Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.860
  • Joined

  • Last visited

  • Days Won

    533

Everything posted by wowgetoffyourcellphone

  1. I think get someone to model the eagle for you in 3D, use the coin as reference. A lot of the mecedonian, seleucid, ptolemies shield look like they were model in 3d, then render in 2d for texture. With a 3d eagle, you can get the shadows and specular exactly how you like, then make render, then add it to a shield. Or, make the whole shield in 3d like the others.
  2. Just a joke. Seem like all the archaic art show the hoplites with no skirt.
  3. Maybe update structure icon to 256x256 too. Behold. some will need redone completely because the psd file for it is not in the public art repo.*
  4. For champions, think really archaic. Maybe something like "Temple Guard" or "Palace Guard", and then maybe "Chariot Champion." Really give these Greek an old school feel. Bell cuirasses, Illyrian helms, barefeet, penis swag, dipylon and boeotian shields.
  5. Original aoe1 is very primitive. I try play it a couple years ago and was very frustrating.
  6. These guy deserve full civ. Placeholders I think can be Ptolemies buildings and Carthaginians buildings. IMHO, the phase requirements can be number of pyramids build. Maybe 2 for town phase and 3 more fo city phase. Maybe I add them to DE.
  7. Right now it's just the flaming pigs. They slow down the elephant's attack and reduce their max health with aura.
  8. Why not allow player to change the default? Can be either menu option or a toggle option in-game real-time.
  9. Depends what team call the tech. IMHO doesn't really matter which building. Civic Center, Fortress, Temple, whatever.
  10. @fatherbushido @Enrique infantry_javelinist_b.xml infantry_javelinist_e.xml infantry_javelinist_a.xml <Icon>units/ptol_infantry_javelinist_merc.png</Icon>
  11. ah okay, the current public actor for this unit is using the mace infantry javelinist still? I might just mod the unit actor for more accuracy first before making the portrait and submit both here or to @Enrique.
  12. Actually, the portrait is committed. The templates just need updated to point to the new and correct portraits. Also, some multiple unit can use the same portrait, so look for that too. I will go through the portraits tomorrow in the Public mod and make sure the units are the right color.
  13. Currently I prioritize champion status over mercenary status for the color. So, if is champion --red-- and mercenary --green-- then the unit gets red. Of course, this can change if thouest prefer something different.
×
×
  • Create New...