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About SandJ

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  1. Also trees get created inside walls when playing Iberians. (Or is it that the walls get placed after the trees were placed?)
  2. I have been playing 0AD as single player for a few years. The change such that troops now try to capture buildings by default rather than destroy them, is annoying me. It was interesting at first, but it needs some tweaks. When the attacking force contains some military that cannot capture, such as elephants, you end up with some troops trying to capture a building while others are destroying it. Either you end up with the capture failing because it gets destroyed, or capturing a badly damaged building. The opposite of the Patrol order would be useful sometimes, especially for ele
  3. It was during a paused game against the AI. I have never played multiplayer. When I am playing after a while the swop partition starts filling up and slowing down the PC so I save the game, exit, reload the saved game and carry on. I'll try to reproduce it: Before loading 0AD: 4.7 GB of RAM used of 7.8 GB and 316 KB used of 8.0 GB of swap. Loaded 0AD, loaded a saved game, then paused it. 14:01 There's 5.3 GB of RAM used of 7.8 GB and 312 Kb used of swap. Pyrogenesis process using 665.3 MB of RAM. 14:17 There's 5.8 GB of RAM used of 7.8 GB and 3.4 Mb used of swap. Pyrogenesis process
  4. I've opened 0AD and it is sitting at the opening menu. Without doing anything else I can see its memory usage creeping up every second. In the time it has taken me to write this reply it has gone up by ... checks ... 16 MB. Edit: It is still on that screen with the family scene that slides back and forth left and right and has now gone up by 50 MB. Something's not right.
  5. Indeed. Capturing makes it a very different game.
  6. It is still paused in the background. 15:18:00 1001.4MB = 166.7 MB increase in 17 minutes I then unpaused it and now, at 15:36, it is consuming 1.6 GB.
  7. In Alpha 19., I am noticing these things with short-range pathfinding: Send a bunch of units to board a ship. They now take ages as the ship dodges them even more than it did before, and the units spread out in different directions along the shoreline. I find myself having to issue the Stand Ground order to the units and ship to speed up the process.Sometimes a unit will just go for a long walk and then come back again for no apparent reason. I have not seen it enough times to see what the pattern is.Groups of units are worse at assembling around a city centre or storehouse than they were.
  8. If I leave 0AD Alpha 19 running, even if paused, the memory usage keeps going up. Left overnight it consumed my 8GB RAM + 8GB swop partition. Build: 26 Nov 2015 (17298P-release) Linux Xubuntu 14.04 AMD processor I have just loaded a saved game, paused it, and watching the memory usage it is going like this: 14:55:30 634.9 MB 14:56:00 653.1 MB = 18.2 MB increase in 30 seconds 14:56:30 671.7 MB = 18.6 MB increase in 30 seconds 14:57:00 689.3 MB = 17.6 MB increase in 30 seconds 14:57:30 707.4 MB = 18.1 MB increase in 30 seconds 14:59:30 781.0 MB = 74.4 MB increase in 120 seconds 15:01
  9. Prior to v16 I used them to train my skirmish cavalry. The food was a bonus.
  10. I dunno. You just can't get the staff nowadays. ;-) Now to work out if I can make the JavaScript error: gui/pregame/mainmenu.js line 35ReferenceError: getGUIObjectByName is not defined scrollBackgrounds@gui/pregame/mainmenu.js:35 onTick@gui/pregame/minmenu.js:144 __eventhandler0 (tick)@mainMenuPage tick:0JavaScript error: gui/common/functions_global_object.js line 32ReferenceError: getGUIObjectByName is not defined updateFPS@gui/common/functions_global_object.js:32 __eventhandler25 (tick)@fpsCounter tick:0messages go away. I uninstalled 0A.D. and re-installed it and it runs v16. I thi
  11. On applying the upgrade and running 0.A.D. I get: http://en.zimagez.com/zimage/screenshot-160514-134544.php This one might be easier to read: http://en.zimagez.com/zimage/screenshot-160514-135053.php I was offered the upgrade because I have this repository included in my software sources: http://ppa.launchpad.net/wfg/0ad/ubuntu
  12. My Xubuntu PC is telling me: that there is a version 16 of 0AD available. So I went to the web site to read all about it and ... There's nothing on the home page and nothing (that I can immediately spot) on the forum. I'm confused. Why aren't you shouting about it on the home page? Why can I not see a "Are we ready to release v16?" type thread on the forum? Would it be best to put something on the home page before release, or have I misunderstood the Linux update message?
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