-
Posts
10.860 -
Joined
-
Last visited
-
Days Won
533
Everything posted by wowgetoffyourcellphone
-
===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Yep, this is the major one. Would be nice to have Arabic style clothing and headwear for this unit and for the Ptolemaic Nabataean Camel Archer. -
@stanislas69: Another request is a Shipyard. Basically a Chinese version of the Athenian/Greek dock, with the partially built warship props. Also it would be awesome to finish the bamboo palisade models so we can put them into the mods. Maybe as a minor bonus, their bamboo palisades can be built in neutral territory. No rush, just some requests.
-
Nice! Maybe scale the dragon up a bit though. Needs to look as impressive as the Buddhe or Athena statues.
-
Dude thanks for the updates! Market: I think it's generally okay, I just think the tarps are really bland and a lost opportunity for player color or a cool "Chinese" pattern. That's mostly a texture issue for me. Cult Statue: A suggestion from Mod DB was to use a stylized Chinese dragon instead of Buddha. Anyone have thoughts on that? Would be pretty cool. A golden or stone dragon on a pedestal, with flowers, smoke, etc.
-
===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Nice! I think for elite variations of the ptol_pikeman you can just add the "boots" texture to the Advanced versions and add more prominent shoulder pads. -
Got the Han to work in DE. I need to make up some technologies, but for the most part everything is working as intended after a lot of adjustments and stuff. Maybe make that gate thing their glory statue instead of the Buddha. A Páifāng? Sacred Gate? Please advise. Some things that would be great to fix, add, or change, all my opinion. Wonder: Weiyang Palace. Perfect suggestion from @Lion.Kanzen. Would make nice challenge for a modelier. Fix helmets and other props for new head meshes. 1 more hero. 1 more champion if the chariot is okay as a champion. If not, need 2 champions. Animations for the crossbowmen and their crossbows. Redesign for the Blacksmith. It is way too big. Minor redesign of the Market. It's kind of big. The tarps could use some kind of nice player color design on them. I'll move the archer infantry and archer cavalry to the mercenary camp, while keeping the crossbow units in the barracks. Maybe some way to allow the walls to connect to the Fortress. I'll experiment a little with this. A model for the Civic Center without the two side towers. I'd like to add a defensive tech to the Han cc that adds the towers to the structure. This should be rather easy. Ideas for the Blacksmith and Temple tech trees. These should probably be largely custom/different from the "Western" tech trees already in the mod.
-
===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
I'm thinking more about visibility. -
Technologies for Delenda Est
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Just synced a big update to technologie. Updated most attack tech values from add to multiply -- percentage -- to become consistent with core game. Basically, anything that was +1 attack before is now +10% attack. +2 attack or greater converted to +20%. Most health effects changed to percentage as well. Attack effects not changed to percentage are those that add another attack type. e.g., flaming javelins tech adds a crush attack to javelin units, so can't use a percentage of zero.- 46 replies
-
- techs
- technologies
-
(and 1 more)
Tagged with:
-
===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
hi, imho should be bigger and sit lower on hip. -
Another small child play 0 a.d.
-
Our man Sergui at it again.
-
Rise of the East updated to Alpha 21
wowgetoffyourcellphone replied to niektb's topic in Announcements
Just because I add the ROTE civs to DE doesn't mean TM loses out... LOL. It was only an idea anyway. If I add them to DE, TM still has their version of the civs. I actually just want China for now. -
The dying slaves thing would only be in effect when you force them to work. Idle or moving, they don't lose health. Can also be healed like any other unit. The point would be to give a little turnover to your slaves. Drive the point home that they are slaves and commodities to be managed a little bit, not regular citizens. I admit the current dying slaves in DE may be annoying, but there's currently no way to implement them like I want to.
-
Basically, the Age of Mythology in-game manual is almost perfect.
-
How many scales are you going to have for one object? lol I thought we were just talking about scaling the Ishtar Gate to the long wall segment length, which is one fixed length.
-
Yeah, in this proposal each Civic Center casts its own province. Each province has its own independent phase based on the number of buildings built in the province. So, your core province, mid-game, could be at phase III, while your outer provinces are only at phase I or II. Phase IV, "Capital City" would be a special designation for one of your provinces by building a Wonder inside it. We could give any number or types of bonuses for this Capital province, like economy, training, researching, or all of the above. I can see your empire like a series of bubbles clustered together, the ones nearer the center being bigger, the ones on the edge being smaller.
-
Sure, but then that is easily adjustable in the template.
-
Well, let us face the fact that the in-game manual needs a lot of work. Isn't there a patch to improve it bigly that is collecting dust on Trac?
-
5) In Delenda Est, play as the Principate Romans to see a "proof of concept" for the slave vs. citizen concept. 6) Phase 4 in DE is a lot different than what I propose here in this thread for the main game. In DE, Phase IV is more about gaining access to those high level upgrades to help break a stalemate or dominate your opponents. Reaching phase IV isn't necessary for victory, as I imagine most "competitive" games playing DE would end in phase 3, like in Age of Empires games. No, Phase IV in this proposal is much different, it's more about designating one of your provinces your "Capital", and thus gaining some very special advantages for this province. Only one province can be the capital, and it's achieved by building a wonder inside its territory. I agree, it's not about "removing" micromanagement, it's about changing its nature, from that of micromanaging the movements of every single little soldier, to managing the movements and attacks of groups of soldiers. It's a much different feel. It also moves management from the single-soldier mosh pit style to the tactical placement, charging, standing ground, etc. of the mass combat that defines the era of the game. The player can feel like he or she is commanding a battle instead of MCing a rave.
-
===[TASK]=== Greek Unit Texture (General Thread)
wowgetoffyourcellphone replied to wackyserious's topic in Official tasks
Ammo bag should be a prop. Something that's been missing for a long time. -
C:\Users\Alekusu\Documents\My Games\0ad\mods Works too.