Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.860
  • Joined

  • Last visited

  • Days Won

    533

Everything posted by wowgetoffyourcellphone

  1. Maybe could have been done with coordinates in the template, same system as visible garrisoning. though, that may be mixing the visual side a bit much with the template side. Or, perhaps extended actor code to allow props placed with coordinates. In the end, I think all options would still be a bunch of work.
  2. The Theban acropolis or citadel was called the Cadmeia. It wasn't nearly as massive or tall as the Athenian Acropolis, but it definitely perched above the rest of the town. I think part of the city wall used the Cadmeia as a redoubt. Here is the shape of the city. It should help you a lot. The "palisade" can be removed, since it was erected by the defenders against the attack of Alexander after they rebelled, unlesssss, you want to make it some kind of Macedonians vs. Thebans scenario, which could be cool. Spoiler alert: Alexander won.
  3. You mean more Archaic I think, and I would support that direction actually, as long as it doesn't turn into something fanciful. Spartans: Archaic architecture Athenians: Classical architecture Macedonians/Seleucids: Hellenistic architecture
  4. These are already as accurate as you're going to get.
  5. Just some knowldge: Hellenic = Greek Hellenistic = After Alexander spread the Greek across the world So, Hellenic tunics should be short. Hellenistic tunics would be long, FOR THE MOST PART. Of course there would be overlap and I am being simplistic. But it would be a simple way to distinguish the two looks.
  6. This is alpha 21. All the unit files are updated for A22.
  7. What I mean is, how will the be implemented? More XML files or by pulling the information from existing templates and auras?
  8. Most units and buildings use the standard health, armor, attack stats from common parent templates. For example, a spearman from one civ tends to have the same stats as a spearman from another civ; a blacksmith has the same health and cost from one civ to the next. There are exceptions of course! And those exceptions are what give the civs their flavor. But in general, if you make their buildings stronger, you should balance that somehow, probably with cost and build time. Same with exceptional units. But for overall civ strength, you can't know that, usually, until after many many multiplayer games between your new civ and the others. Then you can buff or nerf according to that data.
  9. Thank you. This is not the intended behavior.
  10. As far as I know shoulder strap did not come into play until the Hellenistic age
  11. Why rewrite stuff that can be pulled from existing files?
  12. Here's what I'd do. I would focus capture on the Civic Center. Once that is captured nearby buildings then become capturable. Until the CC is captured you have to destroy the enemy buildings as per tradition.
  13. It would be awesome to have a mesh and animations for this: https://wildfiregames.com/forum/uploads/monthly_2017_07/174336880201403131122527154485759099_001.jpg.3e767c942c7a073786e2dd1583be3232.jpg
  14. Depends what you mean by small and medium ships. As far as I can tell from this thread and my own reading, these guys should probably only have a fishing boat, merchant ship, and light warship. So triangle sail for fishing boat and merchant ship? When I ask about patterns or designs for flags and sails I mean for player color.
  15. Could this model be reexported with a projectile and garrison prop points? Can be good fora Kushite light warship. We need to come up with some common designs or patterns for flags and sails and such as well. @Sundiata any insight for that?
  16. Then find an accurate image plz? Lol
  17. Here's what this faction needs: -Decide on unit roster, then create a thread for reference gathering and art progress. - Repeat the above for all other aspects of the civ.
×
×
  • Create New...