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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. eh, then things aren't very clear in Atlas. What is a mc?
  2. If only the Polybolos could fire, say 10 projectiles rapidly over maybe 8 seconds, and then take 10 seconds or so to load a new magazine. That would be cool.
  3. Nono, I meant it should have an s at the end, but some don't. lol It would be good to unify and logically rename things, though I am sure it would be a minor pain in the butt. Logically, it would be stables_cavalry.xml and stables_elephant.xml. And all mentions of "civil_centre" renamed to "civic_center," though I am sure that will break quite a few things, like maps and whatnot, and will be a pain to track down all the bugs. May be worth it though. *sigh*
  4. This reminds me. I think the way player color is handled on the Assyrian Ram is kind of weird, not very consistent with other objects.
  5. there's an inconsistency with file naming. Should all be Stables or Stable? Think it should be Stables, with an 's'.
  6. Having a passive ranged attack would be cool, firing a couple arrows at random enemy units every few seconds.
  7. I think the colors are super bland, and as you mentioned have low contrast.
  8. IMHO, elephants shouldn't be siege weapons, especially since almost every civ knows how to use a covered log to bash down a gate. Elephants were definitely used against gates [see: Pyrrhus vs. Argos] and to bash through simple barriers and perhaps through huts and whatnot. But their primary military use was on the battlefield against masses of enemy infantry and cavalry.
  9. Pretty much everyone has been saying this for months, if not years.
  10. How does vox get the animals to run away like that? Give them a small vision range?
  11. Yes, from 0. I think I was misremembering. I think the trebuchet works, but screws up the crocodile skeleton.
  12. This is the problem and why the Trebuchet won't work either.
  13. This guy's got memes. Now make a screenshot of a Choson player with 20 barracks pumping out super historically accurate "Legions."
  14. I have wondered. Why do we throw pieces of wood and lumps of beige matter on top of the Iberian thatched roofs? lol Just wondering what that's all about. I like the Persian stone tower. Just wish it was taller. I really like the layering you did with the decals on the eles stables.
  15. According to that guy they had torsion catapults. I have seen other references to the Indians having catapults. Not sure where.
  16. Mauryans were acquainted with siege technology at the time. There's no reason to not give them a catapult.
  17. There's nothing much I can do with the mod unless the team comes up with some more interesting gameplay additions. @LordGood's new archery ranges and stables and workshops are intriguing though. I could try to make a coin resource, but whatever code I come up with will become deprecated lickedy friggin split. Another thing I could try is extending the slave/citizen concept to all/most civs per my gameplay proposal here:
  18. What about use the current market and place stalls around the front to fill out a bigger footprint?
  19. Right, I forgot. So, for Spartans: Syssition: Phase 1 Perioikoi Hoplite Phase 2 Skiritai Commando Phase 3 Spartiate Champion Spartan Heroes Archery Range: Phase 1 Helot Skirmisher Phase 2 Thureophoros Heavy Skirmisher Cavalry Stables Phase 2 Perioikoi Light Cavalry Greek Allied Cavalry I guess my real point is that some civs won't need all of the military buildings Yes, I hate this. As you say, it's a mess. There were other ways to nerfing the NF rush. Better to use a Stoa much like how DE uses stoas. If you want to add extra champs and extraneous units like Thracian Black Cloaks, et al., then you can now add them to the stables, barracks, ranges respectively, either as Phase 3 options or unlock them with a special tech. In DE, I instead made this a special ability for 1 civ after 'Upgrading' individual barracks to Royal Barracks, see: Macedonians. Removed it from all others. This sounds interesting. I imagine an auto-research tech that looks for each of the required buildings. The ranged cavalry are then unlocked by that tech. That would be the way to do it without adding any new code. The other way would be player.xml.
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