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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Epilektos. Side note, I forget who made the new pilos helmets, but they were exported at the head prop point, not the helmet one. They need to be moved up and reexported.. See blue guy.
  2. Nice. I think there was a tragic misunderstanding. I never meant to imply the Greek tunics shouldn't have a belt, only that the belt style you were using was too modern.
  3. I was just thinking the player color upon player color loses the details of the texture. For instance, you have a linothorax variation where the whole linothorax is player color, to where you can't tell that he's wearing a linothorax.
  4. I don't blame you. Problem is that releasing the development exe is slightly risky. Can't be sure what bugs are lurking. Only the alpha releases are reasonably assured to be stable. I can image though maybe you could verify the current build with the team before you make a release. Also, do what they do, and work out a standard release workflow that includes a 'release candidate', where you have a few friends test the build and work out kinks before you release.
  5. I sincerely suggest you work with the development version of the game.
  6. What do they look like in other player colors? I'm weary of so much player color everywhere.
  7. Last commit of any significance was 11 days ago... https://trac.wildfiregames.com/changeset/19918
  8. Right now, only when it dies. Though, there may be some promise with the way XP is gained, which is damage inflicted each strike divided into the XP available for the target structure -- or target unit. XP is quite different from a standard resource though, so @elexis or @leper will have to tell you how hard it is to mod.
  9. Hmm, Iberians were last on this man's list of civs in dropdown. Not alphabetical?
  10. That's the comment that made me confused. Sounded like you were going to convert Athenians to Doric Order just because the Parthenon was of the Doric Order.
  11. Delenda Est might have a hacky way to do something like that. A nice implementation might need some work. Well, in that case, all mods be a little hacky. Although, I will pat myself on the back here and say that the way Glory works by praying at statues is quite ingenious in using the engine how it currently is to make something like that possible. In short, you just make the unit's capacity for that resource 1, and then make that statue a dropsite for that resource only. In practice, it looks instant when the "resource" is dropped off. You don't even see the resource show up as 1 in the UI, it just gets immediately dumped to the dropsite, the statue the unit is already at. So, in this way, praying for Favor at Temples, ala Age of Mythology, is already 100% possible in the game's engine as-is. In fact, all ways possible to gain Favor in Age of Mythology are already possible in 0 A.D.'s engine. I do all 3 for Glory. Praying at statues -- Greek Favor; Killing enemy units -- Norse Favor; Statue trickle -- Egyptian Favor. One could easily make an Age of Myhtology mod for 0 A.D. right now. The only major problems would be some UI stuff and the God Powers.
  12. Hmm, good Wonder for Dominate Romans.
  13. What time period are you depicting for Athens?
  14. Their set already uses Ionic columns in their cc and temple bro.
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