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Everything posted by wowgetoffyourcellphone
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This is incredibly like what I would like to do with DE. Instead of training heroes at the Fortress or Civic Center, at the start of the match you would choose which hero you'd like to spawn with and that's the hero you get for the rest of the match, like in AOE3. Unlike AOE3, you'd have a choice with a UI popup just like what you show here. Good show. This is really the kind of metagame the base game is sorely missing at this point, and if implemented would allow the base game and mods to shine. Can't this just go into the base game? So that the base game can have theme music for each civ and then have a randomized playlist with whatever music.
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Monkey Wrench Balance Mod Alpha 22
wowgetoffyourcellphone replied to Grugnas's topic in Game Modification
The vision range thing has been in DE for months and months so yeah I approve. The major benefit imho is that it makes units easier to control. Fewer things come into view so units chase after fewer things that stray into view. -
Okay, thanks. That is super weird. Why would the trebuchet skeleton have an impact on a different skeleton? I wonder.
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Sorry for hijacking your thread Gocker. Lol Maybe feneur can split.
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Yeah is very skinny. Neck is almost the length of the body. Looks like a race horse or English riding horse. Not a war horse or work horse.
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Yet another random map generator
wowgetoffyourcellphone replied to Pyrophorus's topic in Scenario Design/Map making
Desperately needs SSAO. -
LOL, that map isn't really completed yet. But yes, about #4, trees are passable by units. That's a feature, not a bug.
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I'd honestly like to see an attempt at some other property, like Conan the Barbarian or Game of Thrones or a more savage version of Age of Mythology.
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Getting this the past couple days. I don't think I've touched anything with the animations. Only happens in DE, not public. ERROR: art/animation/quadraped/Croc_death.dae: Assertion not satisfied (line 86): failed requirement "animation end frame must come after start frame" ERROR: Could not load animation 'art/animation/quadraped/Croc_death.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_death.dae): Failed loading, marked file as bad ERROR: art/animation/quadraped/Croc_run.dae: Assertion not satisfied (line 86): failed requirement "animation end frame must come after start frame" ERROR: Could not load animation 'art/animation/quadraped/Croc_run.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_run.dae): Failed loading, marked file as bad ERROR: art/animation/quadraped/Croc_walk.dae: Assertion not satisfied (line 86): failed requirement "animation end frame must come after start frame" ERROR: Could not load animation 'art/animation/quadraped/Croc_walk.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_walk.dae): Failed loading, marked file as bad ERROR: art/animation/quadraped/Croc_attack.dae: Assertion not satisfied (line 86): failed requirement "animation end frame must come after start frame" ERROR: Could not load animation 'art/animation/quadraped/Croc_attack.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_attack.dae): Failed loading, marked file as bad ERROR: art/animation/quadraped/Croc_idle1.dae: Assertion not satisfied (line 86): failed requirement "animation end frame must come after start frame" ERROR: Could not load animation 'art/animation/quadraped/Croc_idle1.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_idle1.dae): Failed loading, marked file as bad ERROR: art/animation/quadraped/Croc_idle2.dae: Assertion not satisfied (line 86): failed requirement "animation end frame must come after start frame" ERROR: Could not load animation 'art/animation/quadraped/Croc_idle2.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_idle2.dae): Failed loading, marked file as bad ERROR: art/animation/quadraped/Croc_idle3.dae: Assertion not satisfied (line 86): failed requirement "animation end frame must come after start frame" ERROR: Could not load animation 'art/animation/quadraped/Croc_idle3.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_idle3.dae): Failed loading, marked file as bad
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I think the horse's neck is slightly too long and the head is slightly too small, but I may be wrong.
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Nubian Archer portrait with makeshift hair helmet and fake feather props. You can see how the earrings need fixed and the desired shape of the hair. I think the Advanced would take away the leather hemithorax, use a more plain animal hide for the skirt, have a less flashy necklace, and 2 feathers. I think the Basic would basically wear just a player color loincloth, no necklace, or plain necklace, and 1 feather. For the heck of it, here are the Nuba merc portraits. Clubdude will get a new portrait when we get new shields in. I'm guessing the nuba would just have wicker shields. @Sundiata, you should make a post where you assign shield shapes and patterns to the different unit types. Lastly, a couple of cool body texture variations, one covered completely in ash, the other covered in clay mud.
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Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
You must have a really low resolution, but I'll size the image down. Sadly there isn't an option for % width. -
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Main Page, the hub. http://delendaest.wikia.com/wiki/0_A.D._Delenda_Est_Wiki Resources page, on which I attempt to explain all the resources, what they're for, and how to acquire them. http://delendaest.wikia.com/wiki/Resources General Layout for faction pages. http://delendaest.wikia.com/wiki/Principate_Romans I hope the layouts and information style proves to be useful. Thoughts? Wanting to get these pages right before using the same general formats and layouts for other pages. -
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I find this kind of grunt work satisfying for some reason. I'm addicted to it. I lack the vital skills to add many of these civs on my own. As always, it depends on what interest there is from fellow modders. We do good things when we combine efforts. -
Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Started a new Wikia: http://delendaest.wikia.com/wiki/0_A.D._Delenda_Est_Wiki Only has one article so far. lol http://delendaest.wikia.com/wiki/Principate_Romans -
Need a custom head model or two for the Nubian males, like this: Need the earrings prop in the game, it model's position readjusted downward a little bit, exported at the head position. This model is used for both the Mauryans and Kushites. Need a custom head model for the Nubian females. Like this: Need the ostrich feather props modeled. 1, 2, and 3 feathers, exported at the head prop point so they don't disappear when the unit is gathering. I'd imagine we'd make the feathers player color.
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An attempt was made. Elite Nubian Archer. He's the elite archer, so would have 3 feathers in his hair. Advanced has 2. Basic only has one. This is for the Nubian Archer and Nubian Spearman only. His hair also needs to have some geometry, either as a "helmet" model exported to sit at the head prop point, or as a whole new head model, which might be easier in the long run. Looks like an upside down bowl.
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
The game really needs cool new mountain meshes and new rock formations.- 1.040 replies
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Wow, what a nice reference.
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Oh yeah. Definitely could combine the features of both the corral and a stables into one building as shown there in the middle.
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Monkey Wrench Balance Mod Alpha 22
wowgetoffyourcellphone replied to Grugnas's topic in Game Modification
I'd give skirmishers a bonus vs. ranged cavalry
