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Everything posted by wowgetoffyourcellphone
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===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
For shield textures, see DE. As far as straps they look fine to me. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I meant the idle. I urge you to try to bend your wrist like that (you can't). -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
The angle of that guy's wrist is very unnatural. Otherwise these are looking nice. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I don't know if you've done this yet but the horses themselves should have their own variant files. Yea or Nay? art/variants/quadraped -
About the old horses, maybe their assets can be renamed to pony. The Briton chariots need ponies.
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The only Major issue I've seen with Alexs horses is the Uv mapping. Half of that is the texture layout which is out of his control. I may just suggest that chamfrons and peytrals all become props. This will mask the ugly mapping. That can be done later of course so I say Alexs horses are good enough to commit. They're definitely a noticeable improvement and can be improved further moving forward.
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Not sure. I do like the size of horse you did tho. Enrique's might use a completely different uv map so the texture on his looks better. I think I did talk to him at one time about remaking the horse textures completely with a much better layout than the current textures.
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I agree to an extent. It's just that some of us have seen some of Enrique's horse and cavalry work and it's incredible.
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Question about the Chin Crossbow
wowgetoffyourcellphone replied to Alexandermb's topic in Rise of the East
Remember ballistics and trajectory. He should aim a little higher. -
Ima just go a completely different route with these guys. No territory at all. Solves a lot of these weird territory issues while introducing a completely different play style for nomads.
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I was wrong. WS was at 3000 health when it should have been set to 2000 like barracks, stables, and ranges. I also just now reduced Eles Stable from 4000 health down to 2500. Gastraphetes I have not bothered to properly stat out yet. Relatedly I noticed Roman siege walls were the same health as stone walls. I reduced theirs by half since you can build them in enemy territory.
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That really shouldn't be happening. Those props are just actors right?
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It shouldn't be any harder to destroy a sw than to destroy a range or barracks. They all have the same armor and health.
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Potentially Offensive Visual Content
wowgetoffyourcellphone replied to FeXoR's topic in Art Development
Read your own link for the answer. -
Animated Battle videos
wowgetoffyourcellphone replied to av93's topic in Introductions & Off-Topic Discussion
Propaganda. The real battle was obviously a confusing mass of soldiers fighting out of formation. -
===[COMMITTED]=== Spartan Structures
wowgetoffyourcellphone replied to LordGood's topic in Completed Art Tasks
Dude, I just saw this and laughed. -
Perhaps a stylistic choice more prominent in the Hellenized East.
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Greek references.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Tutorials, references and art help
Very good info -
Greek references.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Tutorials, references and art help
Lambda as shield pattern is a later design. I would just update the current designs in the game if you want to do that. No use making 5 or 6 new variations of one design. When I say update the current designs, do for resolution of course but also to remove a lot of those baked shadows. Just some thoughts.
