-
Posts
11.187 -
Joined
-
Last visited
-
Days Won
571
Everything posted by wowgetoffyourcellphone
-
===[COMMITTED]=== Zebu Rigging
wowgetoffyourcellphone replied to Stan`'s topic in Completed Art Tasks
I think many animals stiffen up as they die. Or maybe have the animals legs give out first and have it fall straight downward and then fall to the side secondarily. Or front legs give out first then the back legs. Just some ideas. Many ways of doing it. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I did not see the new upload. Will check it out in 10 hours. Lol -
Shared Allied Vision tech should be auto-researched on this map, methinks.
-
Kind of reminds me of the Paradise Lost map specced by Ken Woods way back in the day.
-
I like the idea of finding ruins or hostile villages on the map. Makes the world feel lived in, expansive. It's also a good way to add additional lore not given by the playable civs directly. 0 a.d developers take note.
-
Vox Populi - The Ultimate Balance Mod
wowgetoffyourcellphone replied to Hannibal_Barca's topic in Game Modification
I think it is crucial that you migrate to Github. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I think the back legs come too far forward. At no point should the bottom half of the back legs go nearly horizontal as shown here. They begin to place the hoof down before the leg gets to this point. Just my possibly wrong observation. -
===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
For shield textures, see DE. As far as straps they look fine to me. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I meant the idle. I urge you to try to bend your wrist like that (you can't). -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
The angle of that guy's wrist is very unnatural. Otherwise these are looking nice. -
===[COMMITTED]=== Horse Update
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
I don't know if you've done this yet but the horses themselves should have their own variant files. Yea or Nay? art/variants/quadraped -
About the old horses, maybe their assets can be renamed to pony. The Briton chariots need ponies.
-
The only Major issue I've seen with Alexs horses is the Uv mapping. Half of that is the texture layout which is out of his control. I may just suggest that chamfrons and peytrals all become props. This will mask the ugly mapping. That can be done later of course so I say Alexs horses are good enough to commit. They're definitely a noticeable improvement and can be improved further moving forward.
-
Not sure. I do like the size of horse you did tho. Enrique's might use a completely different uv map so the texture on his looks better. I think I did talk to him at one time about remaking the horse textures completely with a much better layout than the current textures.
-
I agree to an extent. It's just that some of us have seen some of Enrique's horse and cavalry work and it's incredible.
-
Question about the Chin Crossbow
wowgetoffyourcellphone replied to Alexandermb's topic in Rise of the East
Remember ballistics and trajectory. He should aim a little higher. -
Ima just go a completely different route with these guys. No territory at all. Solves a lot of these weird territory issues while introducing a completely different play style for nomads.
-
I was wrong. WS was at 3000 health when it should have been set to 2000 like barracks, stables, and ranges. I also just now reduced Eles Stable from 4000 health down to 2500. Gastraphetes I have not bothered to properly stat out yet. Relatedly I noticed Roman siege walls were the same health as stone walls. I reduced theirs by half since you can build them in enemy territory.
-
That really shouldn't be happening. Those props are just actors right?
-
It shouldn't be any harder to destroy a sw than to destroy a range or barracks. They all have the same armor and health.
