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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I have old files from testing various patches and trying new ideas and whatnot. Never said my repository was stable. Thanks for the reply. I deleted the AI directory in DE and still got that message though. EDIT: A wild phaseRequirements.js appeared! Find it in the public mod. Was there after I applied and tested your first patch. Forgot to clean it out.
  2. @mimoAfter latest AI phase changes, which actually work nicely for the Chinese and Imperial Romans, I get this for the Kushites: WARNING: PlayerID 3 | Petra: requirement PyramidSmall for phase 2 not taken into account
  3. It's a nice change to the usual "spies" tech from Age-style games. It just needs some work. Why only merchants, for example?
  4. Maybe separate the two halves so I can have more to play with? I promise I'll come up with something cool.
  5. Everything except the bolded part is currently implemented in DE. The "maximum of 100" part like in AoM would need some code.
  6. Should have modernized the terrain height map. Gates and simple auto-formations, ala AOK, would have been super nice enhancements. I'm also still disappointed about how small elephants are. Seemed weird in the original too. Those are my only criticisms. The new UI is superb and I like the terrain blending and the pre-rendered trees.
  7. Why pile your balancing hopes onto one tech, the phases?
  8. I understand where you're coming from on wanting to be accurate, but the kind of distinction you want to make will likely just be lost to the player. What if there was some way to make it explicit? What if the player was to have to make a choice: stay united with the Amun cult and its priesthood by building an Amun temple first, or build an Apedemak temple and break from the stranglehold of the priests.
  9. It seems like to me in these balance discussions that people keep piling on more tweaks upon all previous tweaks which just creates a giant stack of tweaks which like Jenga is prone to continue to fall over if the base is not solid. Create a solid conception of the roles of each unit and the web of counters in which they reside. Something that makes sense. Build the stats upon that.
  10. The Spartans revered music and poetry as much as the Athenians did. Why? Because learning these things sharpened one's mind for war, of course. So, Apollo's special effect could be Tyrtean Paeans, which help their hoplites move faster.
  11. Not unique. What I propose is different from every other civ in vanilla. Again, not unique if it is similar to a special building from another civ.
  12. hmmm, the Temple of Amun looks like a Wonder, yet is merely a special building with the only purpose of training 1 unit. How about making the red section here a "Temple of Amun" upgrade for the standard Temple, which unlocks the Napatan Temple Guard?
  13. I have no plan for A23. It's probably 9 months between now and release. Mostly the idea is to fix whatever public mod changes break in DE. Also complete my ideas and changes for the Chinese and Kushites. Chinese: make Ministers and Government Center work better. Kushites: get all the units and textures in and working right. See what I can do about the Temple of Amun/Wonder issue, as it is really bothering me to have a "special building" that's the size of a wonder with its only purpose being to train one champion unit. I think DE's Kushites will be a little bit different from TM's Kushites. And also get @wackyserious's unit textures in.
  14. Play Delenda Est, where this bonus is implemented. It is so incredibly trivial to change this that I'll just chalk it up to a design choice, which is fine.
  15. Nice. Basic, Advanced, Elite. I'll update the first post with this. Done. Please add to or tweak the desciptions in the first post.
  16. architecturally speaking wouldn't they span the lintel all the way around the portico, not just on the sides? lol
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