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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. First part is simple by slowing their movement speed and reducing their vision range. 2nd part is just needless micro. This provides a nice bonus to raiding. Thanks for mentioning it. Defense towers it doesn't matter, since you have to build them within the terriory anyway. Outposts sounds silly, since their whole point is to be placed way out in the open to help as an early warning signal. A food trickle does no such thing...? It just changes the mechanics of the corral.
  2. I sincerely think you guys should change this to something like 2048. Why? Because the water levels at that height reflect the skybox poorly. Also, you don't need that much depth, usually. You want the height more, again, usually.
  3. I don't think there's any for it either though.
  4. If I remember correctly, it was said that the current mechanics of the corral was just a temporary hack until the corralling feature was implemented. I figured you guys would want to finish off the original plan for the corral because right now it's kind of superfluous. I characterized capturing animals like relics to illustrate its similarity with relic capturing in AOE games, while obviously being unique to 0 a.d. I personally would not find it unrewarding to find and capture gaia sheep and goats and cattle and get a nice little trickle boost for garrisoning them. I didn't find capturing relics in AOK unrewarding. YMMV.
  5. Yep, pretty much like that. I think would help the Youtube casters. Agree? I don't watch many replays myself. Just thought it would help others and made sense.
  6. Ehh, you could say this about a number of thing in the game, and also about relics in general. How much skill is there capturing catafalques and gaining a boatload of free auras? AOK and AOM had relics which function very similarly to the catafalques and to my concept of the corral and animal capture. If anything I would remove the animal training from the corral entirely to focus it specifically on the corralling aspect. Yeah, every single thing. Just go all the way with it. Well, right. Currently you have to go to the individual player views and then to compare resources with other players you hover over their res icons. In general observer mode you could compare them all at once instead of having to swap to a player view. Just a minor thing really, but something that jumped out at me the last time I watched replay videos.
  7. @panther42Thanks for agitating on that issue. @fatherbushido's research has taught me something about the syntax. About the Imperial Court techs, they are going to change drastically once I put the Ministers into the game. The techs will primarily focus on leveling up your Ministers and making them more powerful/useful, their auras and abilities. Also, I will remove the chariots since they are anachronistic with the Han.
  8. Implement some of the longstanding gameplay elements that have been forgotten about: Capturing and Garrisoning animals in corrals -- with food trickle. Charging. And then also coaxing @Enrique into completing the new cavalry animations and getting those all set into the game. It would be nice to animate the Zebu for the Mauryan Indians. Also, add Auroch and Zebu to the game finally as fauna. And generic "Cattle" for eventual capture/corral feature. Oh, and some ideas for replays/observers: When you choose 'Observer' in the drop down: Add the resource icons back to the upper left, hover to see the resource counts for ALL players. Right now there's nothing. Hitting TAB enables status bars for every single thing in the game.
  9. So mods don't have to edit identity.js to include new classes right?
  10. Thanks for the reports. The three problems are fixed and synced to the DE repo.
  11. I agree with him about the structree, specifically about the names that are shown. I think the specific names and generic names should be reversed. About the "layout" of structree, ehhh.... it doesn't look like the AoE tech tree because in 0 A.D. buildings don't unlock other buildings, like AOE does. In 0 a.d., building are unlocked by phases, so are grouped by phase. Also, too, the 'History' section and layout is dire. Should be wholly replaced. I remember seeing its layout way back in very old alpha videos. Time for an update. I did laugh out loud about how fast the game loaded and he couldn't read the tips. lmao. I think in single player there should be a 'Proceed' button show up once the map loads to 100%, so that the player can complete reading the tip if they wish. Also: TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? TSD? Had me rolling.
  12. Now imagine if they announce a brand new AOE4 this fall, which they have hinted at.
  13. I think 0 a.d. need to differentiate itself from AOE more. I have proposed how to do that, and I think, "But we have citizen-soldiers!" is not what needs to be emphasized. Citizen-soldiers are controversial at best anyways.
  14. Yep. IMHO every single building in the game should be made with this prop point, and also 'projectile.'
  15. Tested patch. The Principate Romans definitely used the Temple of Vesta to phase up. I'll test some more. EDIT: Tested some more. Looks like the AI has no idea that Cult Statues exist, so does not know to build them to acquire Glory. For Principate Romans, they need Glory to build a Triumphal Arch, which auto-researches City Phase. For Han Chinese, building 4 Cult Statues unlocks the City Phase tech.
  16. Also, I forgot something about the AI, it needs to know that it can build storehouses and farmsteads outside of territory.
  17. Yeah, uh, hi. Why do you want to know this information? You guys are too friendly to a potential hacker.
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