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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. For downloading torrents, try qBittorrent. It's open-source and cross-platform. https://www.qbittorrent.org/
  2. https://www.wikiwand.com/en/Thracian_treasure https://www.google.com/search?q=Thracian+pegasus&safe=off&rlz=1C1CHFX_enUS543US543&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjzqY6HoKHUAhUm_4MKHZZBBmYQsAQINA&biw=1600&bih=721
  3. Look up Jason of Pherae and his son, Alexander of Pherae. Thessaly was briefly one of the strongest polities in Greece under their leadership.
  4. IMHO, if you don't have battalions and formation fighting and charges and trampling and cool realistic stuff like that to provide, essentially, countering by proxy, and you instead keep mosh pit combat with single soldiers, then hard-counters are necessary to provide the tactical element to the game. The transition away from hard counters was too soon, because the tactical element they provided was not replaced with formation bonuses and penalties, charging and trampling, and other cool tactical things.
  5. Thracians are definitely something I'm interested in for Delenda Est. Kushites, Thracians, and Scythians.
  6. Can you give some background for each one? Time period. Who formed them. How they were used.
  7. Alright, got it done. Thanks for that. No more error message.
  8. Thankyou. This should point me in the right direction.
  9. Perhaps you can do a little research and see if there are open source or free or low cost solutions the team can use to add such a feature to the site.
  10. DE just uses the public one. Perhaps a problem?
  11. Two requests before you guys go code freeze. #1: I get this error message often. Could it be because of my new resource type? Not sure. WARNING: JavaScript warning: simulation/components/Barter.js line 45 reference to undefined property multiplier.buy[resource] #2: I still get the problem where if there are civs with no building health civ bonus, then they think their buildings are damaged and need repaired. This hurts the AI significantly playing those civs when their units gather around buildings to "repair" them perpetually. To clarify, civs with a building health bonus, like the Greek civs, do not have this problem. Similarly, the Celts who have a building health penalty are likewise unaffected by the bug. I get no error messages pertaining. Maybe it's related to these weird values that show up in the tooltips. Rounding errors?: commands.txt
  12. Scythians would be great to add for the main game, while the Xiongnu for Terra Magna. re: Champions. I've done a lot of reading on the Han. Too much reading, actually, and I didn't take notes. lol, so now I have to go back and read again. But... one thing I did take from my reading what at various times during the empire, the emperors would create different "guard" units for different purposes. For instance, at one point there was a guard unit created specifically to guard the gates to the palace. And these guys would go with the emperor on hunts. This kind of things is all over the place. So, for the infantry champion, I was thinking of something kind of generic, like "Palace Guard." A champion infantry archer which can switch to spear or two-handed sword and back to bow again. For the cavalry champion, I was thinking a heavy lancer that can do the same thing, switch to bow and then back to lance. I do this kind of thing in DE, successfully, with the Mauryan Maiden Archer. This would be the Qin Men Guard Cavalry? Anyway, here's what I got for the Palace Guard Archer -- Hu Ben? --and his sword version: I was thinking of giving them new shield textures. I also think the feathers on their helmets should be bigger and more flamboyant. Should they be more casually dressed? @wolflance @Ayakashi Also, maybe the tall feather things on their backs can go on the Imperial Guard Cavalry, Qin Men?
  13. Working on a Han Chinese blacksmith tech tree. Here is a possibility. By the way, seeking ideas based on history. Aura Imperial Armories: Unlock the Imperial Armory aura which reduces the wood and metal costs for soldiers and siege weapons by a fixed amount for each blacksmith built. Limit of 5. Phase II Pair 1: Unlike for all other civs, for the Han Chinese this pair is not necessary to unlock all other blacksmith techs. They simply take 2x as long to research. Forging: Blacksmith techs -25% cost. Metallurgy: Blacksmith techs -50% research time. Pair 2-A Crossbow Standardization: Crossbow Infantry and Crossbow Cavalry +10% attack and -10% cost. Bamboo Longbows: Archer Units and Ranged Buildings +10% attack and +10% range. Pair 3-A Iron Spearheads: Spear Infantry and Spear Cavalry +20% attack. Ironworking: Sword Infantry and Sword Cavalry +10% attack and -25% metal cost. Phase III Pair 3-B Unknown - Infantry Based: Need ideas. Unknown - Infantry Based: Need ideas. Pair 4-A Unknown - Cavalry Based: Need ideas. Unknown - Cavalry Based: Need ideas. Pair 5-A Unknown - Champion Based: Need ideas. Unknown - Champion Based: Need ideas. Phase IV Single Tech 4-B Unknown - Cavalry Based: Need ideas. Single Tech 5-B Unknown - Champion Based: Need ideas. Single Tech 6-A Unknown - Hero Based: Need ideas.
  14. The game needs move-attack ability. Ability to swing sword, etc., at fleeing target when chasing.
  15. This is generally how I use melee cav in DE. Spear Cavalry are "line" cavalry, with smaller attack but more armor so they stand up better in a melee, while Sword Cavalry are faster and have larger attack, but are easier to kill with lower armor. This mirrors the Spear Infantry and Sword Infantry stats, proportionately.
  16. You already answered your concerns when you suggested an "Advanced Options" toggle. The team can decide which victory conditions are the "default" and then let more advanced players adjust these if they want.
  17. For A23 there should be a roadmap of desired features hashed out by the core team members. I can't imagine why this wouldn't be one of them.
  18. I like the "shout out" animation. It's graphical and tell the player what's happening. I like the animated chevron icons you posted too. Here's what I propose: If we have battalions, you can promote individual battalions by using either XP or Glory. When you do this manually and they aren't in battle, they use the "shout out" animation and the animated chevron appears briefly above the battalion. When the battalion is actively in battle and they auto-promote to the next rank or you promote them manually while they are fighting, then all you see is the chevron animation. That way the combat isn't interrupted. It's just I'd like to see the "shout out" animation kept in some fashion. I like to see some kind of emotion from the troops. Adds to the flavor I think. Similarly, I liked in AOE3 when your troops would cheer when they killed all of the enemy. That was a cool touch that added polish.
  19. Yes, and when you click a button in the UI which is disabled for whatever reason, for instance when you try to train too many Hoplites but you've run out of wood. AOM had this, it was like a "ANG!" sound.
  20. Yes, I would include a horizontal scrollbar, I was just lazy when create the image. lol.
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