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Everything posted by wowgetoffyourcellphone
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The eyes should be much higher. Whole face is thicker.
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Technologies for Delenda Est
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Good early-mid because of the 0 food cost, and good late-game because they cost 0 pop. Can train over the pop cap. Also helps early-mid to give a defense without getting housed. If we never get battalions, I may remove heroes and instead go with commanders/officers, banner carriers, etc. to take the roles of heroes. If I do that, can add mercenary captains as trainable units.- 46 replies
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Those animations are so awesome. One last attempt to convince you about the horse head shape. I'm anal about this because everything else you're doing looks so good, it'd be a shame to not hit perfection.
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Technologies for Delenda Est
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Ideally, you'd be hiring mercenary companies, in battalion form, not individual dudes.- 46 replies
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Vox Populi - The Ultimate Balance Mod
wowgetoffyourcellphone replied to Hannibal_Barca's topic in Game Modification
Put the "supercedes" line in the pair file. -
Technologies for Delenda Est
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Yes, it's possible.- 46 replies
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Monkey Wrench Balance Mod Alpha 22
wowgetoffyourcellphone replied to Grugnas's topic in Game Modification
They do this in A22 too, actually. I played it today and that particular AI behavior was annoying af, if I'm honest. The pace in the game is just out of control and the AI plays like a top tier twitch gamer. That's a compliment to mimo in a way, in that his AI successfully takes advantage of the game as it currently exists. -
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
400 would be easy to add. I'll do it just for you. Lol -
Technologies for Delenda Est
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I need ideas. 1 merc tech per faction.- 46 replies
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It's possible to use particle effects for this, called upon death. Making bloodied textures for all units would take quite a bit of time though. I think bloodied unit corpses would need some new code to add a 2nd uv to all unit meshes so that a blood texture can be applied, kind of like a decal over the mesh.
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The Celtic naked fanatics I intend to make actually naked.
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So.... I was accepted into the beta. Downloaded it, and.... single player has been disabled by the devs to force players to test multiplayer. lol. Even the parts I do have access to are buggy and feel like an alpha. I tried multiplayer and it bugged out. Couldn't join a game. I'll wait until single player is re-enabled.
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Walls. Make all wall towers shoot 0 default arrows. Visible garrison only, just like wall sections. No rooftops. Just a slight range buff for archers over garrisoning walls. In city phase all civs can upgrade individual towers with sentry houses for a cost. This adds a roof and 1 or 2 default arrows. No garrison arrows. Give advanced civs option to upgrade individual wall towers further to scorpion towers that shoot scorpion/oxybeles bolts. No garrison arrows. Point is they shoot no extra garrison arrows and start out shooting 0 default arrows. Only later can you upgrade them to auto-shoot, but on an individual basis so that the cost scales up.
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Try https://trac.wildfiregames.com/changeset/20205, for new autobuild.
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Head shape:
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I would love to do this, but it may need a custom unit mesh with a new UV map. I'll show you what I mean. Here is the current texture conforming to the current mesh and its uv map. You can see how the top and bottom of the skirt is separated. This makes things very difficult to put intricate patterns and details, or even folds in the texture. Difficult to line up on the model: I need a new dress mesh with a new uv map that can use a 1x2 texture, like this: That way I can make an awesome, intricate skirt.
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Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Spartans page. Anything else I should include on the faction pages? http://delendaest.wikia.com/wiki/Spartans -
I figured out the positions for garrisoned soldiers on the Fortress. Also, an attempt at Amanirenas, or Amanitore, or some other Kandake. Not entirely satisfied with this one. Of course, needs the bronze snake helmet. Here she is with her retinue. Shields temporary. 4K
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The big titan. Easy fix.
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The Romans had a saying, "The ram has touched the wall." Meaning, that the inhabitants of a city or town have until the ram touching the wall to surrender, else once an assault has begun you are completely at the mercy of the besiegers. There are some things that I've always found weird that have been mentioned here: 1. Battering Rams killing infantry dudes in one blow. lololol. Why do battering rams attack soldiers at all? They should be 100% for destroying buildings, not mowing through formations of troops. 2. I think War Elephant attack should be rebalanced to be something like 60 hack, 40 crush. They still can be used against buildings, but are really much better against units. Give both a bonus vs. gates.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
Looks like they enjoyed the ganj.- 1.042 replies
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That horse head really needs to be bigger. Even if it's a pony, the head would be bigger. Otherwise, I really really love the unorthodox idle animations you have there. Nicely authentic.
