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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Yes, not sure why they are so resistant to simply making the catapults outrange towers. It's probably because towers have ridiculous range as it is...
  2. Johnny_Cash. Warning: It's a pretty noob game.
  3. Dat Skiritai spam. OP much? Just played a 4 player FFA. Haven't played core game in a while. I eventually won, but the game was a mess. Buildings take so long to build it's very frustrating. A big chunk of my time spent coaching a newbie how to play. lol. In the game setup page I promised to kill him last. I keep my promises. XD 2017-06-04_0001.zip
  4. Okay, you convinced me. Especially about the Weiyang Palace scenario, which could also make a great skirmish map, or "Capture the Wonder" scenario. Anyone else have any thoughts?
  5. I understand your reservations about the size, but really, everything is scaled down in one way or another, right? Wouldn't Mingtang Biyong, plus a wall and gate, a courtyard, some towers, and beefed up a little bit, more elaborate, make for a good approximation of Weiyang Palace? I'm not against Mingtang Biyong being the wonder. It's just Weyang is more wondrous. "Government Center" is just a generic name, really. It conjures up images of the Chinese being obsessed with government administration. Perhaps Administration Center sounds better, though it's still generic. It doesn't really represent the Emperor himself, but rather the massive civil service arrayed below him, personified by the 9 Ministers. I could see building one being a prereq for Champions though. Can't wait to see what you come up with for the corral and market, especially.
  6. No problem. Specifically, I am doing this for the DE version of the Han, but the Terra Magna guys are more than welcome to take anything and everything I do for their own mod. Are you willing to do some more concept art? I think the Han need a Wonder, definitely. General idea is that it should be the Weiyang Palace. Since it's longer than it is wide, it could have the same footprint as the Ptolemies wonder or maybe slightly bigger.
  7. Specific Name: Yü Lin Generic Name: Feathered Forest Guards Weapons: Cavalry Lance and Cavalry Bow, can switch using DE's upgrade system; I'd say they are trained as Lancers. Description/History: ? @Ayakashi: I just read a bunch of Wikiwand articles about the Han, their government, their army. Those were my sources. There is a lot of little hints and tidbits in those articles that can be gleaned to get an idea of things, but a lot of it isn't openly spelled out for us. We have to infer a lot. <political opinion> Sadly, the Cultural Revolution did a lot of damage to primary sources. </political opinion> About the Government Center, I was thinking of doing this: It would train Ministers, limit of 9, who empower better gathering rates and other bonuses via auras. Buildings would research faster in their aura, etc. 9 of them for the 9 ministries of the Han Dynasty. They'd become an integral part to the player's economy. 1 Minister would be the civ's special starting unit. I'd also move all the techs from the Civic Center, except phasing, to the Government Center. Lastly, I was thinking of moving the Chariot from the Fortress to the Government Center to give it a late game military feature. The Fortress would still house the 2 non-Liu Bang heroes*, 2 champions -- 1 cavalry and 1 infantry, and 2 siege engines and Fortress upgrades. I also will add a new tech pair to the Fortress: Northern Army vs. Southern Army. The Northern Army is the professional army of the empire, while the Southern Army is more militia in nature. 9 Ministers https://www.wikiwand.com/en/Nine_Ministers https://www.wikiwand.com/en/Government_of_the_Han_dynasty#/Nine_Ministers - more thorough than the "main" article, ironically. Northern Army and Southern Army Distinction https://www.wikiwand.com/en/Government_of_the_Han_dynasty#/Standing_army_and_army_reserves
  8. http://www.moddb.com/mods/0-ad-delenda-est/downloads/delenda-est-alpha-21-release A22 is going to be 10x better even without fundamental changes in gameplay.
  9. My laptop is 5 years old. Wasn't top of the line back then either. Just has a graphics card. The game runs at about 50-60 fps, but spikes and falls between 30 and 100 fps depending on what the AI is doing.
  10. No, I have no torrent available. Just directly downloads. Do you only have Alpha 21?
  11. For downloading torrents, try qBittorrent. It's open-source and cross-platform. https://www.qbittorrent.org/
  12. https://www.wikiwand.com/en/Thracian_treasure https://www.google.com/search?q=Thracian+pegasus&safe=off&rlz=1C1CHFX_enUS543US543&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjzqY6HoKHUAhUm_4MKHZZBBmYQsAQINA&biw=1600&bih=721
  13. Look up Jason of Pherae and his son, Alexander of Pherae. Thessaly was briefly one of the strongest polities in Greece under their leadership.
  14. IMHO, if you don't have battalions and formation fighting and charges and trampling and cool realistic stuff like that to provide, essentially, countering by proxy, and you instead keep mosh pit combat with single soldiers, then hard-counters are necessary to provide the tactical element to the game. The transition away from hard counters was too soon, because the tactical element they provided was not replaced with formation bonuses and penalties, charging and trampling, and other cool tactical things.
  15. Thracians are definitely something I'm interested in for Delenda Est. Kushites, Thracians, and Scythians.
  16. Can you give some background for each one? Time period. Who formed them. How they were used.
  17. Alright, got it done. Thanks for that. No more error message.
  18. Thankyou. This should point me in the right direction.
  19. Perhaps you can do a little research and see if there are open source or free or low cost solutions the team can use to add such a feature to the site.
  20. DE just uses the public one. Perhaps a problem?
  21. Two requests before you guys go code freeze. #1: I get this error message often. Could it be because of my new resource type? Not sure. WARNING: JavaScript warning: simulation/components/Barter.js line 45 reference to undefined property multiplier.buy[resource] #2: I still get the problem where if there are civs with no building health civ bonus, then they think their buildings are damaged and need repaired. This hurts the AI significantly playing those civs when their units gather around buildings to "repair" them perpetually. To clarify, civs with a building health bonus, like the Greek civs, do not have this problem. Similarly, the Celts who have a building health penalty are likewise unaffected by the bug. I get no error messages pertaining. Maybe it's related to these weird values that show up in the tooltips. Rounding errors?: commands.txt
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