight yellow. This bridge looks temporary.
  9. I can understand this line of think, but look at it from gameplay point of view. Have 2 different houses with no other effect on gameplay make 1 of them redundant and I am try to remove redundant parts or little use parts from the game. There will always be 1 of the 2 house that are noticeably more efficient to use, so player will alway use that one. Know wha t I mean guy? I like your ideas about how the city grows over time and stuff, so I think my idea is the best solution. 10 pop house availablein phase I and ,II then become unavailable in phase III and IV, replace by the option of much more efficient Insula tenement in phase III and IV.
  10. Right, but can I restrict the small house to only village and town with techs?
  11. I think the style of the iberian market is very nice, but it definirely needs a bigger footprint like the other markets.
  12. IMHO might be good way to showcase individual upgrade feature more. Right now the feature in vanilla is very very limited. Final game might do it with the home garden tech, but the next few alphas i think should showcase the features the game has better than what is happening right now. like, if I were more than 1 man, lol, I would totally redo all of the actors and techs to make the techs swap unit actors especially for armory techs. visual upgrading. Right now in DE I have some cool stuff going on with upgrading champions.
  13. Maybe make small house available in village and town phase, then make insula available in city and empire phase. I wish there was a way to restrict some some things to specific phases. I'll look at player.xml to see if possible.
  14. Thanks to you for the bug report.
  15. well, carthage did not have a king, so why a "palace"? why not call it the council chamber or something. Carthage had an oligarchy system, kind of like Rome's republic.
  16. from concept, I imagined the model to be shorter. Model look kind of tall.
  17. I think game modes are different than victory conditions, although they can be relation. I would not mind talking about how Death Match should play. It is not just lots of resources.
  18. DE already has the Conquest Civic Center victory condition. I also renamed Conquest Units to "Genocide", and renamed Regicide to "Herocide."
  19. part of problem is that default blank map start the terrain too high and the skybox does not reflect nicely. I modded the default starting map to have a lower base terrain height. _default.xml
  20. same, I am just being matter-of-fact, not trying to be harsh. I think LordGood can handle some critique of his work. I just thought "cartoony" was obvious description, but I could have spelled it out better. Probably different peop,e have different idea what cartoony means.
  21. I think a Ares statue would look very similar to the modern Leonidas statue anyway, so either can to work. As forthe Macedonians, i think Apollo the Sun god would work the best, since the Macedonian dynasty claimed it was descendant to Apollo. the Macedonian royal symbol and civ emblem is the Apollo sun ray. DE has many special technologies for all civs. Glory can be used for them. Like, Hellenistic Metropolis, Antikythera Mechanism, Hegemon, Boeotarch, Archery Tradition, Eagle Standards, Urban Cohorts, Ká¹£hatriya Warrior Caste, Chanakya's teachings, Secret Police (Krypteia), and more.
  22. Would make good objects for gathering resources (stone mostly).
  23. Hi guys. So, I made the new Glory resource for DE. It's used to train heroes, research special technologies, and build wonders (which unlock the Empire Phase). Get Glory by killing enemy units and by building Cult Statues. The coolest thing is that the cost for each Cult Statue increases by 25% for each one you build. Each new Cult Statue is more expensive than the last one! Athenians: Athena (bronze on marble pedestal) Britons: Maybe they build rune stones? The cheapest of the "Cult Statues", but give the least Glory trickle. Carthaginians: Ateban Mausoleum. Is 2x more expensive, but has 2x health and gives a stronger Glory trickle. Epirotes: Zeus. Gauls: Wooden god statue, not sure which one(s). Taranis, Epona? Han Chinese: Golden Bixby statues Iberians: Repurpose the Revered Monument, but also give the attack aura like current. Macedonians: Apollo (sun god epithet) Mauryans: Small Stupas. References: 1, 2, 3 Persians: Large Lamassu Ptolemies: Serapis; Isis. Two variations of the same structure. Romans (Republican): Jupiter, throwing bolt Romans (Principates): Colossus statue. Scythians: Wooden Horse with giant antlers. Seleucids: Apollo (archer epithet) Spartans: Leonidas statue, or Apollo. Suebians: A large totem with antler. Thebans: Herakles or Theban Sphinx.
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