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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. If you want to start them as a minifaction first that is fine, but I think the plans are looking to make a full faction. I could see a minifaction working by just having the encampment and then letting it be a combination civic center, market, and barracks in one thing. Just disable garrison and you can have the barter stuff on the left panel. Training queue look like: Bedouin Woman, Skirmisher dude, Camel Raider cav, Merchant. Can even have a basic tech tree (no phases). Just basic upgrades for the woman, skirmisher, camel cav, merchant, in that order. I think this would be more of a Bedouin/Berber minifaction rather than a Nabataean minifaction.
  2. Reverting that allows me to research the tech though, not just remove the warning. ¯\_(ツ)_/¯
  3. Revert this does fix issue #1 and #3: http://trac.wildfiregames.com/changeset/18773/ps/trunk/binaries/data/mods/public/simulation/components/ProductionQueue.js
  4. I turned off DE and ran vanilla game. The Selecudic fortress pair is broken in vanilla. So, problem #1 is a vanilla problem too. Cannot click a paired tech. Get warning message. The weird selection visualization could be a symptom. Problem #2 with structree and not showing Chanakya or Worker elephant on the right is that it does not like the Worker Elephant having paired techs. Could maybbe solved by solving #1? If not, it's a problem with structree and the ticket you link could be the solution. Problem #3 with not liking the paired tech supersede tag to go after a single tech, not sure what's happening here. I can guess it's related back to #1 again since it happend at the same time.
  5. Does vanilla game have any units that research tech or any paired techs?
  6. Yes, if you guys do all the work I can add them to DE. Though, I could help with some things. Nabataeans and Thracians would make good additions. IMHO, I think only the Civic Center should look Greek. Otherwise, they should look very rural. Halfway between Greek and Celtic.
  7. I looked at @Aghilas's PDF civ profile. Look like a great start. It fires the imagination. Can I make some suggestion and expand on some of your ideas? You can do with this as you want. Ignore too. lol Overall: Like the Ptolemies, they have a mix of very strong primary buildings, and very weak smaller buildings. They are very core-defensive, but have many trading bonus and unique features. They have a duality of their Bedouin-Nomadic early days and their more lavish settled latter days. So, here I go: Storehouse split into Mining Camp and Lumber Camp. Both are very cheap or free. Farming is done at Walled Gardens. Unlike the Farmstead and Farm Fields of other civ, the Walled Garden can be garrisoned and defended if necessary to do. Tent - The "house" for Phase I. Cheap, quick to build, but can be destroyed with 2 or 3 swipes of sword. There are some tent object in the game already that make good placeholders. They can be build anywhere on the map. Later, have a Stone House upgrade that unlock building of stone houses in Phase II or Phase III. Stone House can only be built in home territory. Barracks split between Bedouin Barracks ( Phase I, cheaper, faster to build) and City Barracks (Phase II, more expensive, slow to build). Bedouin Barracks trains the Nabataean Axeman, Nabataean Slinger, the Bedouin Scout (Camel Skirmisher), and Camel Archer; City Barracks trains Hellenized units like the Melee Infantry (thureophoroi), Horse Lancer, Champions, and Bolt Shooter. Tribal Skirmisher and Desert Archer can be the mercenary camp units. Market is split into two unique building. Trading Post - Can be built in own, ally, and neutral territory in Phase II. Land Traders are trained here. Build along a trade route to beef up speed and health of traders with an aura (40 meters). MinDistance of 50 meters between each. Trading techs are research here. Treasury - Like the Dutch "Bank" in AOE 3. Gives a trickle of resource. In Phase II it gives slow trickle of all resource. In Phase II use Upgrade feature to switch between the resource you want to have trickled. Bartering also happens here. I like the Cliff Snapping idea too. If a building is snapped to a Cliff, they get +50% health and +5 crush armor. The only civ that can do this. Doesn' apply to Tent, Mining Camp, or Lumber Camp. There is no Fortress. Instead, can upgrade the City Barracks, Gates, Walls, Towers, etc. to increasing ranged defenses (1 arrow -> 2 arrows -> scorpion bolts, etc.). Lastly, Civic Center. The beginning Civic Center is a collection of tents with a fire in the middle, the Encampment. The new Civic Center you build in Phase II is the strong new stone Civic Center, showing the change in culture to settlement. This is the opposite of the Ptolemies and Seleucid, who have cheaper expansion CCs. The stone CC doesn't have a MinDistance from the Encampment, so can be build nearby. Only has MinDistance from other stone CCs. Water-based technologies (cisterns, irrigation, water management, etc.) at the CC can upgrade the health of Nabataean units.
  8. Looking at this civ json make me excited to see the Nabataeans. I can use imagination and envision the buildings to be very blocky in overall shape, but the details to be Hellenistic (Greek facade). Also, the colors of the building to look like pink sandstone and plain, like chiseled out of the red rock of the desert. The "house" can be bedouin tent - low health and fast to build, but very cheap. The "Treasury" can be like the Dutch "Bank" in Age of Empires III, but also can barter (or maybe the Treasury should be their Wonder instead).
  9. Maybe (for the tech pair supersede problem, look like I'm not only modder who have trouble with the Struct Tree), but Chanakya (unit who can research techs) was displayed fine before the recent structree changeset. ¯\_(ツ)_/¯
  10. Not sure if it's related to that changeset or a earlier changeset that changed the structree code, but now I am getting this problem: ERROR: JavaScript error: gui/structree/draw.js line 187 TypeError: prod is undefined draw@gui/structree/draw.js:187:1 selectCiv@gui/structree/structree.js:303:2 __eventhandler162 (selectionchange)@civSelection selectionchange:0:1 ^That's when I select the Mauryans. Probably do not like the Worker Elephant and Chanakya units having techs. ERROR: JavaScript error: gui/structree/structree.js line 121 TypeError: techPairs[pair.req] is undefined selectCiv@gui/structree/structree.js:121:7 __eventhandler162 (selectionchange)@civSelection selectionchange:0:1 ^This one I think has a problem with a tech pair superseding a single tech. Only happens with civ that have a tech pair (Olympic Wrestling/Hoplite Race) superseding a single tech (Greek Martial Arts). Also, when structree problem occurs, it 'pause' the game when I go back to the game, but have no pause dialog.
  11. Okay, select both Chanakya and Farmstead. Should show both sets of tech, but it only show Chanakya's techs. EDIT! Looks like it show the lowest ID's techs in this example.
  12. I would do it guy but my 3DS Max subscription is cancelled (had discount before, but now is astronimical in price, lol). And Blender is completely alien to me (used to max too much, I guess).
  13. Must curate for compatibility? Maybe subforum have subforums for each alpha.
  14. http://trac.wildfiregames.com/changeset/18773 I believe this is the commit that break paired techs^ Single techs unaffected by this warning.
  15. Caledonian Meadows is good. Alpine Meadows was good suggestion too.
  16. These two alreayd in the game: These two I make from assets I find in the public art repo: Enjoy the choice.
  17. Right, the actual library part. The courtyard in front would be overkill unless it was Wonder.
  18. It wouldn't take much to get it commit ready. Just copy some of the statue already in the game, give them a bronze texture (don't forget the spec map) and stick them on little blocks along the front of the roof. Then just remap the roof with the bronze tile texture. Render AO map. Export model. All done.
  19. The Maurya Indians (Above left to right: Chandragupta, Bindusara, Ashoka, Chanakya) (Above left to right: Brahmin Priest, Artisan-class Citizens, Laborer-class Citizens)
  20. Why do Royal Stoa need to have a special icon? There are a couple of column icons already in game.
  21. I found a great source for free music, attribution-only required. Might include this music in the next alpha.
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