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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. That 500 in player.js controls the default max pop for scenarios last time I checked. Admittedly that was some time ago.
  2. A simple restart option in the menu drop down would suffice at the least.
  3. Bruh I can't fix things for alpha 23 when I haven't bundled A22 yet.
  4. Like last time, I'm waiting a while for the hubbub of the public A22 release to die down to release DE for it. I figured I'd list a few things that will go into DE2 over DE1: Glory Statues and Glory Resource Thanks to @Enrique and @stanislas69 for modeling the glory statues. Still many more to go. Preliminary Kushites civ Thanks to @Sundiata and @balduin for pushing this and thanks to @LordGood and @stanislas69 for their nice models. Should be 100% complete by A23. Preliminary Chinese civ A port from Rise of the East, with some substantial tweaks including a new tech tree from me and additional models from @stanislas69. Should be 100% complete by A23. A couple new very nice skirmish maps A bunch of unit textures from @wackyserious. Lots of fixes and minor changes; continuing to update the object portraits to the new better style for instance. Plans for A23: Finish Kushites Work with Sundiata and balduin and others Finish Chinese Mostly just technology work and Ministers. Figure out a way to make the Conquest Civic Centers objective not bug out when the player upgrades his Civic Centers to Fortified. Hopefully get more Glory Statues in Finish more new skirmish maps Tons more textures from wackyserious that didn't make it in this time, plus tons more textures by me. Rework the blacksmith techs Make some of the weaker civs more interesting Research and implement mercenaries for the Mauryans Struggle to fix all the bugs that will arise from /public changes.
  5. I am focused on preparing the mod for A22 release. Don't have time to fix this yet.
  6. I was under the impression from a comment made some time ago, like a year ago or more, that this was already possible. Your comment just now jogged this from my memory.
  7. Yeah you can edit the maps xml file. Can use the Find/Replace feature in any text editor. I use Notepad++.
  8. Yeah for the love of god I don't know why these guys like to delete perfectly good models.
  9. I'll plug battalions as a solution for this, among other things of course.
  10. Yes. Also the verrry long stoa. That's the stoa of attalus which came in Hellenistic times. Also tge big square agoras elsewhere are Roman.
  11. Top image is Roman times. Bottom image is classical times. Currently your agora includes Roman era structures like the big performance hall built by Agrippa that was plopped right in the middle.
  12. Epilektos. Side note, I forget who made the new pilos helmets, but they were exported at the head prop point, not the helmet one. They need to be moved up and reexported.. See blue guy.
  13. Nice. I think there was a tragic misunderstanding. I never meant to imply the Greek tunics shouldn't have a belt, only that the belt style you were using was too modern.
  14. I was just thinking the player color upon player color loses the details of the texture. For instance, you have a linothorax variation where the whole linothorax is player color, to where you can't tell that he's wearing a linothorax.
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